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OpenArena Contributions => Models => Topic started by: epicgoo on October 05, 2008, 11:00:07 AM



Title: f0rqu3's skins
Post by: epicgoo on October 05, 2008, 11:00:07 AM
http://files.filefront.com/hunterpk3/;11982153;/fileinfo.html
skin for berret
(cheap... I know)


Title: f0rqu3's skins
Post by: epicgoo on October 06, 2008, 07:48:26 AM
Code:
1) get default textures from the players.pk3
2) import the obj into blender

3) get a fully textured view of the model
3.1) open uv window
3.2) in edit mod, select the image for the surface/object(in uv window)
3.3) do the same for all surfaces/objects
3.4) go back to object mode
3.5) activate textured view

4) open the textures in gimp
4.1) paint over them in gimp
4.2) try to keep the shading

5) reload the textures in blender(in uv window)

------------------------------------------------------------
instead of using the default textures, you can paint over the baked ambient occlusion render
it will give a rough shading
that is what I did, not a good way but fast

edit:
some useless example with sources(gimp sources for skin, and ao parameters I used), dunno if it helps anyone
http://files.filefront.com/skelebotzip/;11991998;/fileinfo.html


Title: Re: f0rqu3's skins
Post by: chaoticsoldier on October 07, 2008, 07:27:37 AM
that is what I did, not a good way but fast

Thanks for that. I'm giving it a go now.
I thought I'd begin by trying simple stuff like changing colours. I can create the .tga image, but when I use it in place of the original, it has issues.
What did I do wrong ???


Title: Re: f0rqu3's skins
Post by: epicgoo on October 07, 2008, 08:09:10 AM
did you start with
pak2-players.pk3\models\players\major\head.tga


Title: Re: f0rqu3's skins
Post by: chaoticsoldier on October 07, 2008, 08:20:20 AM
did you start with
pak2-players.pk3\models\players\major\head.tga

I did. This is the edited .tga image I created from that file:

Edit - I notice my version is a lot smaller than the original (353 vs 769 kb). Is it missing some kind of metadata?


Title: Re: f0rqu3's skins
Post by: epicgoo on October 07, 2008, 08:35:22 AM
just weird maybe it is how you saved the tga
it is somehow upside down
probably you forgot to select "origin at bottom left" while saving the tga with gimp

edit: it is smaller because of the "RLE compression" option


Title: Re: f0rqu3's skins
Post by: chaoticsoldier on October 07, 2008, 08:52:32 AM
probably you forgot to select "origin at bottom left" while saving the tga with gimp

That was the problem. So simple :)
Thank you for the help. I'll keep on practicing. Hopefully I'll be creating skins in no time.


Title: f0rqu3 fails
Post by: epicgoo on October 11, 2008, 09:13:14 AM
source:
http://files.filefront.com/assassinzip/;12035750;/fileinfo.html

test pk3:
http://files.filefront.com/zzz+players+assassin+overepk3/;12035757;/fileinfo.html
(overrides the default assassing model, lazy me)

actually this is just a face mod to assassin, at it looks really bad if the gamma is >1.0 ...


Title: Re: f0rqu3 fails
Post by: fufinha on October 11, 2008, 04:16:59 PM
hehehe.. thats what happened with me but it was kyonshi's hair :D Now I know.

On gimp I found the option : colors --> curves ...

..useful as you can easily brighten up lighter areas to be much brighter and not lose the quality of gradient. If you click around the diagonal line around the top you can adjust it to suit in no time. I found a few bright areas in a few items makes the models is enough to make them easier to see even if it's only a small area. I'll try these models out :D


Title: Re: f0rqu3's skins
Post by: PsYthe on October 15, 2008, 03:32:22 PM
I like the new robe to that assassin, but not the face. It's too human and makes it hard to imagine as a grim reaper. :\