Title: LOD models exploding Post by: fromhell on November 03, 2007, 04:38:52 PM this is weird (http://openarena.ws/shots/fun/toosexyforthisgame.jpg) when i turn around as Angelyss/dark
This also happens in the 0.7.0 release. Looks to be engine side or my video card since I never saw it explode on the md3 when imported in Blender something is wacky r_lodbias 1, cg_thirdperson 1, model angelyss/dark, tab, turn around standing Title: Re: LOD models exploding Post by: Vicodin on November 03, 2007, 08:37:32 PM I've been getting similar problems with 0.7.1 while playing. Sometimes the Angelyss and Gargoyle models will explode for a brief second. After it happening 5 times in one round, I turned off my computer and inspected my video card, wondering if it was overheating. :x
Glad to see that it's a problem with the game, not my hardware. Title: Re: LOD models exploding Post by: fromhell on November 03, 2007, 08:39:06 PM I've re-exported the models with extra frames toward the end and they do not seem to explode anymore :S
How'd that, and the hair problem get overlooked, i do not know. Title: Re: LOD models exploding Post by: Crash!!! on November 03, 2007, 10:11:29 PM so does this mean there will be a 0.7.2?
Title: Re: LOD models exploding Post by: fromhell on November 03, 2007, 10:12:57 PM I don't know.
Title: Re: LOD models exploding Post by: Crash!!! on November 03, 2007, 10:43:15 PM ok then I dont use that model or thirdperson but for now now I'll do my part in helping by finding more bugs
Title: Re: LOD models exploding Post by: dmn_clown on November 04, 2007, 10:50:00 AM How'd that, and the hair problem get overlooked, i do not know. Because there is next to little testing of LODs? BTW the exploding LOD was caused by the hexedit fix of the missing material. Title: Re: LOD models exploding Post by: next_ghost on November 04, 2007, 01:28:39 PM so does this mean there will be a 0.7.2? I hope so, I'm getting tired of having to spam "please change your model, it's buggy" whenever someone plays with angelyss... Title: Re: LOD models exploding Post by: iLeft.bye on November 04, 2007, 01:41:21 PM how come hex editing cause this?
you just change the shader path Title: Re: LOD models exploding Post by: dmn_clown on November 04, 2007, 02:23:40 PM dunno, but the "explosions" didn't happen until the lod's were edited to fix a missing material pre-0.7
Title: Re: LOD models exploding Post by: pulchr on November 05, 2007, 01:57:27 AM this used to happened to me as well. then i tried with forcemodel and it disappeared - not a solution to the problem but a temporary workaround.
Title: Re: LOD models exploding Post by: stroggi on November 06, 2007, 10:24:39 AM Because there is next to little testing true, true. |