Title: Using Blender to make maps Post by: qubodup on July 11, 2008, 04:31:13 PM I just found this tutorial (http://www.katsbits.com/htm/tutorials/blender_export_model_to_map.htm) and since I'm no quake-mapping guru, I'd appreciate it if you could evaluate it and tell if it's useful.
Title: Re: Using Blender to make maps Post by: kit89 on July 11, 2008, 04:47:30 PM If you find making architecture easy in Blender then yes it's very useful. Though personally I find that it isn't as efficient with brushes as I am in GtkRadiant.
I would find that using Blender to create landscapes and exporting to the .map format would be very useful indeed. Though for interior design I find it's to wasteful. Title: Re: Using Blender to make maps Post by: Czestmyr on July 26, 2008, 11:43:41 AM Wow, man!
This is extremely useful to me (being a blender fan)! I will try mapping in blender - no more ugly rectangular level designs! Thanks a lot. Title: Re: Using Blender to make maps Post by: fromhell on July 26, 2008, 03:11:41 PM The issue with using modeling programs as a mapping programs is vising
Title: Re: Using Blender to make maps Post by: Czestmyr on July 26, 2008, 03:32:03 PM The issue with using modeling programs as a mapping programs is vising That's true, but doesn't the tutorial mention this issue and address it with caulking and detail brushes? Maybe I missed the whole point... Title: Re: Using Blender to make maps Post by: kit89 on July 26, 2008, 05:43:45 PM The problem is your using a modelling package to create levels, this will naturally end up with some very poor level optimization. And in the end give yourself more work than less.
Title: Re: Using Blender to make maps Post by: Joshua on July 31, 2008, 10:21:16 PM The tutorial in question deals with exporting blender geometry to the .map format. This is not the same as making a map with models, the end result is all bsp.
Title: Re: Using Blender to make maps Post by: epicgoo on August 12, 2008, 07:15:19 PM iirc radiant tries to keep brushes convex. since blender won't care about convexity, exporter will generate more brushes.
Title: Re: Using Blender to make maps Post by: kick52 on August 31, 2008, 11:08:32 AM I tried this.
It's a pain to texture everything, unless you enjoy going round and manually UV mapping *every* object. Title: Re: Using Blender to make maps Post by: epicgoo on September 08, 2008, 03:52:48 PM haha! ouch
I'd project-from-view but still pita and hitb(heinz in the butt :P) edit: or smart unwrap then bake uvs(but then you would need to set them as lightmaps or some other trick...) ... I wish there was a way to import map to blender with lightmap uvs so I could recalculate the lightmaps with radiosity and/or ao. |