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OpenArena Contributions => Maps => Topic started by: Udi on January 07, 2009, 03:13:15 PM



Title: CTF_Compromise bug
Post by: Udi on January 07, 2009, 03:13:15 PM
I would have reported this in secret, but my private message couldn't been sent to fromhell. So please be fair, and don't use it!

The bug is, that you can rocketjump out of the map on CTF_Compromise and you can come back at the blue base with another rocketjump. You can see it in action on my demo: http://udionline.hu/fajlok/compromise_bug.dm_71 . That doesn't work for the red base. I couldn't check, but I guess while you move outside the map, you are invisible and invincible, so it's an advantage for the blue team. Please check if I'm right, and fix it for the next release.


Title: Re: CTF_Compromise bug
Post by: Graion Dilach on January 07, 2009, 03:42:23 PM
Legközelebb tedd a struktúrába, most én megtettem. Jó másik magyart látni.

Next time create the PK3 file with the data structure, I did it this time. Glad to see another Hungarian.


Title: Re: CTF_Compromise bug
Post by: Udi on January 07, 2009, 03:47:06 PM
Next time create the PK3 file with the data structure, I did it this time.

Why? It is just a demo, copy it into openarena/baseoa/demos folder, and you are done, you don't need to pack it.


Title: Re: CTF_Compromise bug
Post by: Graion Dilach on January 07, 2009, 04:19:40 PM
Really? Then my mistake.... OK, nothing.

I need a list of what must be packed and what haven't.


Title: Re: CTF_Compromise bug
Post by: Neon_Knight on January 07, 2009, 04:23:50 PM
Sending this topic to cosmo, he's the mapper behind this map... :D


Title: Re: CTF_Compromise bug
Post by: cosmo on January 08, 2009, 04:09:53 AM
Hi Udi,

thats a good find. Seems I was not careful enough clipping the map. Will be fixed in next release.

Thank you.


Title: Re: CTF_Compromise bug
Post by: menganito on January 08, 2009, 12:18:56 PM
I loved that place, I used to hide up there with the enemy flag and wait for mine to be returned. I always rofled thanks to that faulty clipping :D
Another thing with this map: Am I supposed to be unable to see my target's name?