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OpenArena Contributions => Graphics => Topic started by: Pyrarrows on March 17, 2008, 01:05:30 PM



Title: Bot skill level gfx
Post by: Pyrarrows on March 17, 2008, 01:05:30 PM
I've been playing OpenArena for a while now, and I thought that the faces that are used to show their skills were kind of hard to see.  I made some that use the OA logo.

(http://8bitworld.t28.net/OpenArena/menu/skill1.png) Skill 1 (I can win)

(http://8bitworld.t28.net/OpenArena/menu/skill2.png) Skill 2 (Bring it on)

(http://8bitworld.t28.net/OpenArena/menu/skill3.png) Skill 3 (Hurt me plenty)

(http://8bitworld.t28.net/OpenArena/menu/skill4.png) Skill 4 (Hardcore)

(http://8bitworld.t28.net/OpenArena/menu/skill5.png) Skill 5 (Nightmare)

new gfx to appear in single player mode


(http://8bitworld.t28.net/OpenArena/menu/level_complete1.png) Skill 1 (I can win)

(http://8bitworld.t28.net/OpenArena/menu/level_complete2.png) Skill 2 (Bring it on)

(http://8bitworld.t28.net/OpenArena/menu/level_complete3.png) Skill 3 (Hurt me plenty)

(http://8bitworld.t28.net/OpenArena/menu/level_complete4.png) Skill 4 (Hardcore)

(http://8bitworld.t28.net/OpenArena/menu/level_complete5.png) Skill 5 (Nightmare)

I think that I could do something different with the Nightmare "Level complete" logo... But I don't know what.


Hope that you guys like them!

I'm planning on making ones to appear on the maps in single player mode (I'd like to know what skill lvl I've finished it at)

Skillicons Download (http://8bitworld.t28.net/OpenArena/Pyra_skillicons.zip)


Edit: I've finished the "Level complete" logos, they've been added above
Edit: I've edited all of the images, so that they will be easier to tell what they are at a glance in the game, Green is now Dark Green, Gradients have been added


Title: Re: Bot skill level gfx
Post by: fromhell on March 17, 2008, 02:57:53 PM
Better than my silly faces.


Title: Re: Bot skill level gfx
Post by: Pyrarrows on March 17, 2008, 04:34:25 PM
...thanks...

I've always been able to do graphics, like this, and I can make a very detailed map, but I cannot make textures, unless it's wood. :-\
 odd, isn't it?

I'll be making logos for when you complete a level in single player

The darker the color, the more powerful the bot.


Title: Re: Bot skill level gfx
Post by: cosmo on March 17, 2008, 05:10:35 PM
Hey Pyrarrows, your logos look a lot better than those faces but just yelllow, green, blue and red is not intuitive enough to recognize the skill level. How do I know the difference between green and blue?
Just like you did with Nightmare there should be more changes than just colouring.


Title: Re: Bot skill level gfx
Post by: Pyrarrows on March 17, 2008, 06:07:55 PM
Hmmm... Yes it is hard to tell the green from the blue... I'll change the backgrounds on the different logos

Man Inkscape+GIMP is a very useful/interesting Combo

Any ideas on background colors?


Title: Re: Bot skill level gfx
Post by: Pyrarrows on March 17, 2008, 11:53:22 PM
They've been updated, tell me if I should change anything else

I'm currently learning inkscape, but I have a large amount of experience in the GIMP


Title: Re: Bot skill level gfx
Post by: cosmo on March 18, 2008, 02:23:42 AM
Criticism without ideas is bad. I thought about it:

Take just one colour, red would be fine.
Have a bold OA symbol and no background.
Make the symbol shiny metal like and looking smooth and perfect for "I can win".
The harder the skill level gets the more scratches, trenches, slashes, dents, bruises it gets showing that you'll be more hurt whith harder bots.

Should be more a gimp thing than inkscape. It's just an idea.




