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OpenArena Contributions => Graphics => Topic started by: dmn_clown on December 10, 2006, 08:25:29 AM



Title: original ctf map
Post by: dmn_clown on December 10, 2006, 08:25:29 AM
it started as a bot test to debug cbctf1 and morphed into a little tourney/ctf map that is kinda fun and fast, though it does have some crappy brush work.


Title: Re: original ctf map
Post by: dmn_clown on December 10, 2006, 08:32:08 AM
the aas, map + levelshot


Title: Re: original ctf map
Post by: fromhell on December 10, 2006, 01:44:31 PM
Thanks, committed. Will test later today (too busy atm)

EDIT: It seems the logo banners in the map aren't scaled and clamped and look very wierd


Title: Re: original ctf map
Post by: dmn_clown on December 11, 2006, 04:16:10 PM
What, you don't like the quasi-Swiss-OA flag?  (It was a brush problem, or more accurately a flaw in the way q3map2 handles multiple textures on a brush).

I'll upload the fix when I work out a silly jet detail shader for the bottom of the platforms :)


Title: silly shader + aas
Post by: dmn_clown on December 12, 2006, 06:43:37 PM
-removed a redundant nodrop entry from the common shader
- added a silly jet shader  to clown.shader included the textures
(Flipped the flame tga's from sfx and color mapped them in the GIMP to be blueish-green)
-included the updated map for oa_ctf2 with the brush errors worked out
(would slap a gplv2 header on it but Quark likes to advertise its existance by over-writing it every save)


Title: Re: original ctf map
Post by: dmn_clown on December 12, 2006, 07:07:53 PM
the bsp