Title: CL.SNAP.SERVERTIME < CL.OLDFRAMESERVERTIME Post by: dakkan on December 10, 2007, 08:14:54 PM At the end of every map on a deathmatch server all clients get kicked off with the error:
Quote CL.SNAP.SERVERTIME < CL.OLDFRAMESERVERTIME The config: Code: // misc set rconpassword "" set refereePassword "" set sv_hostname "" set sv_maxclients "16" set g_gametype "0" set bot_minplayers "4" set bot_nochat "1" sets pure "1" sets sv_pure "1" sets "Arch" "" sets "Location" "Footstool" sets "CPU" "Old" sets "OS" "Linux" // Old Quake II style railgun set cg_oldRail "1" set cg_altRail "0" set r_railtime "1000" set cg_railStyle "2" set cg_railTrailType "0" set cg_railTrailTime "1000" set r_railWidth "32" set r_railCoreWidth "2" set r_railSegmentLength "24" set color "3" set fraglimit "25" set timelimit "0" set capturelimit "12" set roundlimit "1" set com_hunkMegs "128" set sv_master1 "dpmaster.deathmask.net" set sv_master2 "" map q3dm6ish set d1 "map aggressor; set nextmap vstr d2" set d2 "map czest1dm; set nextmap vstr d3" set d3 "map dm4ish; set nextmap vstr d4" set d4 "map dm6ish; set nextmap vstr d5" set d5 "map kaos; set nextmap vstr d6" set d6 "map void4; set nextmap vstr d7" set d7 "map oa_rpg3dm2;set nextmap vstr d8" set d8 "map q3dm6ish; set nextmap vstr d1" vstr d4 // start loop at d4 |