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OpenArena Contributions => Maps => Topic started by: christooss on November 10, 2008, 05:27:47 PM



Title: Starting to map
Post by: christooss on November 10, 2008, 05:27:47 PM
I have converted my friends to OpenArena from Q3A and there is a DM17 map missing in OA. I would like to recreate it. And I was thinking to transform a wreckdm17 closer to Quake DM17. Smaller.

Where can I get source files of wreckdm17. Only thing I find is bsp files but I don't know how to open it in gtkradiant.

Any ideas?


Title: Re: Starting to map
Post by: Neon_Knight on November 10, 2008, 05:46:38 PM
Source is in the SVN (http://www.openarena.ws/svn/source/assets/maps). This link will take you to the maps folder.


Title: Re: Starting to map
Post by: christooss on November 10, 2008, 07:07:42 PM
Thanks I was looking in SVN but wrong places.


Title: Re: Starting to map
Post by: christooss on November 10, 2008, 09:01:03 PM
How can I (if its even posible) import .map to blender?


Title: Re: Starting to map
Post by: fromhell on November 11, 2008, 12:55:27 AM
Forget about using Blender to map. It's a joke and it won't cooperate properly with the compile tools.


Title: Re: Starting to map
Post by: Graion Dilach on November 14, 2008, 03:42:39 PM
Well, after I finally got out that I can't create even a 2D object in GTKRadiant, I'm trying to map with QuArK now.... fromhell, can I use QuArK? Or it can't be used because of the broken .map format?


Title: Re: Starting to map
Post by: RudyRailer on December 06, 2008, 01:45:28 PM
I have converted my friends to OpenArena from Q3A and there is a DM17 map missing in OA. I would like to recreate it. And I was thinking to transform a wreckdm17 closer to Quake DM17. Smaller.

Where can I get source files of wreckdm17. Only thing I find is bsp files but I don't know how to open it in gtkradiant.

Any ideas?

There is a dm17 kind of map in OA, its called ssdm17_v2
You can find it on the Lazer server scan for it with "Show Empty"
Hope you like it :D


Title: Re: Starting to map
Post by: pulchr on December 06, 2008, 07:10:25 PM
Well, after I finally got out that I can't create even a 2D object in GTKRadiant, I'm trying to map with QuArK now.... fromhell, can I use QuArK? Or it can't be used because of the broken .map format?

i'm just curious - why do you want to create 2D objects in the map editor?

i have never used quark so i don't know about it - but gtkradiant has lots of tutorials if you need to get started - just google a bit :)


Title: Re: Starting to map
Post by: Neon_Knight on December 06, 2008, 07:18:59 PM
Well, after I finally got out that I can't create even a 2D object in GTKRadiant, I'm trying to map with QuArK now.... fromhell, can I use QuArK? Or it can't be used because of the broken .map format?
Try to learn GTKR from this list of tutorials: http://openarena.ws/board/index.php?topic=2554.0


Title: Re: Starting to map
Post by: fufinha on December 08, 2008, 08:40:16 PM
Here is a good example of a map..
http://lvlworld.com/t.php/Never+Enough

You can move around and be able to determine location of the enemy using sound (unlike maps like aggressor - random carnage with splash damage)

Also check Speakers list of recommended maps and Sitting Duck has some good maps on his server. (I liked tm3_grudge)


Title: Re: Starting to map
Post by: onykage on December 08, 2008, 09:41:02 PM
Well, after I finally got out that I can't create even a 2D object in GTKRadiant, I'm trying to map with QuArK now.... fromhell, can I use QuArK? Or it can't be used because of the broken .map format?

I did a really basic tut for radiant here (http://openarena.ws/board/index.php?topic=2507.0).

Id be happy to do a more complex one for you.  I was already tossing around the idea.  radiant is really easy to use once you get a feel for it.

(EDIT)
Here is a tut im putting together.  It will get updated daily until I finish.  Maybe I can answer some questions or show you some tricks as you follow along.

http://openarena.ws/board/index.php?topic=2581.0 (http://openarena.ws/board/index.php?topic=2581.0)


Title: Re: Starting to map
Post by: Graion Dilach on December 09, 2008, 04:49:57 PM
Try to learn GTKR from this list of tutorials: http://openarena.ws/board/index.php?topic=2554.0

I did a really basic tut for radiant here (http://openarena.ws/board/index.php?topic=2507.0).

Id be happy to do a more complex one for you.  I was already tossing around the idea.  radiant is really easy to use once you get a feel for it.

(EDIT)
Here is a tut im putting together.  It will get updated daily until I finish.  Maybe I can answer some questions or show you some tricks as you follow along.

http://openarena.ws/board/index.php?topic=2581.0 (http://openarena.ws/board/index.php?topic=2581.0)

Thanks, guys, especially onykage. I'll follow your introductions to learn mapping - unfortunately I'm very busy in this week.... I'll retry GTKRadiant next week.

i'm just curious - why do you want to create 2D objects in the map editor?

I meant I couldn't do anything in GTKRadiant. Just open and close...


Title: Re: Starting to map
Post by: onykage on December 09, 2008, 04:53:43 PM
i'll look into doing another tut on radiant ins and outs, to maybe help with some radiant issues with it running on windows.