Title: GTKRadiant 1.5 - Texture load failed: "textures/" Post by: Cacatoes on December 12, 2008, 05:21:50 AM Hi, i'm totally noob with gtkradiant.
I wanted to open some existing maps. Most textures do load, except a few ones. Any idea of what I am doing wrong ? Code: OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none GL_VENDOR: Tungsten Graphics, Inc GL_RENDERER: Mesa DRI Intel(R) 965GM 4.1.3002 x86/MMX/SSE2 GL_VERSION: 1.4 Mesa 7.0.4 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_separate_stencil GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays Loaded Texture: "/opt/gtkradiant/bitmaps/notex.bmp" OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 24bpp OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none Loading map from /usr/local/games/openarena-0.8.1/baseoa/maps/oasago2.map Open file /usr/local/games/openarena-0.8.1/baseoa/maps/oasago2.map for read...success Started logging to /home/fab/.radiant/1.5.0/radiant.log Today is: Fri Dec 12 11:31:40 2008 This is GtkRadiant '1.5.0' compiled Mar 2 2006 Official qeradiant.com build by SPoG gcc version: 3.4.4 Texture load failed: "textures/" Loaded Texture: "textures/e7/e7sbrickfloor" Loaded Texture: "textures/common/caulk" Loaded Texture: "textures/e7/e7brickfloor01" Loaded Texture: "textures/e7/e7walldesign01b" Loaded Texture: "textures/e7/e7panelwood2" Loaded Texture: "textures/e7/e7beam01" Loaded Texture: "textures/e7/e7walldesign01" Loaded Texture: "textures/e7/e7brnmetal" Loaded Texture: "textures/e7/e7bmtrim" Loaded Texture: "textures/e7/e7bricks01" Loaded Texture: "textures/base_trim/deeprust" Loaded Texture: "textures/skies/nitesky" Loaded Texture: "textures/common/nodraw" Loaded Texture: "textures/clown/red_banner" Loaded Texture: "textures/clown/blue_banner" Loaded Texture: "textures/common/clip" Loaded Texture: "textures/gothic_light/pentagram_light1_3k" Loaded Texture: "textures/e7/e7sbrickfloor_ow" Loaded Texture: "textures/e7/e7swindow" Loaded Texture: "textures/e7/e7bmtrim2" Loaded Texture: "textures/sfx/b_flame2" Loaded Texture: "textures/sfx/b_flame1" Loaded Texture: "textures/sfx/r_flame1" Loaded Texture: "textures/sfx/flame5" Loaded Texture: "textures/sfx/flame6" Loaded Texture: "textures/sfx/flame1" Loaded Texture: "textures/common/donotenter" Loaded Texture: "textures/e7/e7panelwood" Loaded Texture: "textures/e7/e7dimfloor" Loaded Texture: "textures/common/trigger" Loaded Model: "models/flags/r_flag.md3" Loaded Texture: "models/flags/pole" Loaded Texture: "models/flags/r_flag" Loaded Model: "models/flags/b_flag.md3" Loaded Texture: "models/flags/b_flag" Loaded Model: "models/powerups/armor/armor_yel.md3" Texture load failed: "yellowArmor" Loaded Texture: "/opt/gtkradiant/bitmaps/shadernotex.bmp" Loaded Model: "models/weapons2/rocketl/rocketl.md3" Loaded Texture: "models/weapons2/rocketl/skin" Loaded Model: "models/powerups/ammo/rocketam.md3" Texture load failed: "models/powerups/ammo/rockammo" Loaded Texture: "models/powerups/ammo/rockammo2" Loaded Model: "models/powerups/health/medium_cross.md3" Texture load failed: "mediumCross" Loaded Model: "models/weapons2/railgun/railgun.md3" Loaded Texture: "models/weapons2/railgun/skin" Texture load failed: "models/weapons2/railgun/energy" Texture load failed: "models/weapons2/railgun/glass" Loaded Model: "models/weapons2/plasma/plasma.md3" Loaded Texture: "models/weapons2/plasma/skin" Loaded Model: "models/powerups/ammo/plasmaam.md3" Texture load failed: "models/powerups/ammo/plasammo" Loaded Texture: "models/powerups/ammo/plasammo2" Loaded Model: "models/powerups/ammo/machinegunam.md3" Texture load failed: "models/powerups/ammo/machammo" Loaded Texture: "models/powerups/ammo/machammo2" Loaded Model: "models/powerups/ammo/shotgunam.md3" Texture load failed: "models/powerups/ammo/shotammo" Loaded Texture: "models/powerups/ammo/shotammo2" Loaded Model: "models/weapons2/lightning/lightning.md3" Loaded Texture: "models/weapons2/lightning/skinlightning" Loaded Model: "models/powerups/ammo/lightningam.md3" Texture load failed: "models/powerups/ammo/lighammo" Loaded Texture: "models/powerups/ammo/lighammo2" Loaded Model: "models/powerups/health/large_cross.md3" Texture load failed: "largeCross" Loaded Model: "models/weapons2/shotgun/shotgun.md3" Loaded Texture: "models/weapons2/shotgun/skinoa" Loaded Texture: "models/weapons2/shotgun/shotgun_laser" Loaded Model: "models/powerups/overload_base.md3" Texture load failed: "OverloadProngs" Loaded Model: "models/powerups/obelisk/obelisk.md3" Loaded Model: "models/flags/n_flag.md3" Loaded Texture: "models/flags/n_flag" Loaded Model: "models/mapobjects/torch/torch.md3" Loaded Texture: "models/mapobjects/torch/torch" Loaded Model: "models/powerups/ammo/railgunam.md3" Texture load failed: "models/powerups/ammo/railammo" Loaded Texture: "models/powerups/ammo/railammo2" map load timer: 1.27 second(s) elapsed Title: Re: GTKRadiant 1.5 - Texture load failed: "textures/" Post by: Neon_Knight on December 12, 2008, 05:57:37 AM Some shaders have wrong paths to some files, (or have wrong properties, in case of JPGs maybe they have Progressive saving, or in TGAs the origin is set wrong) but it doesn't affect them as viewed ingame.
