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OpenArena Contributions => Models => Topic started by: Jeff Vader Jr. on October 16, 2008, 06:31:55 PM



Title: Sniper Gun
Post by: Jeff Vader Jr. on October 16, 2008, 06:31:55 PM
I know that we have a railgun. If I made a new sniper weapon, would you accept it? Or will it depend on how good it will be?


Title: Re: Sniper Gun
Post by: epicgoo on October 16, 2008, 10:32:57 PM
fromhell decides, I think


Title: Re: Sniper Gun
Post by: fromhell on October 16, 2008, 10:45:10 PM
no because it's not a stock weapon sorry


Title: Re: Sniper Gun
Post by: Timedude on October 17, 2008, 05:27:25 AM
I think he means a new railgun model, not literally a new sniper weapon... Thus why it was posted in the 'models' section..

-Timedude


Title: Re: Sniper Gun
Post by: Neon_Knight on October 17, 2008, 10:00:04 AM
I think he means a new railgun model, not literally a new sniper weapon... Thus why it was posted in the 'models' section..

-Timedude
I was thinking the same. Like UT3's Sniper Rifle.


Title: Re: Sniper Gun
Post by: Jeff Vader Jr. on October 17, 2008, 02:55:52 PM
I'll start modeling then. And we can always turn it into something else...


Title: Re: Sniper Gun
Post by: Jeff Vader Jr. on October 17, 2008, 04:01:55 PM
Here we are...
(http://www.freewebs.com/jeffvaderjr/newSniperGunFront.jpg)
It is a BASIC model...no multires/subsurf yet

If you like it, say so and I will make it better. If you want it email me @ nealturbo@yahoo.com
If you wanna dump it say so.


Title: Re: Sniper Gun
Post by: fromhell on October 17, 2008, 04:42:18 PM
no multires/subsurf yet
don't even ever touch those features when making a model intended for playing in a 3d game ever


Title: Re: Sniper Gun
Post by: Jeff Vader Jr. on October 17, 2008, 04:59:43 PM
the model of grunt was partially multres'ed I thought...
anyway, do you want it?


Title: Re: Sniper Gun
Post by: Timedude on October 19, 2008, 06:18:55 AM
I'm not a modeler or developer, but i think it's really boxy. Right now, I would rather just use the default railmodel.... I think you should refine it quite a bit first.

-Timedude


Title: Re: Sniper Gun
Post by: Jeff Vader Jr. on October 19, 2008, 01:25:12 PM
ok then. I shall. I will make it a bit roundish, and longer, pehaps?
I will not supply the skin! I am not that experienced...


Title: Re: Sniper Gun
Post by: damocles on October 19, 2008, 01:29:05 PM
jeffvaderjr, have you also considered spending some time with animating and texturing?


Title: Re: Sniper Gun
Post by: Jeff Vader Jr. on October 19, 2008, 01:52:08 PM
I am a high school kid on a robotics team. I am learning as fast as I can, but I do not know a lot of how to do anything, really.
If you want the blend file (which is what I am working with) email me: nealturbo@gmail.com
And call me jr if you please.
Here is the next version of the sniper gun
(http://www.freewebs.com/jeffvaderjr/snipergun.jpg)


Title: Re: Sniper Gun
Post by: Cacatoes on October 19, 2008, 02:07:10 PM
Does it bite ? :P


Title: Re: Sniper Gun
Post by: Jeff Vader Jr. on October 19, 2008, 04:57:38 PM
Lol maybe!
I have the barrel/muzzle cast apart from the rest of the gun. I also tried my hand at skinning it. (uh oh)
(http://www.freewebs.com/jeffvaderjr/renderSniperBarrel.jpg)


Title: Re: Sniper Gun
Post by: fromhell on October 19, 2008, 09:27:36 PM
no bmp images


Title: Re: Sniper Gun
Post by: Jeff Vader Jr. on October 19, 2008, 09:36:34 PM
no bmp images

Is PNG alright?


Title: Re: Sniper Gun
Post by: fromhell on October 19, 2008, 10:17:01 PM
Yes, but renaming BMP to PNG does NOT make them PNG.


Title: Re: Sniper Gun
Post by: kit89 on October 20, 2008, 02:33:57 AM
I suggest taking a look at some of the weapon models from the SVN, the overall design reminds me more of Tau weapons from 40k than a sniper rifle.

When designing weapons you need to make the design work. For example the 2 scopes on your rifle, what are their purpose? are they for 2 eyes or 1? If it's for 2 eyes how does the character lean over and use them? If it's for one why are there 2?

Also I recommend turning off sub-D, it creates extra polygons that are not needed for low-poly designs.


Title: Re: Sniper Gun
Post by: Timedude on October 20, 2008, 02:45:57 PM
I like the more refined version alot batter...

-Timedude


Title: Re: Sniper Gun
Post by: Jeff Vader Jr. on October 20, 2008, 03:42:58 PM
Tell you what...I will restart the whole process. There were a coupla things that I could've changed that probably should be changed.
fromhell, do you want tga's? I thought that they couldn't be viewed over internet. I use bitmaps because they are how Paint saves them. What do you want?
*Back to work...*


Title: Re: Sniper Gun
Post by: PsYthe on October 23, 2008, 01:53:08 PM
I like the "mouth" of the gun, certainly looks cooler than current railgun, but the current railgun has, what I would like to call, energy chamber on it, which makes sense as it shoots a type of beam. I don't think it should look thin at the base, I think it maybe it should look strong instead of puny. And by the way, the sight on it is looking right at the top of the mouth :)


Title: Re: Sniper Gun
Post by: Jeff Vader Jr. on October 24, 2008, 06:17:45 PM
It's Back!
(http://www.freewebs.com/jeffvaderjr/newSnipergun2.jpg)