Title: [Hak] New class ideas Post by: fromhell on October 08, 2008, 03:09:25 PM no i'm not going to make new classes, but if I could (in an expansion mod) I would add one or two of the following:
Ninja - sort of like the assassin, but much more emphasis on melee and some ninjitsu power. Mage - same as weapons from hexen, different appearance though Fighter - ditto cleric - nostalgia comeback squad? elven archer - okay now we're getting ridiculous jiang-shi - ok now were' getting very ridiculous. female also scavenger - doom-style weaponry, fists, pistol, shotgun, rocket launcher. Think Ash, sans chainsaw, because that's a frigging trademark of his. Title: Re: New class ideas Post by: Stilgar on October 09, 2008, 05:44:13 PM Doesn't adding in new classes require engine modifications? But then, I guess maybe we need a modified engine anyways because of that checksum thing you mentioned?
Title: Re: New class ideas Post by: fromhell on October 09, 2008, 08:30:46 PM Doesn't adding in new classes require engine modifications? Only to get it listed in the menus and also the status pull-up bit in the hud (for name, ability strings and picture) But then, I guess maybe we need a modified engine anyways because of that checksum thing you mentioned? Yep. I don't understand why Hammer of Thyrion really needs pak0.pak checksum protection on startup... |