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Other projects => Blasphemer => Topic started by: jute on June 17, 2009, 01:49:06 PM



Title: Blasphemer 0.1.0 Released!
Post by: jute on June 17, 2009, 01:49:06 PM
Get it here: http://jeshimoth.com/jutegyte/blasphemer/ (http://jeshimoth.com/jutegyte/blasphemer/)

All textures, flats and inert scenery have been replaced.  We could use some help!  Highest priority right now is to fill in things that are relevant to deathmatch play.  This includes:
- The rest of the pickup items (ammo/artifacts).
- Weapon-related sprites, including HUD weapons, projectiles, and planted
timebomb.
- Player and chicken (whatever replaces it) sprites.
- Weapon sounds.
- Remaining player sounds (wimpy death, crazy death, gib)
- Relevant hud/menu graphics (weapon and flight powerup indicators, for
instance).

(http://www.jeshimoth.com/jutegyte/blasphemer/DOOM0077.png)(http://www.jeshimoth.com/jutegyte/blasphemer/DOOM0078.png)
(apologies for the gamma)


Title: Re: Blasphemer 0.1.0 Released!
Post by: Marble of Doom on June 17, 2009, 07:05:43 PM
Looks and plays great! But like the last release, after completing the first stage the doomsday engine console is flooded with sdl-mixer errors.