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OpenArena Contributions => Maps => Topic started by: [uM]meisterlampe on April 16, 2009, 05:52:34 AM



Title: CTF Map mlctf1 (beta)
Post by: [uM]meisterlampe on April 16, 2009, 05:52:34 AM
Greetings,
here`s a ctf map i made for [uM]. Goal was to create a map which has a good gameplay for 2on2 as well as for 3on3, 4on4 or 5on5. Not to forget the elimination and elimination ctf mode gameplay! So the focus of the map is definately the gameplay. I haven`t spent much time for the optic of the map. This has two reasons: 1. I didn`t want to spend too much time and 2. most of the people don`t care of the optic if the gameplay is good, most of the people play with very low graphic settings anyway, so it doesn`t matter...
You can test the map for example on the [ultramaim] servers (vote for it) or you can download it here: http://www.ultramaim.de/files/oa_maps/mlctf1beta.pk3 (http://www.ultramaim.de/files/oa_maps/mlctf1beta.pk3)
I don`t know why, but the bots are stupid like hell. If anyone knows why, please tell me.


If you have any suggestions, critics or other thoughts about the map, please let me know. Thanks!

To give you a first impression, here are some screenshots of the map.

(http://img25.imageshack.us/img25/8212/76540794.th.jpg) (http://img25.imageshack.us/my.php?image=76540794.jpg)(http://img24.imageshack.us/img24/1154/21265504.th.jpg) (http://img24.imageshack.us/my.php?image=21265504.jpg)(http://img23.imageshack.us/img23/7300/29405034.th.jpg) (http://img23.imageshack.us/my.php?image=29405034.jpg)


Title: Re: CTF Map mlctf1 (beta)
Post by: Neon_Knight on April 16, 2009, 08:35:37 AM
Maybe this guide (http://cardigan.planetquake.gamespy.com/tips_botopt.html) can help you.

The only thing: that guide suggests you to NOT to use -forcesidesvisible at the BSPC stage, but actually since -meta screws up with bots, it's better to use -forcesidesvisible to make bots play on the map.


Title: Re: CTF Map mlctf1 (beta)
Post by: feidi on April 17, 2009, 01:54:27 AM
Having tried this map with the [uM]s I'm very impressed by it! There's room for both fast paced and careful play. Don't know how it would work for public, though, since RG is pretty easily available and with it it's possible to control the upper level all the way to the enemy base. Perhaps, somehow, make the flag less visible (with some obstacles or something) to the RG level thus making it harder to defend from there?


Title: Re: CTF Map mlctf1 (beta)
Post by: PsYthe on April 20, 2009, 12:54:38 AM
I noticed that people enjoy camping at the rail. It ends up being both teams camping at their rail and sniping across the center. Going drastically, I'd move the railgun and lightning gun more toward the center (if not one of each at the center), because they're strong weapons. The shotgun may not be as powerful as the rail - yet the rail is easier to get. Going subtly, I'd just switch the rail and grenade launcher around.

Otherwise impressive map, good layout. I thought it could use some lights or something to add a little atmosphere.


Title: Re: CTF Map mlctf1 (beta)
Post by: cosmo on April 24, 2009, 12:05:39 PM
That's a nice map. Most of the issues have already been mentioned. Item placement should be reworked. Maybe you're able to play a bit with q3map2 -light parameters to get an even more interesting lighting.

For me there are too many jump pads. Why not replacing the one leading out of every base to the right with stairs? You did a great job on the current stairs. I'd like to see more of that. :)


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on May 22, 2009, 06:23:11 AM
Quote
   
mlctf1beta
« on: May 21, 2009, 05:45:53 pm »
   Reply with quoteQuote Modify messageModify Remove messageRemove Split TopicSplit Topic
hey meisterlampe. if you missed it in irc, here are some suggestions and my opinion on mlctf1beta.


