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OpenArena Contributions => Maps => Topic started by: PsYthe on November 26, 2008, 07:42:37 PM



Title: ps9ctf
Post by: PsYthe on November 26, 2008, 07:42:37 PM
Has a few errors, blue spawn points are backwards and a few texture errors, but otherwise is pretty complete. Not sure about the weapon layout, and there's an excess of armor on the map. Seems the clip brush at the top has disappeared, so you can access heights you shouldn't be able to... It has all three team arena weapons.

Screenshots:
http://img224.imageshack.us/img224/6647/90870748ex4.png

http://img224.imageshack.us/img224/2431/83482625kp0.png

http://img224.imageshack.us/img224/3773/96391631vi7.png

http://img224.imageshack.us/img224/2593/19480075rb3.png

http://img224.imageshack.us/img224/3170/97210697kc9.png

http://img224.imageshack.us/img224/2248/59476129jl6.png


New version posted down there...


Title: Re: ps9ctf
Post by: Neon_Knight on November 26, 2008, 07:53:39 PM
Promising like ps37ctf was while it was 37ctfsf. :P

Downloading...


Title: Re: ps9ctf
Post by: Neon_Knight on November 26, 2008, 09:23:53 PM
Nice map. The only complaint I have is that ceilings are caulked and don't show up in-game. :P
But aside of that, it's a very good map. I love maps with multiple flag entrances like this.


Title: Re: ps9ctf
Post by: PsYthe on November 26, 2008, 09:33:17 PM
I think you're talking about the roofs of those shorter walls, yeah they were caulked on top because there was a clip brush over them but I must've accidentally got rid of the clip brush :(


Title: Re: ps9ctf
Post by: Neon_Knight on November 27, 2008, 08:44:02 AM
Or... you can seize them by including some extra spawnpoints and items. ;D


Title: Re: ps9ctf
Post by: sago007 on November 27, 2008, 11:46:46 AM
I don't have any useful critique. Just wanted to way that I like the map.


Title: Re: ps9ctf
Post by: PsYthe on November 27, 2008, 11:35:23 PM
New version, maybe final?
  • Blue spawn points fixed
  • Fixed texture errors, however some still remain that will only be noticed by texture nazis
  • Team overlay locations are good to go
  • Added spawn points for DM
  • Better clipping
  • Red armors replaced with +5 health
  • Jump pads optimized
  • Overload added


This is "final", but as ps37ctf went through like five final versions... suggestions are still welcome. :D

File was too big to attach... very close though... so I tried rapidshare. Hope it works out:

Updated, scroll down



Title: Re: ps9ctf
Post by: Gerbil on November 29, 2008, 12:57:52 AM
sweet map, thanks mate :D


a couple things though:
one side needs to be reversed, we already talked a bit about this before ;)

maybe instead of having a single 5hp, you could have either a 50armor, 25/50hp, or add more 5hp close by. This is because, just having one 5hp isnt gonna do a lot. one mg bolt will do 7(5 in tdm) damage for example. lg is defaulted at 8 I believe, for unlagged the servers tend to move that down though.
IMO, for the spot where the heavy armor used to be, then you replaced it with a 5hp, put a 50armor. People need a bit of armor in order to save them from getting instantly railed ;) 5armors get used up very quickly, its not tough for the enemy to take out your armor with mg from afar before railing you.

This is a fantastic map overall :)


Title: Re: ps9ctf
Post by: PsYthe on November 29, 2008, 05:37:01 PM
  • Flags no longer spawn in overload
  • +5 healths in center replaced with yellow armors
  • a few other +5 healths replaced with +25 healths
  • items are now mirrored on x and y instead of just x (thanks gerb)


http://rapidshare.com/files/168701975/ps9ctf.pk3

final final


Title: Re: ps9ctf
Post by: Neon_Knight on November 29, 2008, 05:54:22 PM
You'll be committing this for the next version, like ps37ctf? :P


Title: Re: ps9ctf
Post by: PsYthe on November 29, 2008, 06:10:04 PM
up to fromhell


Title: Re: ps9ctf
Post by: Gerbil on November 29, 2008, 07:06:46 PM
lets hope this gets through :)


Title: Re: ps9ctf
Post by: cosmo on December 04, 2008, 03:56:54 AM
I'm sure it gets through. This is a real beauty. Very decent work PsYthe. Clear concept and distinctive layout. I'm impressed and have no suggestions so far. Excellent work.


Title: Re: ps9ctf
Post by: Neon_Knight on December 28, 2008, 07:54:03 PM
We've put this map in rotation @ OAA server. ^^
IP: oaarg.servequak e.com


Title: Re: ps9ctf
Post by: dash9 on February 08, 2009, 08:40:18 PM
http://img224.imageshack.us/img224/6647/90870748ex4.png
If you go up the stairs, by the ..block the flag is standing on, it can happen that you are "trapped", that is, you cannot advance up the stairs, unless you move away from the wall a little. This happens because that block is wider at the top. Actually this happens in 4 places on each side of the map. It would be nice to have this fixed, you can imagine it's annoying when it happens.

(The map would be nicer without proxi mines, nailgun, chaingun, but I guess this is a matter of personal preferences.)


Title: Re: ps9ctf
Post by: PsYthe on February 08, 2009, 10:10:22 PM
Yeah, I've thought about clipping out that and the other staircases (it can happen on those other ones too); I've also thought about redoing the whole item layout because there's a ton of pickups all over the place, and the chaingun and prox launcher I will be getting rid of. I'll leave the nailgun, but it won't be so conveniently placed at the end of a long tunnel (bad for a stream of projectiles to be flying through constantly)...

... that is, if I do update the map. If I do, it'll probably be closer to the next OA release date, I'll feel pressured to patch it up in time for committing.