Title: oa_bases7 Post by: fromhell on July 14, 2008, 03:02:16 AM it is being roughdrafted
more at 11 Title: Re: oa_bases7 Post by: fromhell on July 15, 2008, 04:16:46 AM (http://openarena.ws/crap/ob7-b1.gif)
main base room this is not the flag room! Title: Re: oa_bases7 Post by: fromhell on July 28, 2008, 12:51:23 AM It's in the SVN! !!! OMG !!!! Try it out :)
Title: Re: oa_bases7 Post by: Sauer2 on July 28, 2008, 03:56:09 AM This is for OA?
The screeny looks a bit old fashioned like from QQPlus. Anyway nice level structure. Title: Re: oa_bases7 Post by: sago007 on July 28, 2008, 07:18:27 AM The elevator near the flags overlap the floor.
The map is too dark around the flags. Sergie can be difficult to spot. Title: Re: oa_bases7 Post by: jackmcbarn on August 11, 2008, 02:04:45 PM Hmm.... there seems to be a chaingun and chaingun ammo in a room we can't reach. It's directly under the rooms with the windows.
Title: Re: oa_bases7 Post by: Peter Silie on August 13, 2008, 02:46:19 PM I had played the map and i like its concept.
But some hints that could optimize the gameplay: - replace the elevators with jumppads. this will increase the speed - stretch the stairs or replace them with jumppads. it looks very ugly if you run up- or downstairs - remove the water so that the players have a second _and_ fast way into the enemy base - if you do so you should make the bridge bigger (some pixel) and polish the waterpath under the bases - put 2 pads in front of the bases so you can jump up to the balcony - make a direct way from the balcony to the flagroom Also there seem to be some minor texturebugs, but this is not interesting for me. I hope that you think about my points, because from the main design the map could be one of the better ones (imho). Title: Re: oa_bases7 Post by: >U.A.C<union aerospace corp. on February 04, 2009, 12:52:19 PM Quake s 2 texture isn'it?? i like these textures.....
Title: Re: oa_bases7 Post by: >U.A.C<union aerospace corp. on February 04, 2009, 12:56:56 PM Quake s 2 texture isn'it?? i like these textures.....
Title: Re: oa_bases7 Post by: fromhell on February 05, 2009, 10:28:26 PM no
Title: Re: oa_bases7 Post by: davidd on April 20, 2010, 02:03:05 PM Sorry for bumping this old topic, but it seems the right place to talk about this small bug i found in botmovements on oa_bases7
It has double domination points set, but the bots seem to get stuck on the elevators. Maybe this is the wrong place because double domination bot tactics seem a bit buggy at times in oasago2 as well, so this bug might not have to do with the map itself. |