<PopeJo> meisterlampe-, you build the mlctf1beta .. right?
<PopeJo> could you re-do some spawnpoints?
<PopeJo> as often you spawn with no weapons near
<PopeJo> enemies can relatively easy camp the opposit base
<PopeJo> 1 man at rail, 1 at lg give new-spawned players little possibilities.
<PopeJo> I like its fast pace and I actually like the fast rj-way. it demands this pathway to be cleared for fast flagruns
<PopeJo> or - manned, to avoid enemiy fast-flag-runs
<PopeJo> but! after spawn,you always have to waste some seconds on getting a decent weapon
<PopeJo> thus, camping the enemy base is the best strategy to own the map
<PopeJo> so, my suggestion is just to move the spawn-points nearer to the next weapon
<PopeJo> (and I dont consider grenade launcher a weapon here - its only good in narrow passages
<PopeJo> but useless on open fields)

<PopeJo> also, der granatewerfer hilf nur um die LG-passage zu verteidigen, evtl noch die obere plattform
<PopeJo> nutzt unten aber nix, wenn man unten spawnt und die gegner oben stehen
<PopeJo> also vielleicht den gl auf die obere ebene legen und dafür..plasma an dessen stelle? oder eben gleich die spawnpoints näher zur LG, dem RL und der RG legen
<PopeJo> sonst, wenn man mal waffen hat, machts spass Smiley




Title: Re: CTF Map mlctf1 (beta)
Post by: andrewj on May 22, 2009, 08:14:00 AM
Quote
<PopeJo> also, der granatewerfer hilf nur um die LG-passage zu verteidigen, evtl noch die obere plattform
<PopeJo> nutzt unten aber nix, wenn man unten spawnt und die gegner oben stehen
<PopeJo> also vielleicht den gl auf die obere ebene legen und dafür..plasma an dessen stelle? oder eben gleich die spawnpoints näher zur LG, dem RL und der RG legen
<PopeJo> sonst, wenn man mal waffen hat, machts spass Smiley

crappy translation out of boredom:

Quote
The grenade launcher only helps defend the LG passage, perhaps the above platform too
but underneath it is useless, when you spawn underneath and the enemy stands above
so maybe place the GL on the level above and for there.. plasma in its spot?
or even place the spawnpoints closer to the LG, the RL and the RG
other than that, once you have a weapon it's fun :)



Title: Re: CTF Map mlctf1 (beta)
Post by: kernel panic on May 22, 2009, 08:33:51 AM
Hey, meisterlampe, the map is great, as in...made by somebody who actually plays the game. A problem for me, although this is a matter of opinion, is that it is far too easy to get from base to the enemy flag in something like 3.5 seconds with a couple of rocket jumps. Sure, it won't work if the enemy is worth it, but still...

(I guess we should play some CTF and not just clanarena  to see how it works : D )


Title: Re: CTF Map mlctf1 (beta)
Post by: Gerbil on August 26, 2009, 02:53:39 AM
I did a few jumps in it ^_^
http://www.youtube.com/watch?v=jImlFVeZbF0

overall I like the map :D


Title: Re: CTF Map mlctf1 (beta)
Post by: Neon_Knight on August 26, 2009, 10:41:42 PM
Yeah, I told Cyberdemon once that both this map and mlca1 (which is posted here too) can be very good additions to OA. He told me that he was going to talk to ML to get both maps under GPLv2, so they could be included in the game.


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on January 29, 2010, 09:35:22 AM
hello guys, this post probably comes too late but ML is hard to get :). he told me that bots dont work properly on both maps and that he cannot find "time+solutions=he surrendered :P" to fix that problem.

so it's up to somebody who wants to solve this. but i can say that there will be no more work done by ML =/

now it is a map for real players only -  without real bot support. even some fixtures for weapon/item placement have to be done.



i do also say this for his map mlca1!! you can find the topic here: http://openarena.ws/board/index.php?topic=2904.0 (http://openarena.ws/board/index.php?topic=2904.0)


during the next 2 weeks i will add a link here where you find the gpl license file + .map file of ML's two maps



PS: our domain ultramaim.de is lost! we need to get it back first :(. during that time you can contact us here: http://ktr.ath.cx/ultramaim (http://ktr.ath.cx/ultramaim)


Title: Re: CTF Map mlctf1 (beta)
Post by: Cacatoes on January 29, 2010, 11:21:20 AM
Nice nice, at least a map which won't get lost (I feared about some which have been made after 0.8.1 release), and clearly GPLed so very fine.
I'll host that map, sources and so on when you have put the link to download it :)


Title: Re: CTF Map mlctf1 (beta)
Post by: Peter Silie on January 29, 2010, 12:06:36 PM
Also nice that uM seems to be back in business!


