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OpenArena Contributions => Maps => Topic started by: [uM]meisterlampe on March 23, 2009, 11:22:31 AM



Title: Elimination Map mlca1
Post by: [uM]meisterlampe on March 23, 2009, 11:22:31 AM
hi there
i mapped a lot for q3 a few years ago. a good friend of me recently asked me to dig out my old maps for open arena. so here`s the old clanarena from my ra3 map, which was a quiet simple map, so it was easy to retexture it for open arena. you can test it on the ultramaim servers, for example 78.47.72.12:27962. just vote for it.
hope u like it. if there`s enough response, maybe there`ll be more maps for open arena(old retextured for open arena or new ones...). here are some screenshots:

(http://img523.imageshack.us/img523/3500/mlca12.th.jpg) (http://img523.imageshack.us/my.php?image=mlca12.jpg)(http://img261.imageshack.us/img261/1285/mlca13.th.jpg) (http://img261.imageshack.us/my.php?image=mlca13.jpg)(http://img257.imageshack.us/img257/1090/mlca14.th.jpg) (http://img257.imageshack.us/my.php?image=mlca14.jpg)(http://img264.imageshack.us/img264/5889/mlca15.th.jpg) (http://img264.imageshack.us/my.php?image=mlca15.jpg)
(http://img440.imageshack.us/img440/6883/mlca16.th.jpg) (http://img440.imageshack.us/my.php?image=mlca16.jpg)(http://img72.imageshack.us/img72/2166/mlca17.th.jpg) (http://img72.imageshack.us/my.php?image=mlca17.jpg)(http://img162.imageshack.us/img162/7043/mlca18.th.jpg) (http://img162.imageshack.us/my.php?image=mlca18.jpg)


Title: Re: Elimination Map mlca1
Post by: [uM]Cyberdemon on March 23, 2009, 12:43:57 PM
yes nice work meisterlampe! :)

of course i recommend the OA community to grab this map and also the other ones that should come up in the future.

it is a great rocketarena 3 map and also fulfills its potential with OA elimination gametype.

it's a real clanarena related map providing possibilites for rocketjumping with all its fun.

the only thing which could be added are area names, so you can watch the location of your teammates via teamoverlay.
just like logo room, small artrium, upper court yard from ra3map1 and map11 clanarenas.



very nice work, i will definately look forward to your other maps for other gametyps!




Title: Re: Elimination Map mlca1
Post by: Graion Dilach on March 24, 2009, 01:56:50 PM
It's always good to see mappers here. I'm glad when somebody adds something to this project.

If you'd like to commit this map to OpenArena, you must post links to the pk3 and the map. Oh, and many people doesn't have downloads on when playing OA multiplayer so I suggest you to post a link here, too.


Title: Re: Elimination Map mlca1
Post by: [uM]Cyberdemon on March 25, 2009, 09:30:29 AM
go forth meisterlampe!

i can serve with a http-link:

http://www.ultramaim.de/maps/baseoa/mlca1.pk3 (http://www.ultramaim.de/maps/baseoa/mlca1.pk3)


i think the map has no bot support yet. so it needs to be added before including this map to oa content.



Title: Re: Elimination Map mlca1
Post by: Case on March 25, 2009, 09:46:59 AM
it looks fantastic. this is a great dm map


Title: Re: Elimination Map mlca1
Post by: Graion Dilach on March 25, 2009, 09:55:24 AM
True, the map is good. Nice texturing as well.


Title: Re: Elimination Map mlca1
Post by: Neon_Knight on June 28, 2009, 09:44:57 PM
Very nice map. :)
OA needs more TDM/Elim sized maps like this one, it can be a very nice addition if you're willing to release it under GPLv2. (Only the license file and the mlca1.map file are missing for that to happen)


Title: Re: Elimination Map mlca1
Post by: [uM]Cyberdemon on February 12, 2010, 12:47:16 PM
you find recent information about meisterlampe's maps and his .map files (including gplv2 license) here:

(ctf map: mlctf1 topic)

http://openarena.ws/board/index.php?topic=2990.msg29924#msg29924 (http://openarena.ws/board/index.php?topic=2990.msg29924#msg29924)



