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OpenArena Contributions => Maps => Topic started by: Dayz on May 20, 2008, 09:07:05 PM



Title: Releasing maps without .map files
Post by: Dayz on May 20, 2008, 09:07:05 PM
I have searched and searched, and I can not find my old .map files for my map pack.
Can I still release my maps under the GPLv2? Or should I start again? (maybe this is better, Cosmo had some good critiques).
Any thoughts? I know that the GPL says source should be included, but I can't find the files.

Anyone who hasn't seen the pack, get it here:
http://www.country-care.com.au/dayz/dayzoa.pk3 (http://www.country-care.com.au/dayz/dayzoa.pk3)
It will have to move soon as I am changing jobs next week...


Title: Re: Releasing maps without .map files
Post by: jackoverfull on May 21, 2008, 11:46:58 AM
ya: you need the source to comply with the gpl.

if i remember right there was a tool to convert back .bsp files to .map ones...


Title: Re: Releasing maps without .map files
Post by: kit89 on May 21, 2008, 04:56:25 PM
the q3map2 compiler can de-compile the map back to .map. What the command is to do this I cant remember.

However, for some weird reason it causes the textures to be oversized in the .map output.

A simple Google Search reveals this:

Code:
q3map2.exe -convert -format map -fs_basepath "C:\program files\game_base" -game q3 "location of .bsp file" 


Title: Re: Releasing maps without .map files
Post by: fromhell on May 21, 2008, 08:55:05 PM
Cool! I might try that with some of my crappy 2000 maps that I lost the sources of.