Title: Sarge Post by: kit89 on January 22, 2008, 03:59:10 PM Yo all,
Been working on this model for the last 2 nights. Looking for some opinions. Overall I think the proportions are right, however I think there's something missing with the head, tho I cant quite figure out what. (http://img232.imageshack.us/img232/1781/sargejt5.jpg) (http://imageshack.us) C&C welcomed. :) Title: Re: Sarge Post by: dmn_clown on January 22, 2008, 04:04:20 PM I think there's something missing with the head The cigar. Title: Re: Sarge Post by: kit89 on January 22, 2008, 04:17:36 PM Quote The cigar. (http://img401.imageshack.us/img401/3205/sargeee4.th.jpg) (http://img401.imageshack.us/my.php?image=sargeee4.jpg) Much better. :) Title: Re: Sarge Post by: iLeft.bye on January 22, 2008, 05:01:37 PM use a pipe ( this is not q3 after all)
and his cheeks ... add more meat/fat Title: Re: Sarge Post by: kit89 on January 22, 2008, 05:18:08 PM Modifications to the nose.
http://img297.imageshack.us/my.php?image=sargekd1.jpg Title: Re: Sarge Post by: fromhell on January 22, 2008, 09:54:08 PM too similar to copyrighted likeness; not accepting this.
Title: Re: Sarge Post by: w1zrd on January 22, 2008, 09:56:57 PM Modifications to the nose. Really great job kit, you managed to get the bone structure in the face anatomically correct, the only thing to comment on is that the earlobes could be lowered a few units. I also love the way you got the extruding eyebrowse; well done...but a pipe would do the trick even better than that cigar :)http://img297.imageshack.us/my.php?image=sargekd1.jpg Title: Re: Sarge Post by: kit89 on January 23, 2008, 04:09:07 AM Thanks w1zrd.
I modified the ears slightly and made then longer. :) (http://img401.imageshack.us/img401/9567/sargeph6.jpg) (http://imageshack.us) Ready For the Fight! Title: Re: Sarge Post by: w1zrd on January 23, 2008, 07:31:27 AM Looks really good kit, well done.
One thing that I think was better in the first post was the area around teres major to his triceps, but it's just a minor detail, nothing that someone busy launching rockets will notice anyway :) (http://img293.imageshack.us/img293/8179/sargeve4.png) Title: Re: Sarge Post by: kit89 on January 23, 2008, 09:19:50 AM Quote One thing that I think was better in the first post was the area around teres major to his triceps, It's not noticeable from that screenshot but it's because he's bending back into an arc. Title: Re: Sarge Post by: dmn_clown on January 23, 2008, 10:14:28 AM too similar to copyrighted likeness Likenesses are not covered by copyright law, they fall into the domain of trademark and publicity right laws neither of which apply to this model as TTBOMK none of id's q3a models are trademarked nor are they celebrities. Rather than manufacturing a legal reason to not accept the model why can't you just say: "No, this sarge model is too similar to id's sarge model and that is not the art direction I want the game to go in." Title: Re: Sarge Post by: kit89 on January 23, 2008, 10:30:45 AM Quote Rather than manufacturing a legal reason to not accept the model why can't you just say: "No, this sarge model is too similar to id's sarge model and that is not the art direction I want the game to go in." Fair enough. I started modelling this on request by tr3b(well he asked me to make a model) and I choose Sarge as inspiration. I posted the model up here encase OA would like to use it & pointers on improving him. Hope I can still post WIP on the model here. :) Yes the model will be released under the GPL. It's planned to be done in .md5 format first, however I'm planning to export him to .md3 later. Title: Re: Sarge Post by: iLeft.bye on January 23, 2008, 12:33:51 PM fix his cheeks ...
