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OpenArena Contributions => Maps => Topic started by: Ivan Sorokin on May 17, 2008, 11:14:50 AM



Title: oa_dm1 bugs
Post by: Ivan Sorokin on May 17, 2008, 11:14:50 AM
Playing on oa_dm1 I've found a few bugs. I haven't found any place where I can send a report, so I'm writing here.

Bug (#1) with overlapped textures. At the room with RL, PG, and health, near the health on the column socle.
http://rain.ifmo.ru/~sorokin/oa_dm1_report/1_overlapped_surfaces/shot0004.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/1_overlapped_surfaces/shot0004.jpg)
http://rain.ifmo.ru/~sorokin/oa_dm1_report/1_overlapped_surfaces/shot0005.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/1_overlapped_surfaces/shot0005.jpg)

There are also several bugs with vertex lighting. Near the lava pool (#2).
http://rain.ifmo.ru/~sorokin/oa_dm1_report/2_shadows/shot0010.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/2_shadows/shot0010.jpg)
http://rain.ifmo.ru/~sorokin/oa_dm1_report/2_shadows/shot0011.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/2_shadows/shot0011.jpg)

Behind the teleport (#3).
http://rain.ifmo.ru/~sorokin/oa_dm1_report/3_shadows/shot0012.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/3_shadows/shot0012.jpg)
http://rain.ifmo.ru/~sorokin/oa_dm1_report/3_shadows/shot0013.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/3_shadows/shot0013.jpg)

In the lava pool (#4). Look at the distant wall.
http://rain.ifmo.ru/~sorokin/oa_dm1_report/4_in_the_lava/shot0015.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/4_in_the_lava/shot0015.jpg)
http://rain.ifmo.ru/~sorokin/oa_dm1_report/4_in_the_lava/shot0016.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/4_in_the_lava/shot0016.jpg)

In the doorway (#5) at the room with RL, health and the hole in the floor.
http://rain.ifmo.ru/~sorokin/oa_dm1_report/5_shadows/shot0008.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/5_shadows/shot0008.jpg)
http://rain.ifmo.ru/~sorokin/oa_dm1_report/5_shadows/shot0009.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/5_shadows/shot0009.jpg)

In the doorway (#6) at the room with RL, PG and health after the stairs. On screenshots it's unapparent, but in the game you can see it.
http://rain.ifmo.ru/~sorokin/oa_dm1_report/6_shadows/shot0006.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/6_shadows/shot0006.jpg)
http://rain.ifmo.ru/~sorokin/oa_dm1_report/6_shadows/shot0007.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/6_shadows/shot0007.jpg)

Near the bridge (#7).
http://rain.ifmo.ru/~sorokin/oa_dm1_report/7_shadows/shot0000.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/7_shadows/shot0000.jpg)
http://rain.ifmo.ru/~sorokin/oa_dm1_report/7_shadows/shot0002.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/7_shadows/shot0002.jpg)

There is also bug with a lamp (#8). I'm think it isn't a bug of the map, but of the object. Look at the edge.
http://rain.ifmo.ru/~sorokin/oa_dm1_report/8_lamp/lamp.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/8_lamp/lamp.jpg) -- bug
http://rain.ifmo.ru/~sorokin/oa_dm1_report/8_lamp/shot0004.jpg (http://rain.ifmo.ru/~sorokin/oa_dm1_report/8_lamp/shot0004.jpg) -- full screenshot

That's all. May I take this opportunity to ask developer of this map why are there so many guns? In the original dm1 map of q1 it contains only SG, 2 NGs and GL. Why simple don't change NGs to PGs and GL to RL? I think when there are 3 guns in the same room --- that's really too much.


Title: Re: oa_dm1 bugs
Post by: BrainChemistry on May 18, 2008, 07:33:28 AM
Nice collection of bugs.

Quote from: Ivan Sorokin
There is also bug with a lamp (#8). I'm think it isn't a bug of the map, but of the object. Look at the edge.

Probably the texture's vertical shift is slightly too high if this is caused by the fade out textures. If this is caused by bottom texture though (which should be blank) this is curious though.