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OpenArena Contributions => Maps => Topic started by: atphalix on February 14, 2009, 02:35:13 PM



Title: [SOLVED] black skybox problem
Post by: atphalix on February 14, 2009, 02:35:13 PM
Every time I use a sky shader in my map it shows black sky in the game.
I have no problem with other shaders like water, and also the map show with no shadows or lighmap, here is the script I use
 to compile it under linux:

Quote
./gtkradiant-1.5.0/q3map2.x86 -meta -fs_game baseoa -fs_basepath ~/OpenArena ".openarena/baseoa/maps/mymap.map"

./gtkradiant-1.5.0/q3map2.x86 -vis -light -fs_game baseoa -fs_basepath ~/OpenArena ".openarena/baseoa/maps/mymap.map"

is there something missing?

(http://i41.tinypic.com/s62jba.jpg)


Title: Re: black skybox problem
Post by: Neon_Knight on February 14, 2009, 02:39:32 PM
What's the name of the shader you're trying to use? (skies/moonsky; skies/nitesky; etc...)


Title: Re: black skybox problem
Post by: atphalix on February 14, 2009, 05:21:50 PM
it's skies/killsky


Title: Re: black skybox problem
Post by: Neon_Knight on February 14, 2009, 05:35:20 PM
Have you tried with other skies as well? I use skies/nitesky for my maps.
Also, you could try to use that texture in the entire brush, not only the visible face.
I tried to use a water shader and nodraw surrounding it on Hydronex2, and it didn't worked. Only worked when it was entirely texturized with the water shader.


Title: Re: black skybox problem
Post by: kick52 on February 15, 2009, 07:08:16 AM
Have you got simple/faster sky turned on in the options? (Game options, I think.)


Title: Re: black skybox problem
Post by: atphalix on February 15, 2009, 11:21:38 AM
Yes it's working now after activating high quality sky in game options menu.
thanks