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OpenArena Contributions => Graphics => Topic started by: Udi on September 06, 2009, 04:47:39 PM



Title: 2D improvement package
Post by: Udi on September 06, 2009, 04:47:39 PM
Current version: 2.0

This package aims to improve some of the images in OpenArena. All the images were hand drawn by me in Inkscape, Schlorri's armor and medkit image (http://openarena.ws/board/index.php?topic=3045.0) were used as reference, the original OpenArena images were used as a reference, and the rest is my fantasy. Licence is GPLv2.

What this package is not:
  • It won't change the theme of the game, it's not the new GUI
  • It's not a high-res package, every image is at the same resolution as in 0.8.1 (some images even lower)
  • It's not a texture or skin pack

The package currently includes:
  • /gfx/2d/
    • bigchars.tga, numbers/ : improves text
  • /icons/
    • all the TeamArena holdables
    • envirosuit.tga : it was assymetrical
    • flight.tga
    • haste.tga
    • icona_[all the weapon ammos].tga
    • iconh_[green, yellow, red, mega].tga : health icons were larger than the others (128x128 vs. 64x64)
    • iconr_[yellow, red, shard].tga : armors were hard to see, and larger than the others (128x128 vs. 64x64)
    • iconw_[all the weapons].tga
    • medkit.tga : it looked like iconh_red.tga
    • quad.tga : the shirt sleeve is removed, gentlemen don't use quad
    • regen.tga : it was just a cross
  • /menu/art/
    • font1_prop.tga, font1_prop_glo.tga, font2_prop : improves text
    • skill[1-5].tga : makes bot skill icons more visible
  • /menu/medals/
    • every medal is remade (the medals are intentionally cut off in the corners)
  • /sprites/
    • balloon4.tga : balloon indicates every typing, even console commands, the smiley is misleading
    • foe2.tga : the circle looked assymetrical

Before/After screenshots:

Bot skills:
(http://udionline.hu/kepek/openarena/2d-impr-01/skill-compare.jpg)

Medals:
(http://udionline.hu/kepek/openarena/2d-impr-02/medals-compare.jpg)

Tournament fonts and items:
(http://udionline.hu/kepek/openarena/2d-impr-02/items-compare.jpg)

Package: http://udionline.hu/fajlok/z_oa_2d-impr_02.pk3 (http://udionline.hu/fajlok/z_oa_2d-impr_02.pk3) (make sure you remove every other package which affect medals, fonts etc.)
Sources: http://udionline.hu/fajlok/oa_2d-impr_0.2_sources.zip (http://udionline.hu/fajlok/oa_2d-impr_0.2_sources.zip)

Credits goes to NeonKnight for reviewing the images.


Title: Re: 2D improvement package
Post by: Marble of Doom on September 06, 2009, 06:52:08 PM
I just tried it, and I've got to say it's great! Really love the higher resolution icons, though the blue star doesn't seem to fit for me. Can't wait to see these in the next release


Title: Re: 2D improvement package
Post by: chaoticsoldier on September 07, 2009, 01:11:52 AM
Generally it's a very good improvement, and I have only a few dislikes:

- I like the old medal_excellent more. This is probably just a matter of preference. I still think it's a good image.
- I think medal_gauntlet should have blood on it again.
- The mega health icon is not as bright as before, so it doesn't stand out as much.
- The new chat bubble is too square. Personally, I think the shape of the old one is better.
- The old quad fist looks more powerful/tightly-clenched and symbolizes its power more effectively.

All the rest is great. I especially like the new level_complete images.


Title: Re: 2D improvement package
Post by: cosmo on September 07, 2009, 07:56:46 AM
Nice.

See what chaoticsoldier wrote.
Check this thread (http://openarena.ws/board/index.php?topic=3045.0) because Schlorri did a few, so get along with him and merge your stuff!

Both of you: COMMIT please. ;)

For me there should be more GORE in these icons. Blood on the gauntlet icon is important.
The new armorshard does not look recognizable.


Title: Re: 2D improvement package
Post by: Udi on September 07, 2009, 09:32:04 AM
Thanks for all the comments :).

Really love the higher resolution icons, though the blue star doesn't seem to fit for me.