Title: Re: GTKRadiant 1.5 - Texture load failed: "textures/" Post by: Cacatoes on December 12, 2008, 07:44:09 AM Thanks for the answer, I won't pay too much attention to them then ;)
Title: Re: GTKRadiant 1.5 - Texture load failed: "textures/" Post by: [uM]Cyberdemon on January 16, 2009, 01:45:45 PM before i start another topic: here is my error:
when i tried to compile oasago2.map from SVN, i didnt change anything! C:\q3map2build>"F:\gtkradiant 1.5.0\q3map2.exe" -fs_basepath "E:\OpenArena" -fs_ game "baseoa" -game "OA" "E:\OpenArena\baseoa\maps\oasago2f9.map" 2.5.17 1 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off VFS Init: E:/OpenArena/baseoa/ VFS Init: E:/OpenArena/baseq3/ --- BSP --- entering scripts/shaderlist.txt entering scripts/shaderlist.txt (2) entering scripts/common.shader entering scripts/detailtest.shader entering scripts/oasky.shader entering scripts/beams.shader entering scripts/liquid_lavas.shader entering scripts/liquid_water.shader entering scripts/oalite.shader entering scripts/oaflares.shader entering scripts/oanew.shader entering scripts/oa_fogs.shader Script file scripts/quark.shader was not found entering scripts/evil8.shader entering scripts/clown.shader entering scripts/clown2.shader entering scripts/mc-oa.shader entering scripts/terrain.shader entering scripts/oasfx.shader entering scripts/nki.shader entering scripts/islandctf.shader entering scripts/suction.shader entering scripts/czest.shader entering scripts/acc.shader Loading E:\OpenArena\baseoa\maps\oasago2f9.map entering E:\OpenArena\baseoa\maps\oasago2f9.map WARNING: Couldn't find image for shader textures/NULL Entity 0 (worldspawn) has lightmap scale of 1.2000 0 areaportals Size: -4504, -3976, -888 to 4656, 3368, 1640 block size = { 1024 1024 1024 } 827 leafs filled writing E:\OpenArena\baseoa\maps\oasago2f9.prt ************ ERROR ************ WindingFromDrawSurf failed: MAX_POINTS_ON_WINDING exceeded C:\q3map2build>"F:\gtkradiant 1.5.0\q3map2.exe" -fs_basepath "E:\OpenArena" -fs_ game "baseoa" -game "OA" -vis "E:\OpenArena\baseoa\maps\oasago2f9.map" 2.5.17 1 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off VFS Init: E:/OpenArena/baseoa/ VFS Init: E:/OpenArena/baseq3/ --- Vis --- Loading E:\OpenArena\baseoa\maps\oasago2f9.bsp ************ ERROR ************ Error opening E:\OpenArena\baseoa\maps\oasago2f9.bsp: No such file or directory Title: Re: GTKRadiant 1.5 - Texture load failed: "textures/" Post by: Neon_Knight on January 16, 2009, 02:18:28 PM Which version are you trying to compile?
Title: Re: GTKRadiant 1.5 - Texture load failed: "textures/" Post by: [uM]Cyberdemon on January 16, 2009, 02:51:16 PM the standard oasago2.map from assets ...not the f
Title: Re: GTKRadiant 1.5 - Texture load failed: "textures/" Post by: Neon_Knight on January 16, 2009, 04:09:40 PM Yes, AFAIK there're at least 4 versions in the assets, and none of them are the latest. (sago has said version in 0.8.1 was 2f6 or 2f7, I can't remember now, but sources aren't in the assets)
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