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Other projects => Pointless => Topic started by: fromhell on February 28, 2009, 12:38:26 AM



Title: [XDB] Actual progress!!!
Post by: fromhell on February 28, 2009, 12:38:26 AM
So far i've organized qc folders again, and coded

*DRUMROLL*

CLIP-STYLE WEAPON RELOADING!

Taller view height (no more 'quake dwarf' feeling)

Rockets fire from the right instead of out of your face or out your crotch.

1 inch closer to game

oh and I also mapped a ripoff of floodzone which probably won't look like this in the end, BUT it does have entities for both teams, and capture point entities placed so i'll be able to make those later on.

(http://rozenmaden.googlepages.com/rocketrifle.jpg)

To do this i've had to ditch my old working copy which had the old player model that had the notable flaming genitals. Sorry :(


Title: Re: Actual progress!!!
Post by: epicgoo on February 28, 2009, 05:38:05 AM
it looks quite nice :D


Title: Re: Actual progress!!!
Post by: JESUS SCOUSE on February 28, 2009, 08:28:05 AM
Flamming genitals. Sounds very painful have you been to the doctors?


Title: Re: Actual progress!!!
Post by: jute on February 28, 2009, 10:38:28 PM
It looks very good.


Title: Re: Actual progress!!!
Post by: fromhell on July 13, 2009, 05:14:23 AM
Ok this time i'm going to go for the multiple mesh approach

- Hair 1, Hair 2, Hair 3 (front, bangs, and back) are each meshes of their own
- Ears seperated into optional meshes (to allow customization of ears! elf ears, neko ears...etc.)
- Eyes also seperated into a mesh, for customizable eyes
 * Frames change shape of eye
 * animations like blink, PISSED and constipation and such are other skins of the eye mesh
- Head model can also be switched...or not. depends on how awful the neck seam will look in the end and lighting.