Title: tr1ckhouse-beta3 Post by: dash9 on June 19, 2008, 12:26:43 AM Hi,
I tried the tr1ckhouse-beta3 map but for some reason, in the air strife room, the jump pads don't work as expected. After I start falling I press nothing and sometimes it jumps sometimes not. Am I doing something wrong? I use 0.7.7.. http://q3a.ath.cx/?mapdetails=tr1ckhouse-beta3 Title: Re: tr1ckhouse-beta3 Post by: rashdawg on June 20, 2008, 11:39:17 AM ah yes air strafes are tricky like that. Your speed must be 0 ups to be able to do the OB's for the most part.
Title: Re: tr1ckhouse-beta3 Post by: CFQ on June 21, 2008, 08:57:20 AM ----
Title: Re: tr1ckhouse-beta3 Post by: fufinha on June 21, 2008, 11:08:33 AM He maybe playing on a mod. We used to wonder what the hell these things were for.. a long long time. Sometimes people would question them... and there is only ob with pmove_fixed, so I used to refer to these things as the "wtf's". I would often see someone type 'wtf' and I cound guess what section of the map he was at.
I find the air strafe very difficult, never did get the hang of cpm. There used to be some demos on spirits site, you might need to clicky around - or view the flash steams here (http://q3eu.com/modules.php?name=Content&pa=showpage&pid=21) http://dfsp.sp1r1t.org/ i thought they were inactive, i need to check this airrocket thing Title: Re: tr1ckhouse-beta3 Post by: dash9 on July 01, 2008, 09:47:32 PM Install defrag mod and set some parameters to see OverBounce detected on your crosshair ;) I saw that video before.. and it started to make sense once I installed the defrag mod. ;) Thanks!Take a look at this video : http://video.google.it/videoplay?docid=485602530153341227 |