.map files + gplv2-license:

http://6r-clan.org/maps/meisterlampe-oa_maps.7z (http://6r-clan.org/maps/meisterlampe-oa_maps.7z)


Title: Re: Elimination Map mlca1
Post by: GoD|Ston3r on March 10, 2010, 02:05:47 AM
Very nice job! :)

Awesome map! Thanks a lot


Title: Re: Elimination Map mlca1
Post by: Someone_mad on August 11, 2010, 06:42:02 PM
Hay thank's for the map man!  ;)
Hum, can we have more maps for "elimination" mod? Please!   ;D
And I've another request wish is: Can you help meh to create my own map??
It will be appreciate! :D


Title: Re: Elimination Map mlca1
Post by: Gig on August 13, 2010, 09:34:13 AM
This download link http://www.ultramaim.de/maps/baseoa/mlca1.pk3 does not work for me.


Title: Re: Elimination Map mlca1
Post by: Cacatoes on August 14, 2010, 03:57:53 AM
Yes, and the one (http://6r-clan.org/maps/meisterlampe-oa_maps.7z) in the topic linked by Cyberdemon does work.
So does this link (http://download.tuxfamily.org/openarena/autodownload/baseoa/mlca1.pk3).
That's what's good on a forum, you can ignore older posts and links and only take into account the more recents one.


Title: Re: Elimination Map mlca1
Post by: Gig on August 14, 2010, 04:24:22 AM
I wrongly read his post, it seemed to me that it talked only about .map (source, useless for me) files...

Update: Doh! There isn't the .aas file! No bots there! :-(


Title: Re: Elimination Map mlca1
Post by: sago007 on August 14, 2010, 05:37:04 AM
Update: Doh! There isn't the .aas file! No bots there! :-(

Here you go: http://files.poulsander.com/~poul19/public_files/mlca1withbots.pk3


Title: Re: Elimination Map mlca1
Post by: Gig on August 14, 2010, 07:24:52 AM
Thank you, man!
Tested with bots... It's a very good Elimination map!  :) And it's not bad even in other gametypes. I really hope this will be included in the next OpenArena releases.

P.S., off-topic: I would like to invite who creates maps to add location names: during team matches, it is good to know where your teammates are, to regroup with them. "Draw team overlay" function shows your friends location, if supported by the map... but many OpenArena maps do not provide this type of information... including this map... :-(
Well, I understand that it is not easy to invent location names, but....

P.P.S.:
Hum, can we have more maps for "elimination" mod? Please!   ;D
I quote this. Elimination mode is great, it should be promoted in some way! :-)

P.P.P.S:
Another Off-topic... someone can tell me how to set the bot skill level, when using bot_minplayers?


Title: Re: Elimination Map mlca1
Post by: Cacatoes on August 14, 2010, 09:22:19 AM
to set bot levels: g_spskill ?


Title: Re: Elimination Map mlca1
Post by: Gig on August 15, 2010, 04:10:06 AM
I will try... I found online a description for that command, that told
Quote
"holds your current skill level for single player 1 = I can win 2 = bring it on
3 = hurt me plenty 4 = hardcore and 5 = nightmare"
It is not very clear... Let's try...

Update: Yes, it is it. Thank you. It influences the bots added after you set it.

PS: it seems to influence only bot_minplayers, not addbot command.


Title: Re: Elimination Map mlca1
Post by: Someone_mad on August 15, 2010, 08:28:06 AM
Quote
I quote this. Elimination mode is great, it should be promoted in some way! :-)

Thank's Gig!   :D


Title: Re: Elimination Map mlca1
Post by: sago007 on August 15, 2010, 08:39:43 AM
PS: it seems to influence only bot_minplayers, not addbot command.
I believe addbot can take some additional parameters like name, model, team and skill. The gui offers it.


Title: Re: Elimination Map mlca1
Post by: Gig on August 16, 2010, 01:59:33 AM
PS: it seems to influence only bot_minplayers, not addbot command.
I believe addbot can take some additional parameters like name, model, team and skill. The gui offers it.
Team and skill for sure. From command line, skill can even be fractional. Simply it is a bit strange that, if there is a variable for the default bot skill level, it is ignored and if you use simply "addbot botname", it always loads skill 4.0. But it's not really important, just a bit strange.


