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Other projects => Pointless => Topic started by: fromhell on May 11, 2009, 02:58:27 AM



Title: [XDB] DAVE XD
Post by: fromhell on May 11, 2009, 02:58:27 AM
ENGINE SWITCH FROM QUACK TO DARK PLACES WORK DUMP ED


Title: DAVE XD
Post by: fromhell on May 11, 2009, 04:17:04 AM
except for that pistol

I really wish i could commit this to the fsfps svn.

the engine doesn't support midi, but it does support mod/xm/it/s3m.... hrm...!!!


Title: DAVE XD
Post by: Marble of Doom on May 11, 2009, 01:47:46 PM
i'm not a fan of the engine but it looks great in Darkplaces


Title: DAVE XD
Post by: fromhell on May 12, 2009, 12:28:50 AM
This is how it looks and sounds so far.
 http://leileilol.mancubus.net/crap/davexd1.avi


Title: DAVE XD
Post by: fromhell on May 14, 2009, 04:19:08 AM
another gun this one shoots a lot
http://leileilol.mancubus.net/crap/davexd2.avi

song is by jute for OA it's a placeholder.


Title: DAVE XD
Post by: fromhell on May 31, 2009, 02:02:47 AM
damn...i'm looking good

arm from this gpl mesh (http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=model&search=&name=Male%20base%20mesh), optimized and normal mapped and skinned and rigged as such by yours truly


Title: Re: DAVE XD
Post by: Marble of Doom on May 31, 2009, 05:06:05 PM
Sweet!


Title: Re: DAVE XD
Post by: fromhell on June 06, 2009, 04:24:02 AM
Made a newer pistol model. My second hi-poly conventional gun ever.


Title: Re: DAVE XD
Post by: fromhell on June 07, 2009, 08:20:29 AM
LUDICROUS GIBS!


Title: Re: DAVE XD
Post by: andrewj on June 07, 2009, 08:18:56 PM
Heh, good stuff.


Title: Re: DAVE XD
Post by: fromhell on June 11, 2009, 02:03:16 AM
ITS IN THE SVN ITS IN THE SVN!!! SVN!!!
http://mancubus.net/svn/hosted/fsfps/xdbase/dxd/

HOW PLAY!!!

FIRST GET THESE! YOU'LL NEED EM:
- DarkPlaces engine
http://icculus.org/twilight/darkplaces/files/?M=A (Scroll down to the bottom for the latest 'darkplacesengine' file.)
- FTEQCC
http://sourceforge.net/project/showfiles.php?group_id=116842&package_id=129507
- InfoZip. Yep, i'm using this again.
http://openarena.ws/svn/zip.exe

STEPS:

- Snag a DarkPlaces source or binary for your platform. I recommend anything after April 2009.

- Check out the above SVN folder. You don't need XDBase. (which I have not committed yet, you'll only be missing a few ambient sounds)

- go to the 'src/qc_sv/' folder and compile the code by running 'fteqcc'. It is not included in the tree (I wonder if I should...? Especially since ubuntu has this in their repositories.). Once you do this, you should see a progs.dat just two folders up.

- Place darkplaces binaries in the folder above 'dxd' or 'davexd' or wherever you checked it out to.
then start it by running

darkplaces -game dxd +map testwat

THEN SHOOT BOATS AND LIVE THE BUGGINESS


Title: Re: DAVE XD
Post by: andrewj on June 11, 2009, 05:55:53 AM
ME PLAY! :D


Title: Re: DAVE XD
Post by: andrewj on June 14, 2009, 02:48:33 AM
More comments:

The explosions look great.  Pistol looks good.
Couldn't figure out how to see the other weapons.
It's funny to start riding a boat, I don't know how to get off.

Darkplaces runs like crap on my crappy hardware, no real
surprise but it rules me out of contributing anything.

Good luck with it, I hope to one day hear that "ooh I like it"
and other groovy voice messages in-game.


Title: Re: DAVE XD
Post by: fromhell on June 14, 2009, 03:40:01 AM
I probably should mention something

+button5 is the 'second trigger'
+use is the use key. I'm going to have a use key.
You'll have to bind these in the console.

It shouldn't run like crap. Doesn't here, only when theres so many shadows being casted.

I have no idea why the boats are so buggy. I'll need some help in the coding area for that :/

Did just commit a preliminary 'gib quotes' system.


Title: Re: DAVE XD
Post by: andrewj on June 14, 2009, 10:12:00 PM
With Darkplace's standard config, framerate was in single digits
(all those glowing barrels I think).  Turning lots of things off and
it became playable, though the explosions make it real slow.

I will look into the boat code.  Coding is something I can do OK.


Title: Re: DAVE XD
Post by: Marble of Doom on June 24, 2009, 02:09:22 PM
How is he not banned yet?     (oh sorry, I meant the racist spammer whos already gone)


Title: Re: DAVE XD
Post by: fromhell on June 27, 2009, 01:02:44 AM
Why would I want to ban a programmer?!