Title: Ultamite weaponry for OA 1.0 Post by: [ERROR_42] on June 04, 2014, 05:51:06 PM The weapons in OA are nice and all, but they get boring afte a while... Time for some new ones! (Or just make the Machinegun not a P.O.S.)
Assault Rifle: Fies at BFG 10K speed, but fires triple-power MG bullets. Uses bullets (Duh.) Flak Cannon: Non-hitscan shotgun that does 2X damage. Uses shrapnel Dual MG's: Exactly what it sounds like. Uses Bullets Death Ray: LG With X10 Damage. Uses cells. Razor disk: Non-Hitscan throwing disk. Bounces off walls. Uses disks Flashbang: Excatly what it sounds like. Uses Flashbangs (Were you expecting somethng else?) You may wonder how all these weapons will be incorporated into the game. I have a solution... Random Weapons. Instead of a set weapon for each area, the weapon that spawns there ranzomizes each time, and the same applies to the ammo. Here's a chart: Shotgun: Common Grenade launcher: Common Lightning gun: Common Rocket launcher: Uncommon Railgun:Uncommon Plasma gun: Uncommon BFG 10K: Very rare Nailgun: Uncommon Mine dispenser: Rare Grappling hook: Common Chaingun: Rare Assault rifle: Common Flak cannon: Uncommon Dual MG's: Common Death Ray: Very rare Flahbang: Uncommon Razor disk: Rare Title: Re: Ultamite weaponry for OA 1.0 Post by: Neon_Knight on June 04, 2014, 06:06:19 PM For a mod it's a cool idea.
Else, I have to remind you about DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/NOTTODO]NOTTODO (http://([b). Title: Re: Ultamite weaponry for OA 1.0 Post by: fromhell on June 04, 2014, 06:23:20 PM So basically you want UT2004 plus flashbangs.
By the way do you know how annoying flashbangs are in fast-paced non-tactical games? Unreal2 weapons sucked in UT2004 because bots would just keep spamming FLA grenades. Title: Re: Ultamite weaponry for OA 1.0 Post by: asmanel on June 05, 2014, 12:28:45 PM This list evoke me the Xonotic weapon list (http://dev.xonotic.org/projects/3/wiki/Weapons). Several of them are very common but the others are so rare I never saw them in game when I played Xonotic.
Title: Re: Ultamite weaponry for OA 1.0 Post by: Suicizer on June 05, 2014, 03:01:45 PM This list evoke me the Xonotic weapon list. Several of them are very common but the others are so rare I never saw them in game when I played Xonotic. Rare weapons are considered most of the time as an impractical weapon in most of the situations during play. Title: Re: Ultamite weaponry for OA 1.0 Post by: [ERROR_42] on June 05, 2014, 06:32:45 PM I must learn C. And Modeling. And everything else.
Title: Re: Ultamite weaponry for OA 1.0 Post by: fromhell on June 05, 2014, 07:04:03 PM Yes. C is important.
Especially for niche games. You can't be an 'ideas person' alone. Case in point, a lot of my own ideas in the Idea Pit forum have been self-implemented. |