Title: Re: CTF Map mlctf1 (beta)
Post by: MIOW on January 29, 2010, 02:01:05 PM
Finally, I almost lost a hope.

My fav CTF map ever made for OA <3


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on February 12, 2010, 12:39:02 PM
ok here are the .map files of meisterlampe's maps including the gplv2 license file:

http://6r-clan.org/maps/meisterlampe-oa_maps.7z (http://6r-clan.org/maps/meisterlampe-oa_maps.7z)

meisterlampe also made changes in mlctf1 according to the improvement suggestions made by people (see RN|PopeJo's suggestions) he hasn't released yet. so have a look =) maybe it rocks :)

besides i have to deliver meisterlampe's wish to leave some little tribute for him according to the work he has done. so you could at least keep the mapname :)

at last i have to say big thanks to 6r-clan, especially 6R^MIOW and 6R^dash9, who uploaded and host ml's maps.

@peter silie:

:) we are back in business but in OA there are only two lone gunmen representing ultramaim:

[uM]sshmooh and [uM]Sephiroht (Kostarius, Kosch .. faking with Marijuana :P)

uM-clan moved to quakelive. we play clanarena (short: CA, similar to OA's Elimination) and ctf gametype there. but mostly clanarena.

i rarely visit oa ctf :) ......but nothing in quakelive can substitute oasago :)

i also noticed that OA community is much more friendly and enjoyable than QL people. there are kind ones but most are rude suckers :)



ok, that's all!

have fun with the maps !!!


PS: during the last weeks we recaptured our domain ultramaim.de - you can visit us @ ktr.ultramaim.de (http://ktr.ultramaim.de) until [uM]Barret finishes his work on our real ultramaim.de homepage :) yippie








Title: Re: CTF Map mlctf1 (beta)
Post by: Peter Silie on February 12, 2010, 03:02:27 PM
ok here are the .map files of meisterlampe's maps including the gplv2 license file:

Big thx for this work!

Quote
i also noticed that OA community is much more friendly and enjoyable than QL people. there are kind ones but most are rude suckers :)

Nice to hear :)
I just played ql for two times and had the same experience.
Maybe i don´t like ql because my nick is already given away to another user...


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on February 14, 2010, 06:12:45 AM
a nickname is your portal. but actually it's still just a portal :). so what? :p

perhaps you can replace some l3tt3rs by some nu|\/|b3r5


Title: Re: CTF Map mlctf1 (beta)
Post by: Peter Silie on February 14, 2010, 12:44:49 PM
a nickname is your portal. but actually it's still just a portal :). so what? :p

perhaps you can replace some l3tt3rs by some nu|\/|b3r5

This is not as easy as it seems to be, because "Petersilie" is the german word of "parsley".
But anyway: i like to stay exclusive on oa - no time to spend in more then 1 game :)


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on February 25, 2010, 08:23:23 AM
yeah =) i know the joke in your nickname. i like petersilie, i plant it in my garden. it's quite healthy, with lots of vit C. :)

actually i come from germany, from the green hills of bavaria, where the cows should live in piece with their masters, and a not being held in a food prison!! :)

nethertheless i understand your opinion.


Title: Re: CTF Map mlctf1 (beta)
Post by: Neon_Knight on February 25, 2010, 08:37:56 AM
Great... but there's one more thing to do. :P
Place it in the SVN Commits (http://openarena.ws/board/index.php?topic=1945.0) thread. ^^


Title: Re: CTF Map mlctf1 (beta)
Post by: Peter Silie on February 25, 2010, 09:59:22 AM
agree! ;)


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on February 26, 2010, 09:13:17 AM
ok done, baby :)

thank you!


