Title: Benchmark-only version? Post by: fromhell on February 28, 2009, 03:23:38 PM Hi
i'm thinking of toying around with the idea of a cut-down OA version that only has one map, two models, and a spectator choreographed demo featuring players playing a match, and no audio media, all purely packaged for the purpose of profiling systems. The menu would be missionpack based and would be rather simple. Anyone else thinks this is a great idea? What map would be used for the benchmark? (Preferably a well detailed one) Title: Re: Benchmark-only version? Post by: Neon_Knight on February 28, 2009, 03:43:44 PM Something like Unreal-Engine 2 Runtime (http://udn.epicgames.com/Two/UnrealEngine2Runtime22262002.html)?
Title: Re: Benchmark-only version? Post by: fromhell on February 28, 2009, 03:46:46 PM nah, i'm thinking more along the lines of 3D Mark 2001, but with a real-world game situation going on instead of synthetic benchmarking of no actual game.
Title: Re: Benchmark-only version? Post by: Peter Silie on February 28, 2009, 04:53:34 PM deliver a demo with oa and all is fine.
Title: Re: Benchmark-only version? Post by: Neon_Knight on March 01, 2009, 06:21:11 AM I have as map ideas: ctf_compromise, oa_koth1, ctf_inyard, oa_shouse, czest1dm and czest3ctf.
Title: Re: Benchmark-only version? Post by: 0kelvin on March 01, 2009, 10:19:03 AM openarena
Title: Re: Benchmark-only version? Post by: epicgoo on March 01, 2009, 11:45:22 AM Doesn't input affect performance as the CPU has the process all keypresses and mouse aim? they are negligible.Title: Re: Benchmark-only version? Post by: fufinha on March 01, 2009, 12:21:50 PM good idea.
I like czest1dm |