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OpenArena Contributions => Idea pit => Topic started by: epep on June 13, 2010, 03:02:12 PM



Title: add history mode
Post by: epep on June 13, 2010, 03:02:12 PM
hello friends ... is that as a member of this forohe asked many things ... sometimes very stupid ... sorry:(... but I was remembering my childhood days where he played quake 2 ... remember the story mode? what if we add a story mode to open sand .. with various levels and enemies that we will find as we go levels ... I for one .. not a lot of computer ... but I graduated film school in Cuba ... e started writing a script about the story mode ... and want to meet people to help me bring this dream to play ... do not take this as a sort of fad .. take it as something that could raise the interest of open sand juagdores ... and maybe add it to later versions:) .... I thank you people of the forum has helped me with any questions .. and had earlier that mind ... and I hope you are there to support me at this moment:)


Title: Re: add history mode
Post by: Cacatoes on June 13, 2010, 03:40:51 PM
Hi,

Main concern is to understand you ;) You use a translator and sometimes it's hard to guess the meaning, hard to read, and hard to help.

So yes, you suggest a story mode, some people already mentionned it.

You should read a lot of this forum, this idea pit is good when you know well the game, and when you know well what OpenArena developpers can do.


Title: Re: add history mode
Post by: fromhell on June 13, 2010, 03:45:18 PM
could maybe 'default' the setting into the future, then have some timesplitters2-esque excuse plot of some sort of interdimensional quantum gates being abused. and have an anime intro video kinda showing this happening


Title: Re: add history mode
Post by: epep on June 13, 2010, 04:33:40 PM
well... i use the google traductor... but i think is better is i type this manual.... well i know ... i read all the topics about the story mode... but... now one take actions.. yesterday i star the guion.. and a friend and me who are a expert in modeling and making virtual scenaries... we are going to work on this... only what i want is people what can acelerate.. this process ... two persons working on this ?? i think i will finish in the 2013... :)


Title: Re: add history mode
Post by: Graion Dilach on June 13, 2010, 05:36:29 PM
I think I remember something similar...

http://openarena.ws/board/index.php?topic=2429.0 (http://openarena.ws/board/index.php?topic=2429.0)

I don't know about current progress, though. Neon_Knight?


Title: Re: add history mode
Post by: Neon_Knight on June 13, 2010, 08:23:43 PM
On hold. When we'll get closer to 0.9.0, I'll go back for it.


Title: Re: add history mode
Post by: Gig on June 14, 2010, 03:03:57 AM
I didn't read the previous threads about story modes.... what can I say about this:
- OpenArena has been thought as a free alternative to Quake III Arena, not to Quake 2. Quake III was in tournament style, a similar change probably is more adapt for a MOD instead of in the main game. I suggest you to work on a mod.
- Game physics are optimized for deathmatch games, they aren't very realistic (tuning them to make more realistic may be long, I fear, if you wanna do a good job... anyway I'm not a coder)
- I haven't seen many single player mods for Quake 3 Arena... anyway one was The Dark Conjuction (http://www.quakewiki.net/archives/tdc.planetquake.gamespy.com/news.htm) (Trailer video (http://www.youtube.com/watch?v=VUkJU4OUwls)), a monster-horror Total Conversion, not bad (and it seems that its source code may be available, looking here (http://www.quakewiki.net/archives/tdc.planetquake.gamespy.com/download.htm)). You can download it here (http://www.fileplanet.com/82731/download/The-Dark-Conjunction-v1.0-Demo-%28Full%29). UPDATE: It works with OpenArena and I just created a page about it DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/ModCompat/The_Dark_Conjunction]here (http://([b).

two persons working on this ?? i think i will finish in the 2013... :)
Maybe a little too optimistic.  :) And no, it's not irony, a single player mod may be a long work... Obviously it depends from how do you want to do it. If, instead of making a "real" total conversion with new weapons and new monsters, you would use the classic weapons, classic models for monsters, and modify some existing maps to adapt them for story mode, you may speed up your work.


