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OpenArena Contributions => Development => Topic started by: fromhell on March 29, 2009, 11:27:09 PM



Title: Public domain skeleton/animations?
Post by: fromhell on March 29, 2009, 11:27:09 PM
I think it'd be a very good idea for everyone

if

a
good set of polished unisex animations on a generic bipedal skeleton
with

animations for q1, 2, 3
and be public domain licensed
would encourage creative works not only for OA but Q3, WoP and      Q3


good idea !? problem is i suck at animating and the good artists hate non-copyrights


Title: Re: Public domain skeleton/animations?
Post by: Case on March 30, 2009, 02:53:06 PM
the GPL enforces copyright.


Title: Re: Public domain skeleton/animations?
Post by: sago007 on March 30, 2009, 03:33:51 PM
the GPL enforces copyright.
That is the problem leileilol is referring too.

It is a thing that should just be done right just once. Not done wrong multiple times for every project out there.

If a basis animation was in public domain (or a weak copyleft license) all projects could use it and a lot of models (and possible new artists that had previously been held back) would appear everywhere.


Title: Re: Public domain skeleton/animations?
Post by: Snickersnack on March 30, 2009, 04:18:25 PM
What do you have in mind?

Sergei's animations are somewhat generic and look decent to me.


Title: Re: Public domain skeleton/animations?
Post by: fromhell on March 30, 2009, 10:39:06 PM
sergei is lefthanded and gpl licensed
starting from scratch for a medium proportioned unspecific skeleton would be better, and no unique bones or anything (i.e. no boobs bone, hair bones, finger bones etc)
test mesh would just be a box guy similar to max's biped

One issue is that WoP can't find an animator for q3 models because all that did do q3 models are often moved-on to a games industry career.


Title: Re: Public domain skeleton/animations?
Post by: Snickersnack on March 31, 2009, 04:27:30 PM
Oh yeah, public domain.

Do you think this something like this would be easy for a professional? If it's generally useful, maybe the various free FPS communities could come together and commission a polished set?

I'd be willing to contribute.

I guess the alternative would be to grow are own expertise.


Title: Re: Public domain skeleton/animations?
Post by: dash9 on April 19, 2009, 07:04:28 AM
EDIT: nevermind :)