Title: Re: Sarge Post by: w1zrd on January 23, 2008, 03:23:11 PM fix his cheeks ... he need man-tittiesTitle: Re: Sarge Post by: kit89 on January 23, 2008, 03:48:14 PM Update:
(http://img218.imageshack.us/img218/6801/sargesa8.th.jpg) (http://img218.imageshack.us/my.php?image=sargesa8.jpg) (http://img254.imageshack.us/img254/4793/sargepu5.th.jpg) (http://img254.imageshack.us/my.php?image=sargepu5.jpg) Yes that is a normal map & not the main texture. ;) Title: Re: Sarge Post by: iLeft.bye on January 23, 2008, 03:50:16 PM are you sure those are tangent space normal maps...
Title: Re: Sarge Post by: kit89 on January 24, 2008, 01:52:02 AM I just used the Bake Normals feature in Blender.
Title: Re: Sarge Post by: dmn_clown on January 24, 2008, 07:07:06 AM I think its a pretty good recreation of Sarge. Maybe if you made it into an anime model it would be acceptable for OA :P
Title: Re: Sarge Post by: pulchr on January 24, 2008, 07:41:19 AM i like it, maybe change the cigar into a kazoo?
imagine the sound effects! :D Title: Re: Sarge Post by: dmn_clown on January 24, 2008, 07:56:20 AM Also as it's not specifically for OA you should consider a different license, something like the ISC license (http://www.openbsd.org/cgi-bin/cvsweb/~checkout~/src/share/misc/license.template) which gives everyone the right to use it (as long as they remember to reproduce the copyright and permission notice).
Title: Re: Sarge Post by: iLeft.bye on January 24, 2008, 08:11:38 AM I just used the Bake Normals feature in Blender. no!you need a svn version of blender create 2 models hi poly and low poly select both buttons -> scene -> bake -> normals -> tangent selected to active bake button see the example file Title: Re: Sarge Post by: kit89 on January 24, 2008, 08:50:20 AM Thanks for the info o_0
You wouldn't happen to know where I can get a binary version of the Blender svn for linux? Title: Re: Sarge Post by: dmn_clown on January 24, 2008, 09:05:40 AM Code: apt-get build-dep blender installs the build dependenciesCode: svn co https://svn.blender.org/svnroot/bf-blender/trunk/ blender-svn then run make :)Title: Re: Sarge Post by: kit89 on January 24, 2008, 10:06:19 AM Thanks dmn_clown.
Got him working in game, took ages. http://www.google.co.uk/firefox?client=firefox-a&rls=com.ubuntu:en-US:official The head normal map is abit weird but I think that due to not having a specular map, nor a proper texture. o_0: Cheers for the tip on Blender tangent normal map, Its far better! Title: Re: Sarge Post by: iLeft.bye on January 24, 2008, 01:16:35 PM graphicall.org
Title: Re: Sarge Post by: TheMechanicalHand on January 26, 2008, 03:51:05 AM WoW what a model! i just wanna no is this model Possible for download if it is could i have the link plz thx
RAAM Title: Re: Sarge Post by: kit89 on January 26, 2008, 05:29:39 AM Quote WoW what a model! i just wanna no is this model Possible for download if it is could i have the link plz thx At the moment the model isn't available for download mainly cause it's not finished. Also the model isn't supported on OpenArena's .md3 format atm. It will be, but first I'm making it work for xreals implementation of the .md5mesh & .md5anim format. :) Title: Re: Sarge Post by: TheMechanicalHand on January 26, 2008, 04:21:59 PM Quote At the moment the model isn't available for download mainly cause it's not finished. Also the model isn't supported on OpenArena's .md3 format atm. It will be, but first I'm making it work for xreals implementation of the .md5mesh & .md5anim format. :) RAAM'BO Title: Re: Sarge Post by: Megagun on January 28, 2008, 11:12:57 AM That is one extremely nice model. Good job!
It'd for sure be a big loss if this model wasn't included in OA. Title: Re: Sarge Post by: kit89 on January 28, 2008, 01:11:07 PM Wow I never showed the pic with his working normal maps.