Title: Re: Elimination Map mlca1
Post by: Falkland on August 16, 2010, 01:59:02 PM
Team and skill for sure. From command line, skill can even be fractional. Simply it is a bit strange that, if there is a variable for the default bot skill level, it is ignored and if you use simply "addbot botname", it always loads skill 4.0. But it's not really important, just a bit strange.

The correct syntax is :

Code:
]\addbot
Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]

Are you sure that skill level is always 4 and not equal to g_spSkill ?



Title: Re: Elimination Map mlca1
Post by: Gig on August 16, 2010, 02:22:20 PM
The correct syntax is :
Code:
]\addbot
Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]
Are you sure that skill level is always 4 and not equal to g_spSkill ?
I did another test just now. If I don't specify the skill level in addbot command, it uses skill 4, not counting the g_spskill value.

PS: What is "msec delay"? Some sort of virtual lag? The score table shows "0" as the ping also for the bot I added specifying that parameter...

Q3A does the same (for both things).


Title: Re: Elimination Map mlca1
Post by: Falkland on August 16, 2010, 02:27:53 PM
PS: What is "msec delay"? Some sort of virtual lag? The score table shows "0" as the ping also for the bot I added specifying that parameter...

Q3A does the same (for both things).

Yes , it adds ( or it should do that ) a "virtual lag" but it should be added only when a bot is added to a running server.


Title: Re: Elimination Map mlca1
Post by: Gig on October 19, 2010, 11:33:45 AM
I wanted to ask to the creator of the mlca1 map... what about adding the DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Mapping_information_for_special_gametypes]points for Domination mode (http://([b)? I suppose this map should be good also in that gametype!

Also adding the location names (I don't know exacly how they are called, maybe target_locations?) to the map, being it mainly meant for team-based games, would be useful.


Title: Re: Elimination Map mlca1
Post by: Neon_Knight on October 19, 2010, 12:34:06 PM
Why don't you create an .ent file (There's an article about that in the wiki, but I'm too lazy to check it) and compile the map with just entity change?


Title: Re: Elimination Map mlca1
Post by: PopeJo on October 19, 2010, 01:06:14 PM
I wanted to ask to the creator of the mlca1 map...

no point in asking. the author is gone and lost. you will have to do it yourself or ask someone capable.

but its all available, do what you like with it :) http://openarena.ws/board/index.php?topic=2990.msg30313#msg30313


Title: Re: Elimination Map mlca1
Post by: Gig on October 19, 2010, 02:24:05 PM
I have no idea of where to start...

I suppose that the page that Neon Knight was talking about is DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Entities-only_editing]this (http://([b)... Using this method, I suppose I should remove some items to replace them with the "domination" points, but I would prefer to add them instead of replace some other item. I suppose that with this method it would not be possible (or extremely hard) to add a new "point" that isn't yet inside the map, or add the location names...

About the entities, it seems it is possible to add them from scratch (the page says "Make an entity at the end of the file..."), but how to figure out here to place them using the coordinates? I have no idea of where the coordinates will place my entity...

From DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Mapping_information_for_special_gametypes]this page (http://([b) I guess that the needed are entities called "domination_point", and DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Mapping#Limiting_items_to_certain_gametypes]here (http://([b) I found how to make some items appear only in a certain gametype... but I still do not have the knowledge to do something.

If the original author of the map is not available, for some reason, I hope someone else may help me... It is really a nice map, and it is a shame to have it incomplete...


Title: Re: Elimination Map mlca1
Post by: Neon_Knight on October 19, 2010, 03:25:51 PM
Ingame you can use the command viewpos. That way you can get the coordinates you need.


Title: Re: Elimination Map mlca1
Post by: Gig on October 19, 2010, 03:35:13 PM
Ingame you can use the command viewpos. That way you can get the coordinates you need.
This is a good tip. Just added it to the Wiki page.

