OpenArena Message Boards

OpenArena Contributions => Development => Topic started by: Case on April 10, 2009, 09:05:36 AM



Title: New engine
Post by: Case on April 10, 2009, 09:05:36 AM
A new Q3 engine had an article on slashdot today, it sounds interesting enough to post a link to it here http://www.xreal-project.net (http://www.xreal-project.net)


Title: Re: New engine
Post by: jackoverfull on April 10, 2009, 09:42:45 AM
Seems interesting.


Title: Re: New engine
Post by: vindimy on April 10, 2009, 10:24:18 AM
looks very exciting and promising!
also, it appears that they're not just developing an engine, but want to release a game:
Quote
The aim is to push the rendering technology until it can be compared with current commercial titles and then to produce a playable Total Conversion.


Title: Re: New engine
Post by: Udi on April 10, 2009, 12:33:10 PM
The Xreal Project is quite old (started around january 2007), just the comparison and Slashdot article is new. It's a great engine, just wanted to point out that you shouldn't hold your breath until it is released...


Title: Re: New engine
Post by: fromhell on April 10, 2009, 12:47:19 PM
xreal's slow, breaks compatibility, etc. Not really impressive for what I would want. It's also nvidia dependent.



Title: Re: New engine
Post by: fractor on April 10, 2009, 05:17:31 PM
xreal's slow, breaks compatibility, etc. Not really impressive for what I would want. It's also nvidia dependent.


maybe tr3b fixed that... you can build with q3 compatibility
(he also have a blender psk importer ??? )


Title: Re: New engine
Post by: kit89 on April 11, 2009, 11:31:28 AM
For Xreal to support the new features of more modern engines,  it meant Backwards compatibility had to be broken. So your unable to just move all Q3 based content straight over. MD3s being the biggest nightmare. Even if you did port the Q3 content over, it wouldn't look any better and would gain little or no performance gain from migrating to a more graphical heavy engine.

Though you can to a certain extent with the id Tech 4 content.  Also, using id Tech 4 content (or higher quality content) you'll also be able to take advantage of the variety of features Xreal supports.


Title: Re: New engine
Post by: 0kelvin on April 13, 2009, 06:11:12 AM
openarena


Title: Re: New engine
Post by: Snickersnack on April 15, 2009, 08:10:18 PM
Quake has too many engine port forks. Even branched forks, or is it forked branchs? lol.

Behold, the great Quake diaspora! ;D


Title: Re: New engine
Post by: Case on April 15, 2009, 10:07:35 PM
I'm unable to test this engine, anyone tried it w/ the OA content?


Title: Re: New engine
Post by: kick52 on April 16, 2009, 05:03:12 AM
I'm unable to test this engine, anyone tried it w/ the OA content?

It won't work.


Title: Re: New engine
Post by: Case on April 16, 2009, 10:52:32 PM
Quote
It won't work.
why not?


Title: Re: New engine
Post by: fromhell on April 16, 2009, 11:03:06 PM
because it's buggy of course


Title: Re: New engine
Post by: fractor on April 17, 2009, 11:50:12 AM
xreal is a nice feature bloat engine. unfortunately I don't think tr3b will stop adding features and start fixing bugs he buried deep inside it.


Title: Re: New engine
Post by: Peter Silie on April 17, 2009, 04:08:03 PM
WTF?
i never played xreal cause there is not realy a release yet.
But there are just 2 Bugs in the tracker. If you had found some bugs you should report them!
http://sourceforge.net/tracker/?atid=389772&group_id=27204&func=browse (http://sourceforge.net/tracker/?atid=389772&group_id=27204&func=browse)
FUD is nothing we can use here. If there are problems with this engine, post them or be quiet.


Title: Re: New engine
Post by: Case on April 17, 2009, 07:13:15 PM
Agreed stop with the FUD please. If I had a machine that I could test this on I would but until then I have to rely on information from others.