Title: Re: Bot skill level gfx
Post by: iLeft.bye on March 18, 2008, 02:50:18 AM
maybe black2gray gradient instead of black2white
because white shines too much


Title: Re: Bot skill level gfx
Post by: pulchr on March 18, 2008, 02:57:26 AM
imo it should be something that changes and indicates harder opponents, but the basic idea should be the same for all difficulties.

i come to think of the old wolfenstein 3d game and the skill settings:

(http://i.techrepublic.com.com/gallery/36500-500-312.gif)

you only see one image here and it's the hardest level. going up the face changes - his eyes gets blue, his grin disappears and on the easiest he gets a baby pacifier.

it would also work as identification for the bot skill level when playing and bringing up the scoreboard.

note: i'm not saying we need a baby pacifier :)




Title: Re: Bot skill level gfx
Post by: Pyrarrows on March 18, 2008, 10:01:05 AM
Quote
Posted by: cosmo The harder the skill level gets the more scratches, trenches, slashes, dents, bruises it gets showing that you'll be more hurt with harder bots.
The "Damaged metal" doesn't look like it'll work during a match, the icons are too small to make the dents easy to see, but I could use them as "Level finished" gfx

Quote
Posted by: ^_^ maybe black2gray gradient instead of black2white
because white shines too much
I'll try that, I noticed that with the green one is kind of hard to see during a match, areas of it blend too much

also if anyone noticed the icons on my desktop, they're ones that I made a while ago (they were really hard to see in-game, due to such small gfx)
Thanks for the comments!

edit: removed image because I didn't feel like fixing it every time the modem dies...


Title: Re: Bot skill level gfx
Post by: Pyrarrows on March 19, 2008, 08:37:14 PM
I made the center of the icons greyish... and I cannot think of anything else to do.

If I used faces, I'm not sure if they'd look very good, scrapes don't show up very well on a small icon, but I could still edit the large graphics.

and one more thing, Does anyone come to the Graphics or mapping forums very often?


Title: Re: Bot skill level gfx
Post by: cosmo on March 20, 2008, 06:18:45 AM
If the scrapes are big enough and the colouring gets darker it's visible even on small icons. The icon should be bolder than the ones you used yet.
My problem is just that you cannot judge intuitively what colour is which difficulty while playing the game.

Have a look at views of your forum posts. I didn't check your map yet but I will soon. I've just been busy with my own stuff.


Title: Re: Bot skill level gfx
Post by: Joshua on March 23, 2008, 04:14:49 PM
Here are the icons I made for myself. Not very fancy, just functional. (The alpha's look weird on the forum's red background)

(http://img.photobucket.com/albums/v315/joshua_skelton/Bskill1.png)

(http://img.photobucket.com/albums/v315/joshua_skelton/Bskill2.png)

(http://img.photobucket.com/albums/v315/joshua_skelton/Bskill3.png)

(http://img.photobucket.com/albums/v315/joshua_skelton/Bskill4.png)

(http://img.photobucket.com/albums/v315/joshua_skelton/Bskill5.png)


Title: Re: Bot skill level gfx
Post by: fromhell on March 23, 2008, 09:10:04 PM
i hate that font because it is a non-Free font
that's okay because I know I won't commit that :D


Title: Re: Bot skill level gfx
Post by: Joshua on March 24, 2008, 01:43:19 PM
I think you are misunderstanding the purpose of my post...


Title: Re: Bot skill level gfx
Post by: Pyrarrows on April 30, 2008, 05:22:13 PM
The main reason that mine look this way, is because I needed to make them usable in the game, The default icons in game are small icons.

Now, it goes from white to black, depending on the skill of the bots (White being almost impossible to not win, green being, fairly, easy... Yellow being "middle of the road", Red being hard,  Black being extremely hard...

What color was the original Open Arena icon?  I've seen Blue, Black, and Red on the forums... But I'm not quite sure.


Title: Re: Bot skill level gfx
Post by: fromhell on April 30, 2008, 10:36:34 PM
The original OA symbol logo was black on white.

The very, VERY original OA logo from 2005 was orange, and in a very odd font.