Technically speaking there are no higher resolution icons in the package, as I mentioned in the first post. Q3 icons are 32x32 pixel large, OA icons are according to the 2 times larger rule: 64x64. BUT! Some icons in the 0.8.1 are even 128x128 large (health icons, armor icons) so I scaled them back down to 64x64. So we save filesize and some memory footprint I guess. The star was just an idea. I was looking for something 'perfect': a circle (but Q3 already has the yin-yang), a diamond or a star. I thought about NeonKnight's checkmark, it would be nice if the end of the checkmark would fade into a weapon or a bone, but the star was easier to draw :). Will work on it.

- I like the old medal_excellent more. This is probably just a matter of preference. I still think it's a good image.
- I think medal_gauntlet should have blood on it again.
- The mega health icon is not as bright as before, so it doesn't stand out as much.
- The new chat bubble is too square. Personally, I think the shape of the old one is better.
- The old quad fist looks more powerful/tightly-clenched and symbolizes its power more effectively.

The new medal_excellent is simple, I will add another splash so it's more like a real explosion. The shape of the bodies will be more square, just like the original haste and flight icons. The second body takes up a different position so the medal doesn't look boring, but maybe the mirrored twins represent the double kill more. I was working on the gauntlet blood, but it sucked, so I removed it, but I will work on it. When I made the new bubble I had the new design in mind, but it will take up the form of the old shape again. I will work on the quad icon.

Check this thread (http://openarena.ws/board/index.php?topic=3045.0) because Schlorri did a few, so get along with him and merge your stuff!

I've already linked that topic in the first paragraph of the initial post, and mentioned there that Schlorri's armor and medkit was used as reference, so they are already merged ;). His regen cannot be used, because it is too much Q3ish. And the quad should stay a fist, because the quad model is a fist too.

The new armorshard does not look recognizable.

Really? Because the shard icon has now the exact shape as the shard model.


Title: Re: 2D improvement package
Post by: cosmo on September 07, 2009, 06:08:20 PM
Quote
Really? Because the shard icon has now the exact shape as the shard model.
Maybe just because of this. ;)

Btw: You did the level difficulty in singleplayer. Nice! Why not using the 'new logo'. See Marble Of Dooms Avatar. Fill it with blood and you're done. :D


Title: Re: 2D improvement package
Post by: Marble of Doom on September 07, 2009, 07:39:18 PM
Why not using the 'new logo'. See Marble Of Dooms Avatar.
I actually just based my avatar on the style Joshua's.
I can upload it anyway, if anyone wants to use it. Honestly, I really like my logo better than OA's current one ;).


Title: Re: 2D improvement package
Post by: chaoticsoldier on September 07, 2009, 08:19:29 PM
Marble of Doom has slightly modified the logo for his avatar. The unedited original version is here (http://openarena.ws/board/index.php?topic=1748.msg14802#msg14802).


Title: Re: 2D improvement package
Post by: Udi on September 08, 2009, 03:55:00 AM
The new logo is for a new design and the old logo is for the old design. The 2D improvement pack won't change the old design, because it's an improvement pack for the current release.

The new logo and maybe the new font (http://openarena.ws/board/index.php?topic=3187.msg27280#msg27280) should be released with the new GUI using the Missionpack GUI system. But a new GUI requires a new design concept, if Brett Alton makes the new homepage (he did not posted for a month :( ) than it's easier. But finishing a new design would take 2-3 months or more, and if I would commit things which are between the new and the old, than a release would be impossible because of the mixed content. So I stick to the old logo, old font, old design, I can finish the improvement pack in 2-3 weeks, committing and then fromhell can make a 0.8.2 release or just a patch with all the other stuff since 0.8.1 (maps, skins, OA Extended). A 0.8.2 could draw some attention until 0.9.0 is released.


Title: Re: 2D improvement package
Post by: fromhell on September 08, 2009, 04:54:32 AM
The new logo is for a new design and the old logo is for the old design. The 2D improvement pack won't change the old design, because it's an improvement pack for the current release.

Yeah, well i'm not sure if i should commit this anyway since there's also new 2d symbols and things in the SVN. I'm tied and torn between the two!


Title: Re: 2D improvement package
Post by: Udi on September 08, 2009, 05:22:21 AM
Yeah, well i'm not sure if i should commit this anyway since there's also new 2d symbols and things in the SVN.

The last word is yours of course, but I will finish the package anyway, GPLed vector graphics are never a waste of time :).


