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OpenArena Contributions => Development => Topic started by: Reenen on December 12, 2006, 11:56:34 PM



Title: Some Music Ppl
Post by: Reenen on December 12, 2006, 11:56:34 PM
There is some guys over at the UFO:AI site that does/has a lot of music.  Maybe some of it is usable for this game too, or he might be convinced to do new music too.

Psymong, his website is:
www.8hz.co.uk
also www.8hz.co.uk/games_main.html

Also PeterJanik
http://ufo.myexp.de/phpBB2/viewtopic.php?t=864
www.janikmusic.com
 

I also do some, but my music is too relaxed for a game like this. :-)


Title: Re: Some Music Ppl
Post by: fromhell on December 13, 2006, 12:11:13 AM
The license isn't defined at all it seems. It does NOT mean it is okay that we can use them

(sorry, need to be very picky for an all gpl project like this, no exceptions)


Title: Re: Some Music Ppl
Post by: Logan on December 13, 2006, 12:40:51 AM
The license isn't defined at all it seems. It does NOT mean it is okay that we can use them

(sorry, need to be very picky for an all gpl project like this, no exceptions)

So at this point, we're waiting for someone to write music for the game? I wouldn't mind at least a title screen beat or something. I actually like no music because if you have a good sound system, it's easy to tell where your opponent is. Sound always plays a major role in games like these.


Title: Re: Some Music Ppl
Post by: fromhell on December 13, 2006, 12:43:06 AM
with the current menu system in place it's not currently possible to make a default "menu" jingle.

it's possible in the "missionpack" ui code though.


Title: Re: Some Music Ppl
Post by: Reenen on December 13, 2006, 12:44:38 AM
Yes, they didn't explicitly state it.  But both the composers gave email addresses, and UFO:AI is also a GPL game.


Title: Re: Some Music Ppl
Post by: fromhell on December 13, 2006, 12:47:16 AM
and UFO:AI is also a GPL game.
probably only engine-wise though. The content currently treads on the XCOM ip (and the Halo ip as well since they have weapons modeled exactly after the convenant's plasma weapons last time i checked)


Title: Re: Some Music Ppl
Post by: Reenen on December 13, 2006, 12:50:49 AM
Quote
Quote Mattn:
under which licence you are planning to contribute these tracks? creative commons?

Quote Psymong:
'Creative commons' sounds about right, my music is free to beg, borrow or steal, as long as it's put to good use and I'm credited, I'm happy Smile


Title: Re: Some Music Ppl
Post by: fromhell on December 13, 2006, 01:07:23 AM
cc isn't gpl compatible.


Title: Re: Some Music Ppl
Post by: jdodson on December 13, 2006, 01:15:03 AM
i wrote this song in 20 minutes, that is also the name of the song.  if anyone cares to use it, i can put in a melody and expand on it to make it better.

i am considering writing a few other songs if you need more.

ah right, the link:

http://jdodson.org/~jdodson/music/temp/20_minutes.wav


Title: Re: Some Music Ppl
Post by: Reenen on December 13, 2006, 01:16:42 AM
Well... like I said one could contact the author, and publish this specific versions of the music GPL... but it's only a suggestion.


Title: Re: Some Music Ppl
Post by: dmn_clown on December 13, 2006, 03:44:40 PM
this link will hopefully clear up some of the license confusion that some people are having:

http://www.gnu.org/philosophy/license-list.html#GPLCompatibleLicenses


Title: Re: Some Music Ppl
Post by: Psymong on December 14, 2006, 07:52:08 AM
Hello everyone, Hi Reenen ;)

I'm happy for you guys to use my music, under any license that would be convenient for the project.
However, I'd also much prefer to compose some new music with the game in mind.

I've got quite a lot on the go at the moment, so my contributions might be slow at first. But I'm always keen to work on some games music :)
So, choose a few tracks of mine (if any) that you want to use and (if you want) I'll get to work composing some new music ASAP.

All the best guys, impressive project by the way, I'm downloading the latest version as I type...
Cheers,

 Psymong


Title: Re: Some Music Ppl
Post by: Speedator on December 16, 2006, 06:15:23 PM
cc isn't gpl compatible.
This is btw not relevant for artistic stuff.


Title: Re: Some Music Ppl
Post by: dmn_clown on December 17, 2006, 03:05:22 AM
This is btw not relevant for artistic stuff.
Quote

It is relevant when Creative Commons licenses are GPL incompatible. from the link I posted above:
Quote
This is a non-copyleft free license for artistic works and entertainment works. Please don't use it for software or documentation, since it is incompatible with the GNU GPL and with the GNU FDL.

and:
Quote
The GNU GPL can be used for general data which is not software, as long as one can determine what the definition of "source code" refers to in the particular case.


Can't get much clearer than "it is incompatible with the GNU GPL and with the GNU FDL"


Title: Re: Some Music Ppl
Post by: Psymong on December 21, 2006, 08:29:16 AM
Hello again guys,

I'm currently working on 3 or 4 tracks that would be suitable for the project, I'll post up some rough versions sometime soon.

Cheers,

Simon


Title: Re: Some Music Ppl
Post by: Psymong on December 22, 2006, 05:09:28 PM
Right,

leileilol: Here's the 2 minute looping edit of the track we discussed:

http://www.8hz.co.uk/downloads/games/OpenArena/OpenArena01.ogg

Thanks guys!

  Simon


Title: Re: Some Music Ppl
Post by: Psymong on January 04, 2007, 04:51:12 PM
Hello again,

leileilol: Here are the other edits we agreed on

http://www.8hz.co.uk/downloads/games/OpenArena/OpenArena02.ogg (http://www.8hz.co.uk/downloads/games/OpenArena/OpenArena02.ogg)
http://www.8hz.co.uk/downloads/games/OpenArena/OpenArena03Intro.ogg (http://www.8hz.co.uk/downloads/games/OpenArena/OpenArena03Intro.ogg)
http://www.8hz.co.uk/downloads/games/OpenArena/OpenArena03Loop.ogg (http://www.8hz.co.uk/downloads/games/OpenArena/OpenArena03Loop.ogg)

Nice Brak by the way ;) ,
Cheers!

  Simon


Title: Re: Some Music Ppl
Post by: Phoenix Wright on January 07, 2007, 11:02:12 PM
Here's my commentary on it, although I know I'm not part of the development team:

OpenArena01.ogg sounds like it'd fit as Menu music, it sounds a bit too calm to be battle music.
OpenArena02.ogg sounds pretty good for battle music, but it shouldn't be played at Max volume because it will do a good job of drowning out the sound.
OpenArena03.ogg, I don't think the intro part would be necessary, if it's going to be used as a battle song.  The loop alone will do nicely, in my opinion.

I actually listened to these three while playing (had Winamp running in the background as I played) and the second and third loops really felt proper for a first person shooter.


Title: Re: Some Music Ppl
Post by: fromhell on January 08, 2007, 12:48:23 AM
Also I forgot to say i've committed these in the SVN but with different filenames (for backwards compatibility with levels that point to Quake3 music files)


Title: Re: Some Music Ppl
Post by: Psymong on January 08, 2007, 07:27:43 AM
Thanks for your comments Pheonix, I think the first one was planned for use with the spacey jump-pad level. But they can all be changed if they turn out not to work so well in-game.

And leileilol: thanks for all your honest and attentive feedback.

I'll probably be back in the IRC channel some time in the future, whenever I've got some new tracks that might be suitable.

Cheers guys,

 Simon