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OpenArena Contributions => Development => Topic started by: Chronos on August 04, 2008, 04:16:46 AM



Title: Want to participate, how can i?
Post by: Chronos on August 04, 2008, 04:16:46 AM
Hy!
I'm a fan of the Open source applications and of Q3(OA), and would like to participate, but i don't know how.
I'm Hungarian, so i could translate, and i know a few programming languages, but I'm not an expert. But I'm creative :) If i could somehow take part of the development of OA i would be happy.
If anyone can answer my question please don't hesitate.
Regards, Bye // David "Chronos" Horváth


Title: Re: Want to participate, how can i?
Post by: kit89 on August 04, 2008, 05:29:29 AM
There is a variety of thing you can do. But it totally depends on what you are willing & can do.

From a graphical standpoint:

- Many of the maps need a face lift.
- New textures to coincide with the Q3 textures
- New/improved Weapon models
- Fix some bugs in a few game characters
- Create some models for mapping

Coding side:

I'm not fully clued into the coding side of OA atm. I suggest checking out the IRC & talking to Sago007.

Others:

- Audio
- Documentation
- Testing the latest builds & giving bug reports
- And much more that I haven't thought of at this moment.

:)


Title: Re: Want to participate, how can i?
Post by: Sauer2 on August 04, 2008, 06:06:31 AM
- Many of the maps need a face lift.
Is Slimefac such a map?


Title: Re: Want to participate, how can i?
Post by: fromhell on August 04, 2008, 06:53:41 AM
Is Slimefac such a map?
no, but q3dm6ish is :P


Title: Re: Want to participate, how can i?
Post by: pulchr on August 04, 2008, 09:01:03 AM
Is Slimefac such a map?
no, but q3dm6ish is :P

i think that's something we all can agree upon! :D


Title: Re: Want to participate, how can i?
Post by: TRaK on August 04, 2008, 11:50:15 AM
I'm actually working on a quick un-uglification of q3dm6ish right now. I'll prolly have a version ready in a couple hours or so.


Title: Re: Want to participate, how can i?
Post by: Sauer2 on August 04, 2008, 12:21:22 PM
oh, nice.