Title: Re: add history mode
Post by: fromhell on June 14, 2010, 05:09:09 AM
first and foremost we'd need monsters.

like...

pistol monster
punch monster
chomp monster that charges full speed
explode monster
powerful fireball monster
flying shooting monster
undead monster
huge monster
sniper monster
rocket monster
monster monster
smart pistol monster
shotgun monster
big chaingn monster
rocket spam monster
little monster monster


Title: Re: add history mode
Post by: Gig on June 14, 2010, 05:13:37 AM
"monster monster" is my favourite!  :)

PS: is there already a "story"? I mean, a "plot"? Monsters, weapons, levels will turn around some plot, I suppose...


Title: Re: add history mode
Post by: Graion Dilach on June 14, 2010, 06:36:56 AM
Gig, check that thread I linked. That topic contains the current SP idea.


Title: Re: add history mode
Post by: epep on June 14, 2010, 09:19:26 AM
friends friends.... yes I'm painting the monstersn inspired on this (http://www.peliculas.info/wp-content/uploads/2007/05/terminator4.jpg) and some ones on this  (http://eter22.files.wordpress.com/2009/08/gfun003600_02_l.jpg)  so??who want help me ??? the people interesed add me chamox3@hotmail.com .... we can be on contact and make this reality :)


Title: Re: add history mode
Post by: epep on June 14, 2010, 09:33:29 AM
ok.. here is the first monster... i think this can be the noob monster :) whit no weapons http://img821.imageshack.us/i/imagen1cz.png/


Title: Re: add history mode
Post by: Gig on June 14, 2010, 10:16:32 AM
Nice, I should only remember to you that if you copy-paste part of a copyrighted image (consider every image with no copyright indication as "all rights reserved"), and make changes, you will have a "derivate work" and a copyright infignment.

If we want to be more pedantic, you cannot even draw a Terminator with your hands, it is still a "derivative work". You can create a generic cyborg/robot, but it shouldn't bee too similar to a Terminator.

A generic cyborg zombie should not be a problem, if you don't copy-paste from copyrighted drawings.

I understand that yours is simply an example artwork... but it was only to specify an important aspect before you begin. If you want to do a mod in full "Open Arena" style, you should release it under GPLv2 and "import" only Public Domain or GPLv2 third part stuff (there are some sites that offer them).... anyway you can release your own mod with the license you prefer, but you should respect the license of the media files you reuse.

PS: I still don't understand if Epep wants to join the previous project (in stand-by?) linked by Graion Dilach, or to start his own mod.


Title: Re: add history mode
Post by: epep on June 14, 2010, 10:43:20 AM
emmm... im gonnna join in the other project.. its the same cause... i will give they some ideas :)... send me the link of the other project


Title: Re: add history mode
Post by: Graion Dilach on June 14, 2010, 01:58:20 PM
Actually, you aren't that helpful with pure ideas but without support. I can't model the things you'd like to. And actually, there's already Skelebot.

Since OpenArena is based upon Q3, the story mode will be similar, but using the OA figures.

I don't know, Elite Force used a different executable to the story mode... maybe there was a reason for doing that.


Title: Re: add history mode
Post by: Gig on June 14, 2010, 02:17:03 PM
I'm sorry, I didn't read all the 5 pages of the previous tread. I read in the first post there (http://openarena.ws/board/index.php?topic=2429.msg18965#msg18965) about <<7 tiers, 6 with 4 maps, and the final battle in q3dm6ishv3>>... and you talk about a Q3 story mode...
But Quake 3 does not have a story mode, it has only "tiers" (you can access the next tier only when you completed the four maps in the current tier... exatcly like in base OpenArena), separated by show cinematics that enumerate the bot players you will find in that tier.

Maybe that discussion later turned about a "real" story mode instead of a series of arena matches simply divided into tiers?


Title: Re: add history mode
Post by: Graion Dilach on June 14, 2010, 02:54:16 PM
The fourth reply by Neon describes the story.