I'm trying to follow the guide, but now I need "q3map2" and "bspc"... Are they part of GTK Radiant?
I just did a rapid look to this:
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Configure_GTK_under_windows
and this:
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Configure_GTK_Radiant_under_Windows

But I'm quite confused... what's the link between the Radiant and the SVN?

Anyway, these are the three points that I would add to the mlca1.ent file
Quote
{
"classname" "domination_point"
"message" "Main room"
"origin" "-1173 -128 50"
"gametype" "dom"
}
{
"classname" "domination_point"
"message" "Red armor"
"origin" "1278 1 50"
"gametype" "dom"
}
{
"classname" "domination_point"
"message" "Upper point"
"origin" "-377 -9 570"
"gametype" "dom"
}
just for a test...


Title: Re: Elimination Map mlca1
Post by: Neon_Knight on October 19, 2010, 04:53:33 PM
The SVN has the files needed to create/edit OA .map files in the tools folder.

And yes, both q3map2 and bspc are part of GTKRadiant.


Title: Re: Elimination Map mlca1
Post by: Gig on October 20, 2010, 10:57:39 AM
Trying to understand how DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Entities-only_editing]this procedure (http://([b) fits with the GPLv2 world of OpenArena (including SVN).

To respect the GPLv2 one has to give the map itself (the .bsp), plus the source file (the .map), right? I suppose both of them will be stored in the svn repository, in different locations.
Thus, if someone wants to do changes to an OpenArena map, he should take the .map, change it and re-comple it, right?

But now, let's put the "Entities-only editing" in the process. From what I understand, with this process one creates a temporary file (the .ent) that will be used by a compiler to re-compile the .bsp, without touching the original .map. Right? But this will mean that there will be a "misalignment" between the .map file (that in theory should be available for everyone to continue the work on the map from where it is) and the .bsp file (that contains different entities). If someone would take the .map file and continue from there, he would completely wipe out all the updates done with the "entities-only editing". Right?

What should one do to assure consistency to the maps in the svn? One should include the original .map, the new .bsp and the new .ent file, to allow a future user to edit the map file, re-compile it and then re-apply the entity changes again? It seems a little hard...

----------------------
Some other things...
- The beginning of the page talks about "This avoids recompiling the entire map", but then the "howto" section talks about "q3map2" and "bspc"... I don't know how they work, but they seem compilers.. aren't they? Does this mean that the map needs to be re-compiled anyway, but with "faster" options than usual or what? Where can I find the "usual" compiling commands?
- I'm not sure if, after such modifies have been done, there is or not the need (or if not needed but suggested) to re-create (update or what, I don't know... I don't know how to do it) the aas file? The "howto" simply says "Run bspc with the following commandline: -reach yourmap.bsp. If the .aas file is present, it will only change the item reachings."... but I don't know what this means. Bspc is what creates the aas files, and has always to be used after the entities update?
- Another "help" that may be useful in that page would be how to update the ".arena" script to have the map shown for the new gametype one may want.


Title: Re: Elimination Map mlca1
Post by: Neon_Knight on October 20, 2010, 02:42:05 PM
All of that could be solved by editing the .map file and *still* doing an entity only compile without doing any ent file, I guess.

It was a long time ago since I've tried that, and I can't remember if that worked or not.


Title: Re: Elimination Map mlca1
Post by: Gig on February 26, 2011, 08:05:40 AM
Cause of the "entities-only editing" seems to be not very comfortable to respect the GPLv2...
I'd really like to edit the map in the editor and then re-comple it.

I've learned a bit of Q3Radiant (I'm working on a map in my spare time) and I think I should be capable to add the needed entities for the new gametypes using an editor.
But I need an hand to setup GTK Radiant or NetRadiant for OpenArena under Windows.... could please someone update these pages?
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Configure_GTK_under_Windows
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Configure_GTK_Radiant_under_Windows
(or create the help pages about netradiant)?
Thank you!

PS: Why is MLCA1 listed in the DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Unofficial_OpenArena_Maps]Unofficial OpenArena Maps (http://([b) page?
I thought that this post (http://openarena.ws/board/index.php?topic=2990.msg30313#msg30313) plus this one (http://openarena.ws/board/index.php?topic=1945.msg30347#msg30347), together, would have made the map official...


