Title: Map: AJACTF Post by: andrewj on July 22, 2008, 04:02:58 AM This is a small CTF map I was making for OpenArena. It was made with a classic DOOM editor and converted to .map format by a program of mine called "doom2brush", hence the brush-work is far from optimal.
It is not finished (see below for details), but IS playable. I am not able to complete the map, so I'm releasing it as-is. Hopefully someone else will like it and finish it off for the benefit of the OpenArena community. This map is under the GNU General Public License (GPL). Missing Stuff - light source in flag rooms, sitting above the big concrete blobs. Some kind of electric lamp, or even a Jacob's Ladder. - side hallways should have windows to the outside (this is where the two light sources there are coming from). A nice skybox of a university grounds or idyllic England landscape is what I planned. - windows into the courtyard should block movement (e.g. bars). - team-colored OA banners: tall ones on either side of the brick wall in the flag rooms, and short ones above each main door in the courtyard. - two shaders are missing: ajctf/redscroll and ajctf/bluescroll which were used for the player spawn chutes. - needed items: small health, various ammo scattered about. Build Steps q3map2.x86 -fs_game baseoa -fs_basepath ~/openarena-0.7.6 ajactf.map q3map2.x86 -fs_game baseoa -fs_basepath ~/openarena-0.7.6 -light -fast -bounce 8 -samples 2 -gamma 2 -sky 0.0 ajactf.bsp bspc -bsp2aas ajactf.bsp Download: http://glbsp.sourceforge.net/files/ajactf.pk3 (http://glbsp.sourceforge.net/files/ajactf.pk3) Obligatory screenshot: (http://glbsp.sourceforge.net/shots/ajactf.jpg) Title: Re: Map: AJACTF Post by: fromhell on July 22, 2008, 02:16:14 PM This map is fun and works well with bots, played a close ctf game
the screenshot looks bright though, it looks better ingame at normal settings Title: Re: Map: AJACTF Post by: andrewj on July 23, 2008, 09:42:46 PM Thanks.
Title: Re: Map: AJACTF Post by: kit89 on July 24, 2008, 02:18:19 AM Nice layout of the map, lacking some detail in the courtyard. Maybe add in some trimming to the walls & possibly some light sources could break up the repeating texture.
Inside I suggest adding light sources to your lights. I noticed the map doesn't do any kind of vising, as I would be at one side of the map(beside a flag) looking inwards and it would render the flag at the opposite side. I was also missing the window texture. Overall a good map with lots of potential. :) |