With the cutscenes, I was thinking them more in order to make a story than only show. This is/was my idea for them:
- Intro movie: the player being selected by Kyonshi for his father's Tournament, being teleported like Sarge does on Q3A's intro movie.
- After Tier 1: After defeating Assassin, the player manages to find an escape route at the Slimefac, which is a pod like GDF soldiers have in Q2/Q4. He ends in The Abandoned Base, where he meets with Soldier and Beret who are there in a recognition mission or something like that, and Sergei, who is trying his new killerbot.
- After Tier 2: After destroying MetalBot, the player finds a Jumpgate at the facility, which kicks the player soooooooooooo long, that he ends in a strange platform, where Sarge and Grism are awaiting for him in a non-friendly way.
- After Tier 3: With Angela resting in a corner of the Spire, it falls into the Sago planet, in a dangerous area. Major finds the player killed Angela, and try to avenge her, but they're not alone as well.
- After Tier 4: Dargoth's head falls from the 3rd. floor and crashes. One of the portals change it's colour, and the player ends in the sewers, where Neko and Sorceress will be waiting for him. Of course, in a not-friendly way. ^^ At this moment, Kyonshi watches the player's progress while they send more warriors to stop him from reaching the Fortress.
- After Tier 5: Arachna rests in pieces in a corner of the castle, and the player exits the level. When the doors closes, the player must find an exit way. He ends at the Floating Spire, where Tanisha and Dark are waiting for him, but without any good purposes. ;D
- After Tier 6: <InsertBossNameHere> is fueled by revenge after the player killed his daughter Kyonshi, and he personally teleports the player to the center area of his castle to give the player a definitive rest, once and for all...

Yep, it is based upon tiers... but that doesn't mean there couldn't be a story around them...


Title: Re: add history mode
Post by: Gig on June 14, 2010, 03:24:25 PM
So, adding cinematics between tiers to give a story, and using the "classic" gameplay (deathmatch, respawn, fraglimit, etc)? Interesting.

But I suppose that what Epep wanted something more similar to DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/ModCompat/The_Dark_Conjunction]The Dark Conjunction (http://([b) (or something like Doom, or maybe Serious sam... more action-oriented than survival horror, I don't know), isn't so?


Title: Re: add history mode
Post by: Graion Dilach on June 14, 2010, 04:18:57 PM
Looks like.

I'm interested where will the assets come from. I know that not from me, because I haven't got skill to aid this.

Also, I'm curios to see Neon's SP, I'd vote for that one.


Title: Re: add history mode
Post by: epep on June 14, 2010, 05:04:12 PM
Well, the story mode does not have to follow a precise pattern, as seen in other games quake2, but my leg was just something like a story mode game called Lugaru, heres is the link if you want try this game and see the story mode of this :) http://www.wolfire.com/lugaru
here is if you want download the full game to watch the story mode :)
<ADMIN ABUSE SNIP: I DON'T THINK SO>

but without drifting off topic ... I think it's great that people have thought about developing this. because if we all contribute ideas and facts we can make future versions of the open sand a game more fun and interesting, without further ado, we should develop other models different story mode:) I think that the story mode would something strange if they suddenly appeared at a Merman and the soldiers ... would be very funny:D


Title: Re: add history mode
Post by: Neon_Knight on June 14, 2010, 05:12:54 PM
In fact, Quake 3 had at least a plot, an Excuse plot, but, what the hell. The Vadrigar reunited the best warriors of the worlds just out of boredom and to use them as entertaining. That's why you see characters from the Quake and Doom games.

It's in fact possible to have a plot in a multiplayer game, even if a part of the audience doesn't care about it. Look at the Unreal series, for example. Unreal Tournament was all about a blood sport with different play modes and everything "to control violence among deep space miners". Or the plot in the upcoming Nexuiz game for PS3. (I don't give a d*mn about that stupid OSS vs. PS war, so don't start with that, we have another thread to discuss that)

It's not something essential for the gameplay, but it's a plus.


Title: Re: add history mode
Post by: fromhell on June 14, 2010, 05:14:41 PM
Mortal Kombat plots were the best they could come up with in the 90s :(

I'm interested where will the assets come from.
me too, because i don't think I can do much alone. I'm stuck with players!

