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OpenArena Contributions => Development => Topic started by: hyp3rfocus on August 26, 2007, 04:10:21 PM



Title: md5mesh and md5anim in openarena?
Post by: hyp3rfocus on August 26, 2007, 04:10:21 PM
apparently xreal uses doom3's md5mesh and md5anim for some player characters. since it's based on ioquake3 does that mean this feature could be ported to openarena?

i'm not saying it should, just wondering if it's possible.


Title: Re: md5mesh and md5anim in openarena?
Post by: dmn_clown on August 26, 2007, 06:00:55 PM
Could it be ported?

yes

Will it be ported?

probably not


Title: Re: md5mesh and md5anim in openarena?
Post by: hyp3rfocus on August 26, 2007, 06:11:48 PM
i didn't think it would be ported to openarena, but it's nice to know it can be done.


Title: Re: md5mesh and md5anim in openarena?
Post by: dmn_clown on August 26, 2007, 06:25:40 PM
You'll probably see bump/specular mapping and per-pixel lighting before md5 support (even though the model format is better).


Title: Re: md5mesh and md5anim in openarena?
Post by: hyp3rfocus on August 26, 2007, 06:31:04 PM
i like the idea of the mesh and the animations being seperate so more animations can be added. md3 has every pose built into it, doesn't it?

would md5 support cause problems for slower computers?


Title: Re: md5mesh and md5anim in openarena?
Post by: dmn_clown on August 26, 2007, 07:35:03 PM
If the polycount of the model were too high, yes.


Title: Re: md5mesh and md5anim in openarena?
Post by: fromhell on August 27, 2007, 12:00:14 PM
md5mesh doesn't even have support for normals, so if any md5 is rendered it will be horribly, badly shaded like crap.


Title: Re: md5mesh and md5anim in openarena?
Post by: dmn_clown on August 27, 2007, 12:28:26 PM
Only if the renderer doesn't change.


Title: Re: md5mesh and md5anim in openarena?
Post by: iLeft.bye on August 29, 2007, 05:47:28 PM
just implementing md5 is not a good idea and implementing the rest is a pita
if you want skeletal formats md4/mdr is already supported but they have poor support from modelling programs
and not a good format
I suggest binary version of md5 format tweaked for ioquake3
...
but a cat is fine too
erm md3