Title: ps9ctf Post by: PsYthe on November 26, 2008, 07:42:37 PM Has a few errors, blue spawn points are backwards and a few texture errors, but otherwise is pretty complete. Not sure about the weapon layout, and there's an excess of armor on the map. Seems the clip brush at the top has disappeared, so you can access heights you shouldn't be able to... It has all three team arena weapons.
Screenshots: http://img224.imageshack.us/img224/6647/90870748ex4.png http://img224.imageshack.us/img224/2431/83482625kp0.png http://img224.imageshack.us/img224/3773/96391631vi7.png http://img224.imageshack.us/img224/2593/19480075rb3.png http://img224.imageshack.us/img224/3170/97210697kc9.png http://img224.imageshack.us/img224/2248/59476129jl6.png New version posted down there... Title: Re: ps9ctf Post by: Neon_Knight on November 26, 2008, 07:53:39 PM Promising like ps37ctf was while it was 37ctfsf. :P
Downloading... Title: Re: ps9ctf Post by: Neon_Knight on November 26, 2008, 09:23:53 PM Nice map. The only complaint I have is that ceilings are caulked and don't show up in-game. :P
But aside of that, it's a very good map. I love maps with multiple flag entrances like this. Title: Re: ps9ctf Post by: PsYthe on November 26, 2008, 09:33:17 PM I think you're talking about the roofs of those shorter walls, yeah they were caulked on top because there was a clip brush over them but I must've accidentally got rid of the clip brush :(
Title: Re: ps9ctf Post by: Neon_Knight on November 27, 2008, 08:44:02 AM Or... you can seize them by including some extra spawnpoints and items. ;D
Title: Re: ps9ctf Post by: sago007 on November 27, 2008, 11:46:46 AM I don't have any useful critique. Just wanted to way that I like the map.
Title: Re: ps9ctf Post by: PsYthe on November 27, 2008, 11:35:23 PM New version, maybe final?
This is "final", but as ps37ctf went through like five final versions... suggestions are still welcome. :D File was too big to attach... very close though... so I tried rapidshare. Hope it works out: Updated, scroll down Title: Re: ps9ctf Post by: Gerbil on November 29, 2008, 12:57:52 AM sweet map, thanks mate :D
a couple things though: one side needs to be reversed, we already talked a bit about this before ;) maybe instead of having a single 5hp, you could have either a 50armor, 25/50hp, or add more 5hp close by. This is because, just having one 5hp isnt gonna do a lot. one mg bolt will do 7(5 in tdm) damage for example. lg is defaulted at 8 I believe, for unlagged the servers tend to move that down though. IMO, for the spot where the heavy armor used to be, then you replaced it with a 5hp, put a 50armor. People need a bit of armor in order to save them from getting instantly railed ;) 5armors get used up very quickly, its not tough for the enemy to take out your armor with mg from afar before railing you. This is a fantastic map overall :) Title: Re: ps9ctf Post by: PsYthe on November 29, 2008, 05:37:01 PM
http://rapidshare.com/files/168701975/ps9ctf.pk3 final final Title: Re: ps9ctf Post by: Neon_Knight on November 29, 2008, 05:54:22 PM You'll be committing this for the next version, like ps37ctf? :P
Title: Re: ps9ctf Post by: PsYthe on November 29, 2008, 06:10:04 PM up to fromhell
Title: Re: ps9ctf Post by: Gerbil on November 29, 2008, 07:06:46 PM lets hope this gets through :)
Title: Re: ps9ctf Post by: cosmo on December 04, 2008, 03:56:54 AM I'm sure it gets through. This is a real beauty. Very decent work PsYthe. Clear concept and distinctive layout. I'm impressed and have no suggestions so far. Excellent work.
Title: Re: ps9ctf Post by: Neon_Knight on December 28, 2008, 07:54:03 PM We've put this map in rotation @ OAA server. ^^
IP: oaarg.servequak e.com Title: Re: ps9ctf Post by: dash9 on February 08, 2009, 08:40:18 PM http://img224.imageshack.us/img224/6647/90870748ex4.png If you go up the stairs, by the ..block the flag is standing on, it can happen that you are "trapped", that is, you cannot advance up the stairs, unless you move away from the wall a little. This happens because that block is wider at the top. Actually this happens in 4 places on each side of the map. It would be nice to have this fixed, you can imagine it's annoying when it happens.(The map would be nicer without proxi mines, nailgun, chaingun, but I guess this is a matter of personal preferences.) Title: Re: ps9ctf Post by: PsYthe on February 08, 2009, 10:10:22 PM Yeah, I've thought about clipping out that and the other staircases (it can happen on those other ones too); I've also thought about redoing the whole item layout because there's a ton of pickups all over the place, and the chaingun and prox launcher I will be getting rid of. I'll leave the nailgun, but it won't be so conveniently placed at the end of a long tunnel (bad for a stream of projectiles to be flying through constantly)...
... that is, if I do update the map. If I do, it'll probably be closer to the next OA release date, I'll feel pressured to patch it up in time for committing. |