Title: [Hak] Nuking the PAK protection Post by: fromhell on October 15, 2008, 04:20:42 AM One of the problems with Hammer of Thyrion is that it has stronger PAK checksum protection (refuses to run on anything but the commercial packs) and also sometimes refuses to load external files. This is bad for Haktoria.
The stuff all happens in quakefs.c. I tried to rip out the check but Portals still didn't function, and also it stopped loading external files, loading only from pak#.pak. Great. I want to - not depend on commercial paks - play WITHOUT pak files - play WITHOUT pop.lmp - play Portals - play Hworld Title: Re: Nuking the PAK protection Post by: andrewj on October 15, 2008, 06:14:23 AM I want to Clearly Haktoria will need some engine changes.- not depend on commercial paks - play WITHOUT pak files - play WITHOUT pop.lmp Unfortunately I'm busy with study for the next five weeks or so. Quote - play Portals Can't you play those games with the engine they came with?- play Hworld (I don't see the relevance to Haktoria). Title: Re: Nuking the PAK protection Post by: fromhell on October 15, 2008, 11:53:00 AM Can't you play those games with the engine they came with? (I don't see the relevance to Haktoria). The original engine restricts a commercial pak check for data1 Remember that Haktoria also covers Portals and Hworld Title: Re: Nuking the PAK protection Post by: fromhell on October 15, 2008, 04:53:12 PM O Sezer of Hammer of Thyrion just implemented a 'standalone mod' feature in quakefs.c and h2option.h to support my project and it works!
Title: Re: Nuking the PAK protection Post by: andrewj on October 18, 2008, 06:14:22 AM Cool.
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