Title: oa-shouse lava modification Post by: kronix on September 02, 2007, 11:31:44 PM One of my favorite maps to use in oa0.6 was mc-oa-dm03 from the map-canter map pack. I was very excited to see it's inclusion into OA0.7 with several improvements as oa-shouse. I loved all of the graphical changes except for the new lava. To me it was bright, repetitive, and pretty much just sat there with barely any movement.
Originally I was gonna just post and see if anyone could change it to look a little better, then I decided to look into it on my own a bit. I only ended up adding about 4 lines to the liquids-lava shader file. I really like how it came out, and was just wanting to see if anyone else was interested: before:(http://img489.imageshack.us/img489/7139/lavabeforezw2.th.jpg) (http://img489.imageshack.us/my.php?image=lavabeforezw2.jpg) after: (http://img505.imageshack.us/img505/7386/lavaafterkf8.th.jpg) (http://img505.imageshack.us/my.php?image=lavaafterkf8.jpg) click thumbnails to view larger image I've attached the .pk3 file for the modification. just unzip it into your baseoa folder. Title: Re: oa-shouse lava modification Post by: dmn_clown on September 03, 2007, 12:12:34 AM Code: textures/liquids/lavahelldark You were mapping the texture twice without any blend function, essentially just wasting resources. Title: Re: oa-shouse lava modification Post by: kronix on September 03, 2007, 12:26:27 AM yeah.. pretty obvious it's my first attempt at messing with this stuff, huh...
I've uploaded a newer .pk3 in my first post with a more resource efficient version. Title: Re: oa-shouse lava modification Post by: Euwe on September 04, 2007, 02:49:25 AM Looks better, it's less repetitive that way. Nice
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