Title: PATCH: fix a few icons for r_picmip Post by: andrewj on June 21, 2008, 02:50:53 AM The following patch adds "nopicmip" shaders for the NoAmmo icon (the red cross on the weapons bar) and the bot skill icons so that they are visible when r_picmip is set high.
Code: diff -r -u scripts_orig/iconsprites.shader scripts/iconsprites.shader --- scripts_orig/iconsprites.shader 2008-06-21 18:43:20.000000000 +1000 +++ scripts/iconsprites.shader 2008-06-21 13:42:22.000000000 +1000 @@ -170,6 +170,14 @@ } } +icons/noammo +{ + nopicmip + { + map icons/noammo.tga + blendFunc blend + } +} icons/iconw_gauntlet { diff -r -u scripts_orig/newmenu.shader scripts/newmenu.shader --- scripts_orig/newmenu.shader 2008-06-21 18:43:08.000000000 +1000 +++ scripts/newmenu.shader 2008-06-21 13:42:22.000000000 +1000 @@ -79,3 +79,48 @@ } } +menu/art/skill1 +{ + nopicmip + { + map menu/art/skill1.tga + blendfunc blend + } +} + +menu/art/skill2 +{ + nopicmip + { + map menu/art/skill2.tga + blendfunc blend + } +} + +menu/art/skill3 +{ + nopicmip + { + map menu/art/skill3.tga + blendfunc blend + } +} + +menu/art/skill4 +{ + nopicmip + { + map menu/art/skill4.tga + blendfunc blend + } +} + +menu/art/skill5 +{ + nopicmip + { + map menu/art/skill5.tga + blendfunc blend + } +} + |