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OpenArena Contributions => Maps => Topic started by: cosmo on July 30, 2009, 01:39:06 AM



Title: TDM/Tourney: OA_BLACK
Post by: cosmo on July 30, 2009, 01:39:06 AM
New map from scratch: oa_black (Black Magic)

Screenshots:
(http://cosmo.spaceboyz.net/openarena/oa_black.jpg)

Download: http://cosmo.spaceboyz.net/openarena/oa_black_a1.pk3 (http://cosmo.spaceboyz.net/openarena/oa_black_a1.pk3) (Save link as ...)

Release: Alpha 1 (yes, alpha because I might alter the whole layout)
Reason: Item balance and gameplay testing

It's a new playground for my texture creating stuff. Don't be scared off by its low detail at the moment. Took me about 1hour to create the upper part and a whole week to do the cave like basement (which is missing proper ceiling and floor). :(

I need some thoughts on gameplay and connectivity to continue. I am going for a small-midsized tourney and tdm map. Routes might not be easygoing enough.

Packed within is 2nd release of ctf_compromise V2, because 1st got an issue about fog density.
More goodies: There is a testserver running just this additional pk3 file rotating both maps. (/connect spaceboyz.net)
And is running latest oaxB41 including brainworkz bots.


Title: Re: TDM/Tourney: OA_BLACK
Post by: Graion Dilach on July 30, 2009, 02:59:31 AM
The map looks interesting, although there are differences between your screenshots and what I played on. The lava pit and the lower jumppads missing a texture... and why I got this?

And this happens with every edge.


Title: Re: TDM/Tourney: OA_BLACK
Post by: cosmo on July 30, 2009, 03:08:26 AM
Graion: please make sure not to have other beta maps I did in your baseoa or home folder.
Otherwise try connecting to the online server. I'm curious if it still looks the same there.


Title: Re: TDM/Tourney: OA_BLACK
Post by: Graion Dilach on July 30, 2009, 04:12:23 AM
Retested with a fresh install of 0.8.1

The problem is in my baseoa.... Forget it. I should check what my folder contains...

EDIT: I don't know which pk3 contains the problem, but adding the z-prefix fixed it.


Title: Re: TDM/Tourney: OA_BLACK
Post by: Falkland on July 30, 2009, 09:12:05 AM
There is a testserver running just this additional pk3 file rotating both maps. (/connect spaceboyz.net)
And is running latest oaxB41 including brainworkz bots.

Uh ??? Did u get brainworks working with OAX ?


Title: Re: TDM/Tourney: OA_BLACK
Post by: cosmo on July 30, 2009, 10:05:26 AM
Just using the additional pk3 you provided.
So there is no basegame conflict. That's all.


Title: Re: TDM/Tourney: OA_BLACK
Post by: Neon_Knight on February 21, 2011, 03:12:00 PM
Alt link, not sure if it's the latest version:

http://www.onykage.com/files/armageddonman/rftvh/oa_black_a1.pk3