Though the good thing is... monster entities would only need lower.md3 to deal with. Easier animation and it's faster that way. :)


Title: Re: add history mode
Post by: Graion Dilach on June 14, 2010, 05:17:17 PM
Great to see a shareware program which has no written minimum requirements...?! Where should I know that it runs on my PC?

Thanks for nothing... look, if you really want a real stery mode created from scratch, forgetting the tiers, create it in your own fashion. Two years ago I did myself a mixed Q3-OA campaign with 14 tiers... but I keep my mouth shut about that, because it's my own secret and has no useful info, because everything was scavenged.

If you even create with assets (models, sounds, maps) with permission to use them, that will be interesting. I think for starting a project it's better to keep it silent until a bit progress have been reached. Then the audience will keep an eye on it, because it shows potential.

However, plain ides are not considered as progress. Sorry.

fromhell, Soul Edge has been written in the '90s. And that has a great story, IMO.


Title: Re: add history mode
Post by: fromhell on June 14, 2010, 05:29:42 PM
Soul Edge didn't have undead chinese women with guns blasting away space marines and demonic prostitutes with an announcer telling how excellent they are.


Title: Re: add history mode
Post by: Gig on June 14, 2010, 05:31:59 PM
Soul Edge
Off topic: Soul Edge (aka Soul Blade): great game, great intro.

Soul Edge didn't have undead chinese women with guns blasting away space marines and demonic prostitutes with an announcer telling how excellent they are.
Mortal Kombat featured various of these, maybe except guns and space marines...


Title: Re: add history mode
Post by: epep on June 14, 2010, 06:01:16 PM
well...I have not the slightest idea where this topic is ... I find it very funny to see them fight xD ... but seriusli. want take actions about the topic? ... I mean it is good to see other games to take some inspiration but the idea is not to transform it into that game ... I'm trying to get some programs for the modeling of maps and players for mac ... but I have no result ... help me to get these programs .. I undertake to learn how to use them .. I learn on my own


Title: Re: add history mode
Post by: Neon_Knight on June 14, 2010, 06:40:45 PM
Mejor revisá la wiki: (DO NOT LINK) h t t p s : / / openarena . wikia . com
Sección Development, ahí está lo que necesitás.

Better check the wiki: (DO NOT LINK) h t t p s : / / openarena . wikia . com
Development section, here you have all of what you need.


Title: Re: add history mode
Post by: epep on June 14, 2010, 07:46:29 PM
nice page .. has a very good explanation .. but do not have the materials for the modeling of players and maps ... unless you help me find the application suitable for creating maps


Title: Re: add history mode
Post by: fromhell on June 14, 2010, 07:50:17 PM
i hear it's pretty rad

http://openarena.ws/board/index.php?topic=2554.0


Title: Re: add history mode
Post by: Logan on June 15, 2010, 06:22:03 AM
Hey, lets make this simple.

We don't need a story mode. We don't need no story!

Lets concentrate on more player models, better maps, completed textures, better weapons models, ETC

You know, like we've been doing.

Story mode is a waste of time and resources. Simple as that.


Title: Re: add history mode
Post by: Neon_Knight on June 15, 2010, 06:39:54 AM
http://www.adventuredevelopers.com/featuredetail.php?action=view&featureid=25&showpage=1
(The first page is what counts)

And this:
http://www.gamasutra.com/features/20050727/sutherland_01.shtml


Title: Re: add history mode
Post by: epep on June 15, 2010, 08:58:37 AM
so dudes.. i have .. or i think this can be the new weapons for the story mode
the link to download the guns...ps: i up this link whit this models""    
https://download.yousendit.com/dXFYZXQ4NDJ0TW52Wmc9PQ

ok... there are.. now we need make levls and the sequence fo this :) true ?
or whats comming first ?


Title: Re: add history mode
Post by: Udi on June 15, 2010, 09:54:05 AM
so dudes.. i have .. or i think this can be the new weapons for the story mode

These are Lee David Ash's weapons made for LDAQ3A (http://www.violationentertainment.com/files_ldaq3a.html). I don't think they are open source and available under the GPLv2 license. And I think the OA weapons are better than that. (The lightning gun will be converted to a flamethrower, the railgun to rifle.)


