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Other projects => Pointless => Topic started by: fromhell on October 12, 2008, 02:11:08 AM



Title: [Hak] Alpha Arena dm map
Post by: fromhell on October 12, 2008, 02:11:08 AM
This was a quick play-with Stilgar's new textures

not committed yet


Title: Re: Alpha Arena dm map
Post by: Stilgar on October 12, 2008, 05:29:35 PM
Not a bad start, looks like the textures are working in-game pretty well.  Bear in mind, I have more textures upcoming soon as I transfer the rest of the stuff over from my other computer and get it prepared.  If there's any particular variant you think would be useful (like a sandy-colored version of totmtrim1 to go with the area in shots 3 and 4, perhaps) let me know.


Title: Re: Alpha Arena dm map
Post by: epicgoo on October 13, 2008, 03:37:11 AM
what about using oa textures?


Title: Re: Alpha Arena dm map
Post by: Stilgar on October 13, 2008, 08:23:50 PM
what about using oa textures?

Well, there are a few in there that might work I suppose.  I think the main concerns would be fitting a fantasy theme (oa seems more oriented towards techno) and being able to survive the downsampling in size/color.  I could play around with converting some of them (pretty sure a few might work) but fromhell will have to make the final say on that first before I put any great amount of time into it, and I'll want to finish converting the textures I've already got made first.


Title: Re: Alpha Arena dm map
Post by: fromhell on October 13, 2008, 10:11:21 PM
what about using oa textures?
no


Title: Re: Alpha Arena dm map
Post by: epicgoo on October 14, 2008, 02:41:27 AM
what about using oa textures?

Well, there are a few in there that might work I suppose.  I think the main concerns would be fitting a fantasy theme (oa seems more oriented towards techno) and being able to survive the downsampling in size/color.  I could play around with converting some of them (pretty sure a few might work) but fromhell will have to make the final say on that first before I put any great amount of time into it, and I'll want to finish converting the textures I've already got made first.
haha yeah they do look ugly at low resolutions(when the color depth is also low).