Title: Re: CTF Map mlctf1 (beta)
Post by: fromhell on February 26, 2010, 10:33:01 AM
ok done, baby :)

thank you!
YOU'RE NOT THE AUTHOR, YOU DON'T ADD OTHERS' WORK IN THE SVN COMMITS THREAD


Title: Re: CTF Map mlctf1 (beta)
Post by: feidi on February 26, 2010, 11:16:42 AM
ok done, baby :)

thank you!
YOU'RE NOT THE AUTHOR, YOU DON'T ADD OTHERS' WORK IN THE SVN COMMITS THREAD

Yes, let's just discard the best ctf map for OA, and the only ca map now that we're at it. We've got oa_bases* after all...


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on February 26, 2010, 11:22:35 AM
i am one of meisterlampe's friends, he is on holiday since some time. please come down from your horrible trip and keep cool, baby! accept this, read the topic. i know meisterlampe since we are youngsters.

i did this for the community to provide new maps for the game. i did this not for me, fool.



i do nothing bad to YOUR game, dude! just want to help. it's meisterlampes map. as you see from the post. he is in my clan. he quit mapping, he quit gaming, his head is full of work. so after many request concerning these maps, i tried to get his map files FROM him. i didnt steal it. he sent them via email to me by free will.

i didnt want to highlight myself.

you get it totally wrong.



i just can say:


WHAT.. THE.. F*CK..(is wrong with you) ...

so i need to get ML here to make you believe? ... i mean, he is in my clan, just wanted to do a favor ... for him, for OA ... definately not for me.

but maybe you do not understand this, since this game follows your directions. and only yours!


F*ck, i am angry at the moment ...

I hope you get the anaphora in the correct head!


TO SUM UP:

this is meisterlampes map. i just was his tool to get it to the game. i just helped him. he is the author, he made the map. he gets the money!!! i just wanted to be kind !!

there will never ever be a meisterlampe posting his appeal !!! never ever!!! you could say .. i am meisterlampe. i trust him, he trusts me. this is called friendship... maybe you heard this word once in the far past.

okay, lei ?? lol?


god damn this is just so funny ...


Title: Re: CTF Map mlctf1 (beta)
Post by: Cacatoes on February 26, 2010, 11:51:41 AM
Let's clarify without getting mad.
That SVN thread is a pure rule of your (fromhell) organization.
Means anyone who has GPL material can submit it to your thread.
GPL means you have some rights with material, you can share and distribute it _even if you're not the author_.
It's not even Cyberdemon's reponsibility to submit it there, it's anyone's, because GPL guarantees that right to anyone.
Now, you may believe MeisterLamp didn't release his map under GPL, this is fine, but in this case you may as well simply ask "Is it possible for Meisterlamp himself to post here to confirm this work is under GPL ?", at least, this would let the opportunity to discuss, and no drama.


Title: Re: CTF Map mlctf1 (beta)
Post by: feidi on February 26, 2010, 12:02:00 PM
... but in this case you may as well simply ask "Is it possible for Meisterlamp himself to post here to confirm this work is under GPL ?"

But then again, how would you verify this in the first place (that it'd be the actual mapper posting it)? So, agreed with Cacatoes.


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on February 26, 2010, 12:02:23 PM
thank you for your clear head, caca.

to be honest I was upset. fromhell's post was the last thing i expected. i really got mad and still cannot believe it! maybe it's because i am out of mana, since a few days! :(

if there is no other way i will get ML here to write some stup*d letters. and everybody can be happy again!


yay! :D

and yes feidi: "who is meisterlampe???"

maybe it's just a bot idling in timbuktu!


Title: Re: CTF Map mlctf1 (beta)
Post by: Peter Silie on February 26, 2010, 12:06:38 PM
ok done, baby :)

thank you!
YOU'RE NOT THE AUTHOR, YOU DON'T ADD OTHERS' WORK IN THE SVN COMMITS THREAD

Some suggestions to solve this issue or just insulting?
I will do a fork on this map if necessary and then commit it to svn.

btw: your caps needs a fix.

Now, you may believe MeisterLamp didn't release his map under GPL, this is fine, but in this case you may as well simply ask "Is it possible for Meisterlamp himself to post here to confirm this work is under GPL ?", at least, this would let the opportunity to discuss, and no drama.

As you can see here (http://openarena.ws/svn/maps/) this is no option to fromhell, because PsYthe did exactly the same:
http://openarena.ws/board/index.php?topic=2633

Nothing submitted till now...