Title: Re: add history mode
Post by: Gig on June 15, 2010, 10:04:09 AM
New weapons? But are we talking about a classic "single player" mode (no deathmatches, but interaction with NPC and monsters instead) or "cinematics-between-deathmaches" as told before? :-/


Title: Re: add history mode
Post by: RMF on June 15, 2010, 10:28:31 AM
i actually agree with logan, we can use our time better. Sure it'd be nice, but it's not needed at all. The game is multiplayer oriented anyway, the only thing we could improve are bots for offline play. A story or whatever wouldn't add anything to the game for me (and i think for most ppl playing oa actively).


Title: Re: add history mode
Post by: Peter Silie on June 15, 2010, 10:44:28 AM
disagree!
the developers are not active and spend their time to fit our needs.
They have to do, what they want to do and (as long as i saw till now) they already did a great job.
Even if you can´t believe: i am happy, with all they did till now!

So if they like to make a sp campaign, they have to do it.
There is just one point i hate, but this is a personal problem of mine ;)


Title: Re: add history mode
Post by: Graion Dilach on June 15, 2010, 11:23:10 AM
New weapons? But are we talking about a classic "single player" mode (no deathmatches, but interaction with NPC and monsters instead) or "cinematics-between-deathmaches" as told before? :-/

Gig... Neon works on a cinematics version, but epep wants a classic one.

I disagree in the classic one as well. After I saw Neon's and Cosmo's one in action, I think that's perfect for OA. For those of you, who didn't heard about it... that is completely Quake 3 stylish, with tiers and DMs. But it even managed to have a story around it.


Title: Re: add history mode
Post by: Gig on June 15, 2010, 11:42:15 AM
New weapons? But are we talking about a classic "single player" mode (no deathmatches, but interaction with NPC and monsters instead) or "cinematics-between-deathmaches" as told before? :-/

Gig... Neon works on a cinematics version, but epep wants a classic one.

I disagree in the classic one as well. After I saw Neon's and Cosmo's one in action, I think that's perfect for OA. For those of you, who didn't heard about it... that is completely Quake 3 stylish, with tiers and DMs. But it even managed to have a story around it.
The problem is that talking about two different things on the same thread is confusing... Anyway, is somewhere available some preview of the cinematics?


Title: Re: add history mode
Post by: Neon_Knight on June 15, 2010, 11:57:14 AM
I didn't do any of the previews, I threw that whole SP as an idea, as having a story would help us to "model" the visual style of OA without having to change anything in the gameplay and without having to change completely the looks of any map. (Since there're many different styled maps: we have castles, factories, space maps, etc) And retaining Q3's original gameplay is one of the objectives of OA AFAIK.


Title: Re: add history mode
Post by: Bane on June 15, 2010, 12:33:20 PM
If we did do a story it would be one h*ll of a weird one because it would have robots, lizard people, big boobs chicks and more random characters that sounds like they should not all be in one game together.


Title: Re: add history mode
Post by: Neon_Knight on June 15, 2010, 12:36:35 PM
"Warriors from all the corners of the galaxy and all the dimensions... yes, even the weirdest ones... duking it out for the greatest prize..."

(?)


Title: Re: add history mode
Post by: Graion Dilach on June 15, 2010, 01:21:06 PM
"Warriors from all the corners of the galaxy and all the dimensions... yes, even the weirdest ones... duking it out for the greatest prize..."

THE CAKE OF FROMHELL! :D

Sorry, can't miss it.


Title: Re: add history mode
Post by: fromhell on June 15, 2010, 03:37:12 PM
so dudes.. i have .. or i think this can be the new weapons for the story mode

These are Lee David Ash's weapons made for LDAQ3A (http://www.violationentertainment.com/files_ldaq3a.html). I don't think they are open source and available under the GPLv2 license. And I think the OA weapons are better than that. (The lightning gun will be converted to a flamethrower, the railgun to rifle.)

