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OpenArena => Technical Snafus => Topic started by: Phoenixan on October 13, 2007, 12:22:50 PM



Title: Crackly/Static Music Problem
Post by: Phoenixan on October 13, 2007, 12:22:50 PM
I did a search and found that multiple people have had this problem; however, all of them have been using some version of Ubuntu.  I'm getting this problem on Windows XP SP2.

To further explain, the music in the game has static or crackle or something running over it, making it actually impossible to even listen to or understand, so I've been playing with my music volume all the way down as a temporary fix.  All of the other sounds are NOT effected in the least bit.  It's just the music.

Any ideas would be greatly appreciated. :)

OA0.7.1
Windows XP SP2
Radeon 9600 Pro (256 mb)
1 Gb of RAM (2 512 sticks.. no idea what speed.. 2600 I think)
And I've got a nForce 1 or 2 sound card... not entirely sure which one since the drivers pop up for either on nVidia's site.
2.0 GHz AMD 2400+


Title: Re: Crackly/Static Music Problem
Post by: dmn_clown on October 13, 2007, 02:37:49 PM
Have you tried increasing s_khz to 44?
In the console:
Code:
/s_khz 44


Title: Re: Crackly/Static Music Problem
Post by: fromhell on October 13, 2007, 02:47:08 PM
if s_khz 44 sucks, try s_khz 48. that's the native sample rate for most audio chipsets s of that generation


Title: Re: Crackly/Static Music Problem
Post by: Phoenixan on October 15, 2007, 01:56:11 AM
It just keeps telling me "unknown command: s_khz" when I try that.  Sorry.  :(
(http://img99.imageshack.us/img99/7023/openarena2lv1.png)

However, I did use s_info if you want the information it brings up about my sound card.
(http://img88.imageshack.us/img88/1381/openarenakl6.png)

Thanks for the replies.

Also, I don't know if it'd really help much, but I used to have a similar problem in Rayman 3 for PC, but I fixed it by simply changing sound acceleration in DirectX Diagnostics from Full to Basic.  I tried messing with that again, and it still made no changes, but I'm guessing that's just because it doesn't really run through DirectX either, does it?

Is there any way to change my other sound settings for OpenGL or whatever in a similar fashion?  (Probably sounds like a stupid question.)

In addition, Quake 3 doesn't have this problem at all, when I ran it on here.


Title: Re: Crackly/Static Music Problem
Post by: yourself on October 25, 2007, 12:15:03 PM
Hi!

I've installed the new OA yesterday, since I wasn't able to play it on my computer for the last half year. I habe a new one now and I experience the same problem (i think).

I use OA 0.7.1 under Gentoo Linux with OpenAL 1.1, the HDA Intel ALSA Driver.

I would describe the sound as the original sound but played like 20 times slower. I tried a couple of things and one worked for me, but lead to a hang of the game.
When I started the artsd Sound Daemon under Linux and started the OA Binary with artsdsp the sound was ok (esd did not work). Sadly the game hung during a multiplayer match and i was  forced to kill it.
I also tried  the s_khz but it did not work or anything, the other sound switches had no effects too.


Title: Re: Crackly/Static Music Problem
Post by: next_ghost on October 26, 2007, 09:04:44 AM
Try
Code:
/s_useOpenAL 0
/snd_restart


Title: Re: Crackly/Static Music Problem
Post by: Phoenixan on October 31, 2007, 02:06:48 PM
Well, I can say it's improved.  I've been able to distinguish instruments now (i.e. guitars and drums), but it's still slightly "gargly," kind of like a 32kbps mp3.  It's also fixed other problems though, like before, I wasn't able to hear the noise of rockets zipping by my head when they narrowly missed me. :D


Title: Re: Crackly/Static Music Problem
Post by: w1zrd on November 01, 2007, 02:26:07 PM
Well, I can say it's improved.  I've been able to distinguish instruments now (i.e. guitars and drums), but it's still slightly "gargly," kind of like a 32kbps mp3.  It's also fixed other problems though, like before, I wasn't able to hear the noise of rockets zipping by my head when they narrowly missed me. :D
You can toggle the doppler effect on/off, actually you will get some extra FPS with this turned off as the rockets fly past you..


Title: Re: Crackly/Static Music Problem
Post by: yourself on November 07, 2007, 06:37:08 AM
I upgraded to 2.6.23 and the problem went away.


Title: Re: Crackly/Static Music Problem
Post by: yourself on November 07, 2007, 07:08:05 AM
I upgraded to 2.6.23 and the problem went away.
... and the kernel oopsed while halting the computer. Back to 22 ;-)


Title: Re: Crackly/Static Music Problem
Post by: Phoenixan on November 11, 2007, 01:58:52 PM
Well, I can say it's improved.  I've been able to distinguish instruments now (i.e. guitars and drums), but it's still slightly "gargly," kind of like a 32kbps mp3.  It's also fixed other problems though, like before, I wasn't able to hear the noise of rockets zipping by my head when they narrowly missed me. :D
You can toggle the doppler effect on/off, actually you will get some extra FPS with this turned off as the rockets fly past you..
But I like it that way. :( It makes up for the bad-sounding music.

Actually, I have bloom turned on as well, and my FPS still hasn't dropped, even on my hardware.


Title: Re: Crackly/Static Music Problem
Post by: w1zrd on November 12, 2007, 01:59:54 AM
Actually, I have bloom turned on as well, and my FPS still hasn't dropped, even on my hardware.
Then you are in luck my friend, on my system I get 1 FPS with bloom turned on :)


Title: Re: Crackly/Static Music Problem
Post by: dmn_clown on November 12, 2007, 10:30:48 AM
Then you are in luck my friend, on my system I get 1 FPS with bloom turned on :)

That's because our bloom sucks, this (http://www.chatbear.com/?P1061890) appears to be a better implementation, too bad it uses opengl 2.0.