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OpenArena Contributions => Models => Topic started by: christooss on November 30, 2008, 10:51:37 AM



Title: Florescent models (CPMA/QuakeLive)
Post by: christooss on November 30, 2008, 10:51:37 AM
I started to color models with more florescent colors (CPMA and QuakeLive style)

I started with grism and colored him totaly green (this isn't final product, just testing visibility). Any thoughts?


(http://www.shrani.si/t/26/YZ/1rCCA6rx/4screenshots.jpg) (http://www.shrani.si/?26/YZ/1rCCA6rx/4screenshots.jpg)


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: fromhell on November 30, 2008, 04:21:52 PM
MINE EYES


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: cosmic on January 18, 2009, 01:43:19 PM
Imposs !!!! WOoOoOoOW how man, i need it, please give me need... :D


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: christooss on January 19, 2009, 05:03:35 AM
Can anyone tell me how can I package this models in a pk3 package so oa will use it instead original colors.


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: Cacatoes on January 19, 2009, 05:21:37 AM
Follow the directory hierarchy such as the SVN one : http://openarena.ws/svn/

Create a .zip, which will contain a "models" directory, which only contains a "players" directory, which will contain directories of models you want to add or replace.

Rename that .zip to .pk3, and you're done ;)


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: christooss on January 19, 2009, 05:51:39 AM
For now I give you this package :)

http://dl.getdropbox.com/u/45675/light_models.pk3

Unchanged are indigo and enkiskin

This package is work in progress so any suggestions would be great :)


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: Neon_Knight on February 04, 2009, 04:07:03 PM
You should rename the pak to something which begins with a letter upper to P, for example Z.
Skins are right, the only complain I have is about th Classic* skins, which I didn't like.


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: christooss on February 06, 2009, 07:44:36 PM
OK I will change the name. May I ask why I that good naming? Over P naming??

I don't understand your complaint.
Quote
about th Classic* skins, which I didn't like.


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: fufinha on February 06, 2009, 08:18:34 PM
I'm not sure either, but maybe cos the paks are loaded in alphabetical order..?

http://q3eu.com/site/modules.php?name=Webpages&op=showgroup&guid=20


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: Neon_Knight on February 06, 2009, 08:23:15 PM
OK I will change the name. May I ask why I that good naming? Over P naming??

I don't understand your complaint.
Quote
about th Classic* skins, which I didn't like.
I didn't like the yellow and the clownish ones. :P I'd liked them if these were only more brilliant versions of their skin. I mean ClassicRed and ClassicBlue, which were Yellow and Clownish. :P Other than that, the skins are good.


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: christooss on February 06, 2009, 08:30:13 PM
Clownish one is there for testing purposes :) So I can see which pixels in tga are legs and which are hands :)

I will try to fix and release package as soon as possible :)


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: donuts on June 28, 2009, 05:38:23 PM
Kind of on-topic, but I'm trying to use the cg_forcemodel command, for different characters. Am I missing something because I can only get this to work properly if I choose sarge for the variable.


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: Falkland on June 29, 2009, 10:05:11 AM
I think that much more visible models ( expecially for team based game , but not only ) should be a priority for the next OA release :

Red models are too dark and they can be confused in team game at mid/high range .

The same for other blue models except for blue Major which color seems close enough to the brighter blue used in baseq3.

I think that for each player model a standard brighter Green , Blue  and Red model for team/duel games should be available.


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: schlorri on July 07, 2009, 10:48:24 AM
I think that much more visible models ( expecially for team based game , but not only ) should be a priority for the next OA release :

Red models are too dark and they can be confused in team game at mid/high range .

The same for other blue models except for blue Major which color seems close enough to the brighter blue used in baseq3.

I think that for each player model a standard brighter Green , Blue  and Red model for team/duel games should be available.


Full acknowledgement! The current models are really BAD!
But the brightskins on Evil, supeR ...look bad too...we need good looking brightskins!


Title: Re: Florescent models (CPMA/QuakeLive)
Post by: MIOW on July 07, 2009, 11:40:03 AM
Yea, default Q3 models are much brighter than OA ones, some are even glowing like bones/default.