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OpenArena Contributions => Models => Topic started by: GreenKiller on November 14, 2008, 07:37:19 AM



Title: Gauntlet and Blender
Post by: GreenKiller on November 14, 2008, 07:37:19 AM
I created a ( experimentally ) new gauntlet model with Blender and  I tested it in OA. It works but how can I add a skin for the Gauntlet so that the md3 Exporter notice it ?

Screen:

(http://upload-planet.de/bild.php/2,36092,gauntlet8QSF2.jpg) (http://upload-planet.de/bild.php/36092,gauntlet8QSF2.jpg)


Title: Re: Gauntlet and Blender
Post by: Snickersnack on November 14, 2008, 04:15:15 PM
The md3 export script seems to work for me on v2.46. Does your gauntlet skin show  up okay  in blender?


Title: Re: Gauntlet and Blender
Post by: GreenKiller on November 15, 2008, 04:38:37 AM
Hmm the model is shown correctly, but when I texture the gauntlet the textures does´nt work in Open Arena.
I use Blender v2.45, and I tried 2 different md3 exporter.


Title: Re: Gauntlet and Blender
Post by: Snickersnack on November 15, 2008, 12:26:59 PM
Sorry, I just tried to make a test gauntlet and the skin didn't show up on mine either.  :S

I looked at the md3 with a hex editor and saw that the path for the skin was listed as my working directory (ie /home/snickersnack/Desktop) instead of  /models/weapons2/gauntlet/MYTESTSKIN.TGA. I corrected the path with my hex editor (khexedit) and the skin showed up fine.

There's probably a better way to do this. ;)


Title: Re: Gauntlet and Blender
Post by: epicgoo on November 15, 2008, 02:50:19 PM
ffs :D
exporter asks for the shader path