LDA's weapons are also excessively unefficiently high poly too, like in the 2500 triangle range. The machinegun even takes up a ton of poly just for a few cylinders. I wouldn't use them even if they were GPL.


Title: Re: add history mode
Post by: epep on June 15, 2010, 05:29:01 PM
no clue to where we are this .... but somehow I just suggested the contribution of mounting a story mode. well .. not that I came to ask. wanted to know who could help me with a fucking problem with my computer. x11 down and tells me it is already installed. perfect!. under gtkradiant. not open because it is not for intel macs. gtkradiant under intel mac. son bitch. NO open!. under crossover. gtkradient.exe run. teen slut does not work! .! virtual pc. can not be installed. parallels. $ 79.90 wtf? .. I can only program that I have called AC3D.

I can not find a tutorial that tells me the fuck is used as a quakemap!. the program has the option to export as quake map. I can not find how to create it ..!. Help me!. any application that serves to create a dirty map.! plz!  >:D :'( :-* :-\ :-X :-[ ???


Title: Re: add history mode
Post by: Logan on June 15, 2010, 06:37:47 PM
http://www.adventuredevelopers.com/featuredetail.php?action=view&featureid=25&showpage=1
(The first page is what counts)


good read

...teen slut does not work! .!

LOL

Sorry, thats pretty funny to me.  >:D


Title: Re: add history mode
Post by: epep on June 17, 2010, 08:36:52 AM
QUESTION! WHEN we star to work on this? i mean.. when we are going to make the maps and all that things ?


Title: Re: add history mode
Post by: Graion Dilach on June 17, 2010, 10:29:39 AM
Somebody has missed half of this topic.

Look, ATM, there are many bigger priorities. Like the texture project, etc. Also, there is a WIP story mode, using up the current maps and models, basicly the recreation of the Quake III story mode.

If you'd like to get a whole singleplayer story... then start it yourself. At the moment, nobody thinks you're serious or that you are fully understand the aims of OpenArena. Don't forget that if you're really want to contribute, you must use the GPLv2 license and you mustn't steal the contents.

This means no LDAQ3A weapons, no Terminators, no kitbashes... assets should be created from scratch. That means getting a modeller program and creating a model.

You asked when do we start your project. Well... I'd like to ask something, too... Do you have more than plain ideas?


Title: Re: add history mode
Post by: Logan on June 17, 2010, 02:51:16 PM
I am under the understanding that this epep character uses a translator.

I bet this mean he doesn't understand or even bother reading anything we say to him in reply to his questions.

I mean, he didn't say a thing about my teen slut quote yet.  ;D


Title: Re: add history mode
Post by: Neon_Knight on June 17, 2010, 03:55:01 PM
I would like to collaborate with the SP if it's brought in the form of a mod rather than as being part of the main game. Just saying.


Title: Re: add history mode
Post by: epep on June 19, 2010, 03:46:17 PM
you know... fuck all.. exept the springel guy... and the guy whit the smkoe skull avatar... i dont comment your read.. beacuse.. im not game addict.. or cerial killer... idk why u send me that ?


Title: Re: add history mode
Post by: Graion Dilach on June 19, 2010, 03:57:59 PM
I don't understand this.

Springel guy? Who is it?

Oh well... maybe I was a bit harsh. But my question still left unanswered.

Do you have more than plain ideas?

You know what? If you have a complex story, I'm interested. To read it, firstly.


Title: Re: add history mode
Post by: Neon_Knight on June 19, 2010, 04:54:56 PM
Springel = Pringles. Guess who. :P


Title: Re: add history mode
Post by: pulchr on June 20, 2010, 03:44:45 AM
I am under the understanding that this epep character uses a translator.

no way, there's too much spelling errors.


Title: Re: add history mode
Post by: Logan on June 20, 2010, 07:55:39 PM
you know... SWEAR all.. exept the springel guy... and the guy whit the smkoe skull avatar... i dont comment your read.. beacuse.. im not game addict.. or cerial killer... idk why u send me that ?

Excuse me, did you just call me a "Serial Killer"?  >:(

Or was |TXC| Neon_Knight and I passed over and you just called everyone else one?