Title: Rendering skyboxes Post by: fromhell on June 01, 2010, 09:07:47 PM Blender skybox creation was always hassley, i'm gonna try to go the Darkplaces route
- make simple black cube level with model entity in it - make stars model - make planets or nebula models - merge - export - load in Darkplaces - use the envmap export command, forgot off the top of my head but it's there i'll need to prepare some skeleton media for a 'render data' thing. Maybe I can go a step further and make QuakeC-based entities to make space skyboxes randomly and have skyboxes defined by 'saved games' for source. This would help make more varied space skies. |