On the other hand feidi or MIOW can tell us, who uploaded the file on their site.
Meisterlampe as himself or Cyberdeamon?
If ML did the up, all is fine.
If CD, fromhell could still have a problem.

But i am wondering about all the other "unsafe" files from the ioquake project, the xiph-libs and so on.
Who signed for them?

Interesting problem rofl


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on February 26, 2010, 12:24:22 PM
to keep fidelity:

I asked ML a long time ago: "gregor, could you do a ctf and a CA map for OA so that we have new stuff to play with?" ... so he made mlctf from scratch and retextured mlca1 (which he made from scratch during q3a times).

he was not aware of the whole process getting these maps to OA content, though it would be an honour for him to see them there. his time was tight . it was a great achievment to handle radiant after that long time (5 years ago) and to create a totally new ctf map + retexturing the ca map, in that short period of time. a short while after that he began is new job. he was in a hurry that way that he had to quit any hobbies and was not available on the internet for some time.

after some time, i saw the amount of posts praising his maps, posts suggesting improvements, etc.
and the wish of players to get it to OA game content.

i asked ml if he wants to fix the bot issue. but he told me that he would do it if he could find time. i told him from the posts which were urging to get the map to the content.

he just told me: "you know anything to get it there. i do not - so do it for me - i dont want to care. here are the map files. it's an honour for me to see my work in a real game :) - just leave some little tribute for me, please"


since that moment i bother about getting his work to the content.
so yes i am honest: i sent miow the map for uploading it, after i got it from ML himself.
ML was not online for a long time ago. just tiny snippets, where you see him.
so why should he get used to the forum svn, etc blablabla, when he can rely on me, who already is used to the forum and the people.





Title: Re: CTF Map mlctf1 (beta)
Post by: fromhell on February 26, 2010, 12:45:53 PM
Unless you have explicit consent from the author and obvious proof, I will not do it; plain and simple as that. I can not risk the possible danger of 'behalf-commits'. There is no vendetta or conspiracy at hand here. You have to consider respecting the rights of the contributor, who knows - what if he or she wishes not for it to be injected into the main release? With behalf-commits, we don't know that for sure, therefore I deny it just to be safe.

And about my caps, the shift key sucks on a laptop keyboard okay?


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on February 26, 2010, 12:59:52 PM
cool! nice to hear that!

i just didnt like the way of your posting and that you didnt took the time for a little research.
it seems you saw my name on the svn post and then ML's name, then there was full moon... we know the rest (your keyboard started sucking :P) :) but it's ok as long as people (especially you) recognize that, keep it in mind and think about it earlier before they act (feelings are very exhausting :( )
 
so now we can shake hands and celebrate this happy end!



PS: a lot of stuff sucks, but definately not your keyboard =)


Title: Re: CTF Map mlctf1 (beta)
Post by: dbX on February 26, 2010, 01:22:51 PM
explicit consent

How about getting a signed statement on paper? Would that be a problem?


Title: Re: CTF Map mlctf1 (beta)
Post by: feidi on February 26, 2010, 01:52:29 PM
explicit consent

How about getting a signed statement on paper? Would that be a problem?

And how do you know this would be ML's signature? This whole "proof" thing is senseless since there's ultimately nothing to prove, or nothing to compare "the proof" to in the first place making it impossible to verify any such proof.

If posting something original on this forum and claiming it's yours (like in this case ML posted _his_ map) is proof enough for fromhell about the authorship (which it obviously can't be, without at least some WIP stuff) of that entity, then surely a forum post by ML consenting to the SVN commit should be enough, right? This of course raises the issue of how to know the forum account was his in the first place? Am I missing something critical or is this all just a ridiculous need to show some authority or what?


Title: Re: CTF Map mlctf1 (beta)
Post by: fromhell on February 26, 2010, 02:07:09 PM
Showing authority? Hardly at all. Showing authenticity is what it's all about. Don't make this unneccessairily complicated. mL just needs to post.


