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OpenArena Contributions => Maps => Topic started by: PsYthe on January 16, 2009, 10:51:24 AM



Title: ps37ctf3
Post by: PsYthe on January 16, 2009, 10:51:24 AM
Much better version of ps37ctf:

  • Different sky
  • More ammo
  • More convenient shotgun and nailgun (Not hidden in corners)
  • Rail moved onto a raised structure
  • Wall added near rail to prevent sniping from rail spawn
  • Regeneration -> Bio Suit (The rocket jumps on this map are just too much fun)
  • Some background details
  • Probably other stuff I can't remember


Download: http://allowdl.com/files/ps37ctf3.zip


Title: Re: ps37ctf3
Post by: christooss on January 16, 2009, 01:48:23 PM
Great work on the map. I really like the sun shining on the map.

Maybe you could remove or change lights near flag posts to something more midevilishly (not a word) gotic like wall blacking railers.


Title: Re: ps37ctf3
Post by: Neon_Knight on January 16, 2009, 02:18:48 PM
Downloading. ^^


Title: Re: ps37ctf3
Post by: Neon_Knight on January 16, 2009, 02:35:13 PM
I took a quick look to it.
I like some changes, but Rail at that position isn't encouraging some camping?


Title: Re: ps37ctf3
Post by: PsYthe on January 16, 2009, 03:46:14 PM
I took a quick look to it.
I like some changes, but Rail at that position isn't encouraging some camping?

You can camp there if you want to, but it isn't hardly as useful as before when the wall wasn't blocking your sniping the enemy flag area.

Oh, christooss, I know the lights suck. I probably should've put torches there instead. But the map has a daytime theme now, so lights are pretty illogical anyways. Maybe I could go with a monotone lighting theme like oasago2 (much more visibility that way) and add torches. I'll do that if I edit the map again.


Title: Re: ps37ctf3
Post by: chaoticsoldier on January 17, 2009, 12:19:45 AM
I think this new version looks a lot better. I like the new placement of the battle suit and the railgun.

Does having the red base so much darker than the blue base make it uneven though? At first I thought that maybe the red base is a bit harder to defend because its flag area is darker, but then I thought that would also make it harder for the blue team to attack the red base. Maybe not.

What is your opinion?


Title: Re: ps37ctf3
Post by: PsYthe on January 17, 2009, 10:59:17 AM
I wish the skies in OA weren't so messyish, otherwise it would be even. I guess I'll just have to use oasago's sky with the minlight thing.


Title: Re: ps37ctf3
Post by: steauengeglase on January 19, 2009, 12:48:38 AM
I'm all for creating a slight imbalance for red since they already have a slight disadvantage. I like the lighting, but I'm still mixed on the rail. Battlesuit is a nice addition. Was the height on the bridge raised? It seems a little harder to get over.


Title: Re: ps37ctf3
Post by: PsYthe on January 19, 2009, 05:15:36 PM
The rail was put up higher because it was too convenient in terms of how useful it is on the map. The bridge wasn't raised any, I'm pretty sure. To jump over the "railing" of it, you'll need 125 fps. Or pmove_fixed 1.


Title: Re: ps37ctf3
Post by: steauengeglase on January 21, 2009, 11:55:20 PM
I came across one small thing earlier. When you go through the arch nearest the flag, the textures on the wall behind the flag and the texture line up almost too well. For a sec I would think that there was no door way to go through. I hope this makes sense.


Title: Re: ps37ctf3
Post by: Gerbil on January 23, 2009, 01:05:02 PM
<3 psythe


Title: Re: ps37ctf3
Post by: [uM]Cyberdemon on April 19, 2009, 05:53:09 PM
i am a fan of your map, but i would suggest to place the red armors on ground than in wather. the red armor is not worth to slow the gameplay when you swim in the wather. the regeneration upgrade is enough you have to swim for :)... now that the railgun is placed on that balcony there is free space to place the redarmor just some units higher on Z coordinate

so my suggestions is to leave the red armor water as a nasty place where you can fall... or to fill the water with radiant brushes :P and leave it with hard ground ... but nethertheless a very nice map, which comes after oasago2 on my basic oa favorites


Title: Re: ps37ctf3
Post by: menganito on April 22, 2009, 12:29:19 AM
I like the idea of sacrificing my time to ger RA (it's wel lworth the 5 or so seconds). Brings a little thinking into the game as well, as the armour is not the first thing you notice when rushing into the enemy base.


Title: Re: ps37ctf3
Post by: cosmo on April 24, 2009, 12:17:14 PM
Excellent changes. The map gets more and more interesting as you change it. The flat light doesn't look that good on the walls but player visibility is improved. It's up to you. Why not writing your own sky shader to get the desired effect?

What's about the walls you can rocket jump on? Pretty nasty rail camping places, right?


Title: Re: ps37ctf3
Post by: feidi on June 08, 2009, 07:29:13 AM
How about swapping nailgun with LG? Imo it could improve the gameplay as it would result in less spamming of nails around the map as well as enable some nice boosting of the flag runner.


Title: Re: ps37ctf3
Post by: schlorri on June 08, 2009, 07:33:57 AM
How about swapping nailgun with LG? Imo it could improve the gameplay as it would result in less spamming of nails around the map as well as enable some nice boosting of the flag runner.

VOTE: yes!


Title: Re: ps37ctf3
Post by: Case on June 12, 2009, 05:51:43 PM
This guy makes great maps


Title: Re: ps37ctf3
Post by: Udi on November 29, 2010, 10:14:46 AM
Mirror: ps37ctf3.pk3 (http://udionline.hu/fajlok/openarena/ps37ctf3.pk3)