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OpenArena Contributions => Maps => Topic started by: qubodup on July 11, 2008, 04:31:13 PM



Title: Using Blender to make maps
Post by: qubodup on July 11, 2008, 04:31:13 PM
I just found this tutorial (http://www.katsbits.com/htm/tutorials/blender_export_model_to_map.htm) and since I'm no quake-mapping guru, I'd appreciate it if you could evaluate it and tell if it's useful.


Title: Re: Using Blender to make maps
Post by: kit89 on July 11, 2008, 04:47:30 PM
If you find making architecture easy in Blender then yes it's very useful. Though personally I find that it isn't as efficient with brushes as I am in GtkRadiant.

I would find that using Blender to create landscapes and exporting to the .map format would be very useful indeed. Though for interior design I find it's to wasteful.


Title: Re: Using Blender to make maps
Post by: Czestmyr on July 26, 2008, 11:43:41 AM
Wow, man!

This is extremely useful to me (being a blender fan)! I will try mapping in blender - no more ugly rectangular level designs!

Thanks a lot.


Title: Re: Using Blender to make maps
Post by: fromhell on July 26, 2008, 03:11:41 PM
The issue with using modeling programs as a mapping programs is vising


Title: Re: Using Blender to make maps
Post by: Czestmyr on July 26, 2008, 03:32:03 PM
The issue with using modeling programs as a mapping programs is vising

That's true, but doesn't the tutorial mention this issue and address it with caulking and detail brushes? Maybe I missed the whole point...


Title: Re: Using Blender to make maps
Post by: kit89 on July 26, 2008, 05:43:45 PM
The problem is your using a modelling package to create levels, this will naturally end up with some very poor level optimization. And in the end give yourself more work than less.


Title: Re: Using Blender to make maps
Post by: Joshua on July 31, 2008, 10:21:16 PM
The tutorial in question deals with exporting blender geometry to the .map format. This is not the same as making a map with models, the end result is all bsp.


Title: Re: Using Blender to make maps
Post by: epicgoo on August 12, 2008, 07:15:19 PM
iirc radiant tries to keep brushes convex. since blender won't care about convexity, exporter will generate more brushes.


Title: Re: Using Blender to make maps
Post by: kick52 on August 31, 2008, 11:08:32 AM
I tried this.
It's a pain to texture everything, unless you enjoy going round and manually UV mapping *every* object.


Title: Re: Using Blender to make maps
Post by: epicgoo on September 08, 2008, 03:52:48 PM
haha! ouch
I'd project-from-view but still pita and hitb(heinz in the butt :P)

edit: or smart unwrap then bake uvs(but then you would need to set them as lightmaps or some other trick...)
... I wish there was a way to import map to blender with lightmap uvs so I could recalculate the lightmaps with radiosity and/or ao.