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OpenArena => Technical Snafus => Topic started by: Noob Sauce on December 08, 2008, 02:13:39 PM



Title: OA not working
Post by: Noob Sauce on December 08, 2008, 02:13:39 PM
I try to start up OA, my screen goes black, and then switches back to my regular desktop, OA inactive. I'm on a G4 laptop. Any idea why this is happening?


Title: Re: OA not working
Post by: fufinha on December 08, 2008, 02:37:07 PM
you have a console/crash log or anything?

You could try renaming q3config.cfg in baseoa to another name and try starting it up. The default cfg should be loaded and you can

/exec oldcfg

.. to see if thats causing it.



Title: Re: OA not working
Post by: Noob Sauce on December 09, 2008, 08:14:06 AM
Uh, how do I check that? I'm not exactly a computer whiz, that's why i'm on a mac.

q3config.cfg isn't in my Baseoa folder.

Ok, found it in application support, changed it's name, still isn't working


Title: Re: OA not working
Post by: Noob Sauce on December 09, 2008, 09:41:33 AM
Console log says -

--------------------------------
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1349 jump table targets
VM file ui pass 0 compiled to 590184 bytes of code
VM file ui pass 1 compiled to 590184 bytes of code
VM file ui pass 2 compiled to 590184 bytes of code
ui loaded in 1988256 bytes on the hunk
^3Can't use keys or values with a '"': longname"Chaos = Catalyst"
121 arenas parsed
2 arenas ignored to make count divisible by 4
124 bots parsed
^3WARNING: Using default sound for sound/misc/menu1.wav
^1ERROR: Can't create a sound buffer for sound/misc/menu1.wav - Invalid name
Altivec support is enabled
--- Common Initialization Complete ---
Hostname: sidney-schaffers-ibook-g4.local
IP6: fe80::211:24ff:fec6:1f50%en1
IP: 192.168.0.100
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Couldn't write q3config.cfg.
----- CL_Shutdown -----
RE_Shutdown( 1 )
restoring mouse acceleration to: 0.500000
-----------------------
Couldn't reopen /Applications/openarena-0.8.1/baseoa/pak6-misc.pk3
ERROR: couldn't open crashlog.txt


Title: Re: OA not working
Post by: fufinha on December 09, 2008, 10:31:45 AM
Couldn't write q3config.cfg.
ERROR: couldn't open crashlog.txt

^^

Maybe some write permission issue? I dont know anything about the mac so maybe someone else has an idea


Title: Re: OA not working
Post by: Noob Sauce on December 09, 2008, 04:49:46 PM
So what do I do? It was fine until recently. I tried adding the Config back to the actual game folder, that did nothing.


Title: Re: OA not working
Post by: Noob Sauce on December 09, 2008, 04:54:54 PM
I think it was a bad map I downloaded called klcurves. I deleted it and now it seems to be working again. I'll update if there are any further problems.


Title: Re: OA not working
Post by: Noob Sauce on December 10, 2008, 10:24:41 AM
Aggh it's not working again.

----------------------
334084 files in pk3 files
Loading vm file vm/qagame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1207 jump table targets
VM file qagame pass 0 compiled to 1257076 bytes of code
VM file qagame pass 1 compiled to 1257076 bytes of code
VM file qagame pass 2 compiled to 1257076 bytes of code
qagame loaded in 4096192 bytes on the hunk
------- Game Initialization -------
gamename: baseoa
gamedate: Oct 20 2008
Gametype changed, clearing session data.
0 teams with 0 entities
23 items registered
-----------------------------------
------- BotLib Initialization -------
----- CL_Shutdown -----
RE_Shutdown( 1 )
restoring mouse acceleration to: 0.500000
-----------------------
----- Server Shutdown (Server fatal crashed: Couldn't reopen /Applications/openarena-0.8.1/baseoa/pak6-misc.pk3) -----
==== ShutdownGame ====
^1Error: BotLibShutdown: bot library used before being setup
recursive error after: Couldn't reopen /Applications/openarena-0.8.1/baseoa/pak6-misc.pk3


Title: Re: OA not working
Post by: Noob Sauce on December 10, 2008, 03:04:20 PM
Ok it eventually started working again. I'm not sure why, though.


Title: Re: OA not working
Post by: damocles on December 10, 2008, 04:04:30 PM
Perhaps there are too many .pk3s, or at least one of them is causing problems (the portion of the log you aren't pasting -- you can omit the paths if you want to).


Title: Re: OA not working
Post by: Neon_Knight on December 10, 2008, 04:43:49 PM
Leave your baseoa folder with only the seven original pak*.pk3 of the game. If that way works, start adding a pk3 by time until you know what pk3 is making trouble.
If that doesn't work, delete your config and reinstall. :/


Title: Re: OA not working
Post by: Noob Sauce on December 10, 2008, 05:20:59 PM
Yeah it only crashes when I try and go on evil|arena or corkscrew now.


Title: Re: OA not working
Post by: Noob Sauce on December 13, 2008, 08:47:58 AM
Now it also crashes whenever I try and load any Mod or download anything.


Title: Re: OA not working
Post by: jackoverfull on December 13, 2008, 09:06:14 AM
I agree with missbehaving: it seems a bit like a permission problem. (but it is strange that sometimes it works).


Try to open the Terminal (/Applications/Utility/Terminal), type

Code:
chmod -Rv 777 
add a space, then drag the openarena folders on the window and press return.


Title: Re: OA not working
Post by: Noob Sauce on December 13, 2008, 10:00:35 AM
OK I did it. It still won't download anything larger than 0 bytes, and it still shuts down when i try and go on Evil|Arena or Corkscrew. It also shuts down when I try and load any Mod. Any other ideas?


Title: Re: OA not working
Post by: jackoverfull on December 13, 2008, 10:06:07 AM
where are you placing mods exactly?

HAve you tried to run oa while logged-in another user account?


Title: Re: OA not working
Post by: Noob Sauce on December 13, 2008, 10:18:54 AM
OK I moved all the other maps into a second folder and that seems to have fixed everything. Now to figure out which maps are actually doing this. Any ideas on how to speed up the process?


Title: Re: OA not working
Post by: Neon_Knight on December 13, 2008, 11:12:10 AM
Putting them one by one and testing.


Title: Re: OA not working
Post by: fufinha on December 17, 2008, 06:06:09 PM
Maybe check memory allocation cvars, is it com_hunkmegs and com_zonemegs ?

But that would usually only crash the game if the server you were connecting to was running that particular map.

All maps should be in your main basoa folder, dont put any in the mod folder.

Also, if you try loading some of the mods without connecting to a server it may crash. The reason isnt important or useful but sometimes mods refer to baseq3 instead of baseoa. This WILL be ok if your connecting to a server which matches the client. But if you try to run single player than there will be a mismatch between client and server if the mod is referencing baseq3 and the game is expecting baseoa.