Title: TDM/Tourney: OA_BLACK Post by: cosmo on July 30, 2009, 01:39:06 AM New map from scratch: oa_black (Black Magic)
Screenshots: (http://cosmo.spaceboyz.net/openarena/oa_black.jpg) Download: http://cosmo.spaceboyz.net/openarena/oa_black_a1.pk3 (http://cosmo.spaceboyz.net/openarena/oa_black_a1.pk3) (Save link as ...) Release: Alpha 1 (yes, alpha because I might alter the whole layout) Reason: Item balance and gameplay testing It's a new playground for my texture creating stuff. Don't be scared off by its low detail at the moment. Took me about 1hour to create the upper part and a whole week to do the cave like basement (which is missing proper ceiling and floor). :( I need some thoughts on gameplay and connectivity to continue. I am going for a small-midsized tourney and tdm map. Routes might not be easygoing enough. Packed within is 2nd release of ctf_compromise V2, because 1st got an issue about fog density. More goodies: There is a testserver running just this additional pk3 file rotating both maps. (/connect spaceboyz.net) And is running latest oaxB41 including brainworkz bots. Title: Re: TDM/Tourney: OA_BLACK Post by: Graion Dilach on July 30, 2009, 02:59:31 AM The map looks interesting, although there are differences between your screenshots and what I played on. The lava pit and the lower jumppads missing a texture... and why I got this?
And this happens with every edge. Title: Re: TDM/Tourney: OA_BLACK Post by: cosmo on July 30, 2009, 03:08:26 AM Graion: please make sure not to have other beta maps I did in your baseoa or home folder.
Otherwise try connecting to the online server. I'm curious if it still looks the same there. Title: Re: TDM/Tourney: OA_BLACK Post by: Graion Dilach on July 30, 2009, 04:12:23 AM Retested with a fresh install of 0.8.1
The problem is in my baseoa.... Forget it. I should check what my folder contains... EDIT: I don't know which pk3 contains the problem, but adding the z-prefix fixed it. Title: Re: TDM/Tourney: OA_BLACK Post by: Falkland on July 30, 2009, 09:12:05 AM There is a testserver running just this additional pk3 file rotating both maps. (/connect spaceboyz.net) And is running latest oaxB41 including brainworkz bots. Uh ??? Did u get brainworks working with OAX ? Title: Re: TDM/Tourney: OA_BLACK Post by: cosmo on July 30, 2009, 10:05:26 AM Just using the additional pk3 you provided.
So there is no basegame conflict. That's all. Title: Re: TDM/Tourney: OA_BLACK Post by: Neon_Knight on February 21, 2011, 03:12:00 PM Alt link, not sure if it's the latest version:
http://www.onykage.com/files/armageddonman/rftvh/oa_black_a1.pk3 |