(http://img148.imageshack.us/img148/2783/shot0005ms5.th.jpg) (http://img148.imageshack.us/my.php?image=shot0005ms5.jpg) Title: Re: Sarge Post by: iLeft.bye on January 28, 2008, 03:15:53 PM bizarro :D
Title: Re: Sarge Post by: fromhell on January 28, 2008, 06:30:53 PM It'd for sure be a big loss if this model wasn't included in OA. not really Title: Re: Sarge Post by: pulchr on January 29, 2008, 02:48:20 AM Quote not really why not? Title: Re: Sarge Post by: fromhell on January 29, 2008, 04:27:07 AM I've already explained why. Besides, Beret is our own Sarge counterpart.
Title: Re: Sarge Post by: Megagun on January 29, 2008, 08:33:59 AM "Too similar to copyrighted likeness"? Come on..
As long as it's not a continuation of the original Sarge model (as in the guy imported the Sarge model and created his own Sarge model from there) there isn't any problem at all. Otherwise, well, there'd be a crapload of lawsuits already. So, are you not including this due to legal questions, or just because it does not fit into OA's artstyle? Title: Re: Sarge Post by: pulchr on January 29, 2008, 09:48:17 AM are models and their skins a special case or why are textures and weapon icons allowed to be almost exact replicas?
i mean if the "beret is our sarge model" is the reason why not just change his name to something else? just curious, i think the model look great Title: Re: Sarge Post by: dmn_clown on January 29, 2008, 07:43:11 PM So, are you not including this due to legal questions, or just because it does not fit into OA's artstyle? Don't question an lei decision! Title: Re: Sarge Post by: Crash!!! on January 29, 2008, 08:03:27 PM Well if Beret is our Sarge alternative I have a couple of suggestions for him. Can you make him look less of a pansy. I mean his stance and his garments portray military personnel all wrong. Trust me I come from a long line of army men and NONE stand like that. He looks kinda gay too...nothing wrong with that its just that the sarge personnel should be kickass manly/chuck norris that gives the same feel as sarge
Title: Re: Sarge Post by: TheMechanicalHand on January 30, 2008, 12:14:03 AM "Too similar to copyrighted likeness"? Come on.. I agree...As long as it's not a continuation of the original Sarge model (as in the guy imported the Sarge model and created his own Sarge model from there) there isn't any problem at all. Otherwise, well, there'd be a crapload of lawsuits already. So, are you not including this due to legal questions, or just because it does not fit into OA's artstyle? Title: Re: Sarge Post by: kick52 on January 30, 2008, 01:52:20 AM Lei doesn't like it because it's not half naked and it doesn't resemble anything out of an anime porno.
Title: Re: Sarge Post by: dmn_clown on January 30, 2008, 02:07:58 AM maybe if it were an original concept?
Title: Re: Sarge Post by: cosmo on January 30, 2008, 06:45:18 AM Quote So, are you not including this due to legal questions, or just because it does not fit into OA's artstyle? OA doesn't have a defined artstyle as far as I can see... and taking Beret as default Sarge counterpart is painful. I imagine this model as 'cool' with a nasty zombie skin applied to it. Kit89 go for it. Title: Re: Sarge Post by: Crash!!! on January 30, 2008, 02:21:33 PM glad that cosmo agrees...well instead of just talking about it lets do something about it!
Title: Re: Sarge Post by: kit89 on January 30, 2008, 02:38:22 PM At present I'm working on Sarges uv-maps & hopefully will be working on his textures.
To make Beret look more sarge & macho, remove his shorts, give him trousers. :) Title: Re: Sarge Post by: kick52 on January 30, 2008, 03:38:42 PM I think it's a good piece of work. If you don't feel like accepting it because of its likeness, change his face a bit, to a different build, then rename it to BOB! DING.
Title: Re: Sarge Post by: steauengeglase on February 01, 2008, 02:45:17 PM bizarro :D No, that is Bizarro Sarge! Bizarro, Bizarro! Title: Re: Sarge Post by: Gerbil on February 24, 2008, 12:12:05 PM OA doesn't have a defined artstyle as far as I can see... and taking Beret as default Sarge counterpart is painful. I imagine this model as 'cool' with a nasty zombie skin applied to it. Kit89 go for it. zombie skin sounds too good XD |