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OpenArena Contributions => Maps => Topic started by: jeppo69 on October 18, 2008, 08:56:56 AM



Title: Map: Entrance
Post by: jeppo69 on October 18, 2008, 08:56:56 AM
My first Map
   
I hope there are not too many bugs in it ;).

Name: Entrace
Version: Alpha
Gametypes: ffa tourney team ctf oneflag overload harvester elimination ctfelimination dd

Screenshot:
(http://jeppo.de/openarena/entrance.jpg)

Download:
http://jeppo.de/openarena/entrance.pk3

Tips are welcome.




Title: Re: Map: Entrance
Post by: Neon_Knight on October 18, 2008, 11:27:11 AM
Nice map.

The only thing are: flags showing in every mode. They should only show in CTF, Oneflag, DD (where these are replaced by DD A & B points) and eCTF. In Harvester there should be the obelisks, (neutral and team) in Overload, only team obelisks, and in DM/TDM/Tourney/LMS/Elimination no obelisk or flag be shown at all.

I'm guessing you're using GTKR 1.5, if that's the case, you can use DO NOT LINK (http://([b)) h t t p s : / / openarena . wikia . com/wiki/Mapping]this guide[/url][/b] on how to set up each obelisk/flag, and download this file (http://rapidshare.com/files/154378912/entities.ent.html) (and replace entities.ent on oa.game/baseoa with this one) in order to put neutral flags and the obelisks in your map.


Title: Re: Map: Entrance
Post by: jeppo69 on October 19, 2008, 04:22:30 AM
thanks for the tips

entrance.pk3 hopefully fixed
source mapfile inside


Title: Re: Map: Entrance
Post by: pulchr on October 20, 2008, 05:37:10 AM
did a quick play test.
the map really needs clipping. there are far too many small edges that the player get stuck in. i imagine this makes it difficult for the bots to navigate as well.
imo some doors are too narrow and you get stuck in them. this also happens to bots.

imo it's unnecessary to place a machinegun in the map as the player spawns with it. put some more machinegun ammo there instead.

nice with a mirrored and not rotated map!

i'm curious about the next (clipped) version ;)


Title: Re: Map: Entrance
Post by: jeppo69 on October 20, 2008, 11:57:26 AM
thx for testing

Quote
the map really needs clipping.
hmm the map is full clipped look the video.
http://de.youtube.com/watch?v=Y2qyphxTNQA
only the lights arent  clipped.

Quote
some doors are too narrow and you get stuck in them.
the map is planed for a new mod and there i need small doors. :)
see it as moving learn effect. ;)

Quote
it's unnecessary to place a machinegun.
the map is planed for a new mod and there i need maschineguns. :)
maybe i can fix this with the gametype option.

Quote
nice with a mirrored and not rotated map!
?
the map is mirrored.

i will collect all hints and tips for a later revision.


Title: Re: Map: Entrance
Post by: pulchr on October 20, 2008, 03:11:25 PM
i saw the video and it looks like you've already clipped most of the necessary edges. here are  (http://www.anakronologerna.se/pulchr/entrance-edges.jpg)a couple of screenshots[/url] with places where i got stuck (which made me believe it need clipping but it is better clipped than most maps).

i like the map :)


Title: Re: Map: Entrance
Post by: jeppo69 on October 21, 2008, 01:35:07 AM
broken link?
screenshot would be nice to fix this.

ps: little hints you can close the gates to force the flag carrier to use the difficult way inside.
also you kann lift the armor and healt into the slime


Title: Re: Map: Entrance
Post by: Neon_Knight on October 21, 2008, 08:35:13 AM
http://www.anakronologerna.se/pulchr/entrance-edges.jpg (http://www.anakronologerna.se/pulchr/entrance-edges.jpg)

This is the link pulchr tried to show you. :P


Title: Re: Map: Entrance
Post by: jeppo69 on October 21, 2008, 08:53:26 AM
thx for the pics

the basins
i think when its clipped its to easy to get out of it
the gate hmm maybe

the rest, ok i clip this on the weekend then the holy map (brush) is cliped ;)


Title: Re: Map: Entrance
Post by: jeppo69 on October 21, 2008, 12:14:50 PM
update:
map full clipped

download link see first post

thx @
Armageddon_Man
pulchr


Title: Re: Map: Entrance
Post by: pulchr on October 21, 2008, 02:48:18 PM
looks like i messed up the link...

the gate can be closed? how? :)


Title: Re: Map: Entrance
Post by: jeppo69 on October 22, 2008, 01:04:25 AM
there are 4 buttons in the map find them and shoot them ;)

have fun by searching ;)


Title: Re: Map: Entrance
Post by: Graion Dilach on October 23, 2008, 10:29:19 AM
The map has a great gameplay.... good job, jeppo69.
But the buttons' texture... can you change them to something better...? The yellow don't fit to the brick....


Title: Re: Map: Entrance
Post by: jeppo69 on October 24, 2008, 12:43:04 AM
ty

the buttons texture is an Qr Code (http://en.wikipedia.org/wiki/QR_Code) its contain a link to my website.

maybe i change the colors a little bit.


Title: Re: Map: Entrance
Post by: Neon_Knight on February 21, 2011, 03:10:37 PM
New link, not sure if it's the latest version:

http://www.onykage.com/files/armageddonman/rftvh/entrance.pk3