Title: Re: Elimination Map mlca1
Post by: Graion Dilach on February 26, 2011, 08:19:54 AM
I'm not a mapper, so I won't take that chance, but maybe this topic is what you need for NetRadiant, Gig.

http://openarena.ws/board/index.php?topic=2722.0

I remember that when I tried following the mapping tuts, this worked with NetRadiant.


Title: Re: Elimination Map mlca1
Post by: Neon_Knight on February 26, 2011, 08:30:08 AM
Cause of the "entities-only editing" seems to be not very comfortable to respect the GPLv2...
I'd really like to edit the map in the editor and then re-comple it.

I've learned a bit of Q3Radiant (I'm working on a map in my spare time) and I think I should be capable to add the needed entities for the new gametypes using an editor.
But I need an hand to setup GTK Radiant or NetRadiant for OpenArena under Windows.... could please someone update these pages?
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Configure_GTK_under_Windows
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Configure_GTK_Radiant_under_Windows
(or create the help pages about netradiant)?
Thank you!

PS: Why is MLCA1 listed in the DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Unofficial_OpenArena_Maps]Unofficial OpenArena Maps (http://([b) page?
I thought that this post (http://openarena.ws/board/index.php?topic=2990.msg30313#msg30313) plus this one (http://openarena.ws/board/index.php?topic=1945.msg30347#msg30347), together, would have made the map official...
I've found a way to make the whole "entity-only editing" compliant with GPLv2.

You have to get the .map and .bsp files first. You do the edits on the .map file, and you also must remember what things you've edited as well. Then, create the .ent file as descripted in the Entities-only editing guide. Do the changes looking at the entities you've edited (remembering both the entity file and the value of the origin property will work) by looking at the .map file into an editor. As a hint, Radiant places the newly inserted entities at the bottom of the file.

EDIT: I didn't know as well why fromhell didn't commited it. :S


Title: Re: Elimination Map mlca1
Post by: Gig on February 26, 2011, 08:48:09 AM
... by looking at the .map file into an editor....

Meaning a text editor, right?
In short, one should make the entities-only editing in both map and bsp, or something similar?
Well, if it is a correct way, could you please write it DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Entities-only_editing]there (http://([b)?

Excuse me, but the only profit is to save some compiling time from the .map to the .bsp?

PS: I'd like to configure a Radiant anyway, because adding some domination points to this particular map is not the only thing I'd like to do to contribute to OpenArena...


Title: Re: Elimination Map mlca1
Post by: Neon_Knight on February 26, 2011, 09:01:18 AM
Yep, a text editor, like Notepad++ or GEdit.

I've discovered this yesterday, it's a hard way, but at least it's compliant with GPLv2.

EDIT: Done. Check the "Some advices" section. My english isn't perfect, so you may be rewording some stuff.


Title: Re: Elimination Map mlca1
Post by: Gig on February 26, 2011, 09:43:47 AM
Seems good enough. Thank you!  :)

I did DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/index.php?title=Entities-only_editing&action=historysubmit&diff=8308&oldid=8303]this small modify (http://([b). Is that ok? Since .map files are text files, too... I suppose it should be possible to edit them as text, right?
Obviously, it is easier to use the Radiant, but let's suppose that who uses entities-only editing may not want to use an editor for some reason.


Title: Re: Elimination Map mlca1
Post by: Neon_Knight on February 26, 2011, 09:58:02 AM
Yep, but the idea is to use the .map files as reference.


Title: Re: Elimination Map mlca1
Post by: MIOW on September 17, 2011, 04:45:49 PM
I decided not to renew 6r-clan.org for now so dash9 re-uploaded meisterlampe maps to the new location http://nyen.eu/maps/meisterlampe-oa_maps.7z


Title: Re: Elimination Map mlca1
Post by: Cacatoes on September 18, 2011, 09:38:24 AM
Thanks miow.
Mirroring it here: http://download.tuxfamily.org/openarena/maps/meisterlampe-oa_maps.7z