Title: DM Map: Pillar Panic (Beta 1) Post by: sago007 on September 17, 2008, 09:06:19 AM Another map that might not make it anywhere... it was an old idea that I just had to see in practice.
You run around a lot of pillars. Enemies can come from any side at anytime. It might be too much in the end but I had to try it. It works OK in instantgib against bots but with normal weapons you often don't get enough time to kill the enemy. http://files.poulsander.com/~poul19/public_files/pillarpanicB1.pk3 Screens from beta 1: (http://files.poulsander.com/~poul19/public_files/pillarpanic_01.jpg) (http://files.poulsander.com/~poul19/public_files/pillarpanic_02.jpg) (http://files.poulsander.com/~poul19/public_files/pillarpanic_03.jpg) Title: Re: DM Map: Pillar Panic (Beta 1) Post by: PsYthe on September 17, 2008, 01:26:13 PM I bet that was a difficult map to make... :D
It does look cool though, but it may not be very useful. Title: Re: DM Map: Pillar Panic (Beta 1) Post by: epicgoo on September 17, 2008, 01:30:25 PM I'd love to run on the pillars fragging the low life forms :D
Title: Re: DM Map: Pillar Panic (Beta 1) Post by: kick52 on September 17, 2008, 02:55:39 PM Sago, you lazy copy 'n' paste bastard!
:p Title: Re: DM Map: Pillar Panic (Beta 1) Post by: sago007 on September 17, 2008, 03:43:37 PM The only problem was aas wouldn't be compiled. The bots had to be serious limited because of the (for a bot) advanced layout.
Title: Re: DM Map: Pillar Panic (Beta 1) Post by: andrewj on September 18, 2008, 12:18:38 AM The only problem was aas wouldn't be compiled. That is surprising for such a map, what were the errors?Title: Re: DM Map: Pillar Panic (Beta 1) Post by: qubodup on September 19, 2008, 11:11:00 AM A nice simple map I'd say.
http://www.flickr.com/photos/qubodup/tags/pillarpanic/ I encourage you to play around with it (design wise) by making pillars fall on each other and introducing new pieces. PS: Is all content of the map gpl 2 ? |