Title: Re: CTF Map mlctf1 (beta)
Post by: dbX on February 26, 2010, 02:18:34 PM
No offense, but posting is hardly a way of showing authenticity. To quote my favorite statement about the one net that rules them all: "On the internet, nobody knows you're a dog." (http://"http://en.wikipedia.org/wiki/On_the_Internet,_nobody_knows_you%27re_a_dog")


Title: Re: CTF Map mlctf1 (beta)
Post by: Peter Silie on February 26, 2010, 02:20:27 PM
And about my caps, the shift key sucks on a laptop keyboard okay?

Full ack.
But no reason to cry - every person deserves respect as long as he does not harm anybody (and Cyberdeamon doesn´t do so!).

Back to topic:
it seems, that you are a little bit of unrepentant concerning the GPL (because of the old texture stoy?).
But as i told you above: you can´t be sure to get real GPL material unless it is yours.

Help us to get out of this mess:
Meisterlampe is away but his work is still here.
Unfortunaly without the license file included but the raw sources are in.
In which way could this be solved?

If Cyberdeamon would contact him, he (maybe) will just drop a line, that all is fine with GPL and so on.
But thats not enough: he should post the file to the svn commit thread (what he can´t do), right?

OK: drop his maps until somebody makes an oa fork


Title: Re: CTF Map mlctf1 (beta)
Post by: pulchr on February 26, 2010, 04:32:09 PM
haha, this is hilarious!
OH; NO: SUDDENLY MY SHIFT KEY GOT STUCK AND I CAN*T SEE IT!!


Title: Re: CTF Map mlctf1 (beta)
Post by: kernel panic on February 27, 2010, 07:56:58 AM
Hahahhah, you cracked me up there, pulchr.

Yeah! Tell us how do you type apostrophes and commas with the shift key stuck! Ahahahahh XD

We demand authenticity, not authority!!!1!!


Title: Re: CTF Map mlctf1 (beta)
Post by: MIOW on February 27, 2010, 08:11:29 AM
:D

Unless you have explicit consent from the author and obvious proof, I will not do it; plain and simple as that.

Isn't the fact that Cyberdemon has the source enough proof? First of all, ML wouldn't provide the source in case he didn't want his map to be included into the game.


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]meisterlampe on February 28, 2010, 05:45:40 AM
Showing authority? Hardly at all. Showing authenticity is what it's all about. Don't make this unneccessairily complicated. mL just needs to post.

@ fromhell:
it's all granted, little dictator:
-my stuff for you, for free
(GPLv2)
-cyberdemon's svn post
take it all!!!
have fun!


Title: Re: CTF Map mlctf1 (beta)
Post by: Peter Silie on February 28, 2010, 06:17:34 AM
THX a lot to all of you from uM!
Hope to see you soon online ;)


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on February 28, 2010, 08:00:16 AM
good boy ! :P


Title: Re: CTF Map mlctf1 (beta)
Post by: MIOW on February 28, 2010, 06:32:59 PM
Hooray \o/


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on March 01, 2010, 06:16:47 AM
fromhell even signalizes/indicates a left turn on a road in the nowhere, so that he or she cannot risk the possible danger to hit an invisible guy.


Title: Re: CTF Map mlctf1 (beta)
Post by: fromhell on March 01, 2010, 07:50:44 AM
fromhell even signalizes/indicates a left turn on a road in the nowhere, so that he or she cannot risk the possible danger to hit an invisible guy.
Ok now what are you trying to do, piss me off or something? Not exactly keeping up the chances for a commit if insults are flung at me just because i'm a cautious "little dictator".

Also, the links are still not made available. I can't do it without the files.


Title: Re: CTF Map mlctf1 (beta)
Post by: [uM]Cyberdemon on March 01, 2010, 08:16:11 AM
ok i stop here before i get banned or something like that, sorry boss.


the link is @ svn topic, again. just thought it is still there. didnt know, that authority deleted it.


it was available all the time @ this topic here.


Title: Re: CTF Map mlctf1 (beta)
Post by: MIOW on September 17, 2011, 04:53:15 PM
Old link is gone, but you can still get maps from here http://nyen.eu/maps/meisterlampe-oa_maps.7z


Title: Re: CTF Map mlctf1 (beta)
Post by: Gig on September 18, 2011, 04:26:37 AM
Thank you!