Title: Re: 2D improvement package
Post by: Udi on September 13, 2009, 11:48:15 AM
fromhell, could you make a pk3 with the new blue colored UI scheme (http://www.moddb.com/games/openarena/images/new-ui-color-scheme) please :)? Or should I checkout the SVN and compile it to see what else is changed. I know about Neon Knight's medals, and now the Royal Blue theme, anything else?


Title: Re: 2D improvement package
Post by: fromhell on September 13, 2009, 11:24:42 PM
The blue stuff isn't in the SVN yet since the new VM code does not have my colors yet.
I will make a PK3 though


Title: Re: 2D improvement package
Post by: fromhell on September 17, 2009, 02:26:31 AM
Sorry about being late


Title: Re: 2D improvement package
Post by: Udi on September 17, 2009, 03:36:02 AM
Sorry about being late

Nevermind, thanks a lot :D! The text is still red by me, looking at the modDB screenshot is supposed to be light-blue. I saw you gave the new color values to sago, if the new OAX build will come out with it, than don't bother with a separate pk3.

I was asking for the new menu because I put at least three colors into the medals. With the black background and red text it looks ok, but I don't know if it will look cool with the blue background and blue text. Another question is whether the level complete pictures should be grey/red instead white/light-blue. I realized how stupid is to commit images which fit into the old menu to the SVN, so I thought I will focus on new the things instead :).


Title: Re: 2D improvement package
Post by: Udi on September 17, 2009, 03:29:10 PM
Here's a fast release so nobody feels blue :D! I've recolored every asset I could find, most of the images are redone in GIMP, some Inkscape drawings and all the menu buttons are generated with Imagemagick through a shell script. And of course fromhell's blue background.

Screenshots:

Note, that I use jpg files for the title effects because they are smaller in size. Comment if I did wrong.
(http://udionline.hu/kepek/openarena/bluemenu-v2/title.jpg)

(http://udionline.hu/kepek/openarena/bluemenu-v2/singleplayer.jpg)

Package: http://udionline.hu/fajlok/z-bluemenu-v2.pk3 (http://udionline.hu/fajlok/z-bluemenu-v2.pk3) (don't forget to remove the 2d improvement pack because it contains the old logo)
Sources: http://udionline.hu/fajlok/bluemenu-v2_sources.zip (http://udionline.hu/fajlok/bluemenu-v2_sources.zip)
Licence: GPLv2

I thought I would merge all these images with the 2d improvement pack when it's next release comes. Or I should leave them separate, dunno how is it easier to handle/commit. Any feedback is welcome as usual :).


Title: Re: 2D improvement package
Post by: Neon_Knight on September 19, 2009, 06:39:47 AM
I've made some of the SVN 2D, for example, the health, to make them to have different colors, so they won't be confused with Regen, which is something happening on 0.8.1. But I'll be glad to do teamwork on the entire 2D part as well. :)


Title: Re: 2D improvement package
Post by: Cacatoes on September 19, 2009, 09:03:08 AM
Okay, been a few days I try this blue menu.
- New buttons (back, skirmish...) look quite good
- Background is a nice change too, a bit disturbing at first ; After we wait for some time in setup menus, the screen turns to light blue in most part of the screen, and so it's a bit difficult to read menu items, but it's quite allright.
- for the main menu I can say : OpenArena 3D logo has glitches on its leftmost/rightmost parts, it has always been like that even with previous OA versions, I think it leaves an "unclean" feeling (that's one of the first thing you see when you start OA) ; there is also that horizontal split between logo section and menu section.
- I don't know if this pk3 brings other changes, except the new logo icons for bring it on/hurt me plenty/... which are nice
- Having both red and blue as dominant color may be a bit disturbing too, I felt like 2 different themes were melt, which is the case ;) but it's okay.

Congrats ;)


Title: Re: 2D improvement package
Post by: Udi on September 19, 2009, 09:43:33 AM
I've made some of the SVN 2D, for example, the health, to make them to have different colors, so they won't be confused with Regen, which is something happening on 0.8.1.

I've checked out the iconh_red.tga, so it is orange now. I don't know if changing the color only is a good solution. Because now you have an orange cross in a circle, a red cross in a rectangle and a pink cross. Telling which one is which is still a bit hard. I think if the regen will have the form of the model (big triangle and circle with three little inner circles) and also the medkit will have the form of the needle it can be more distinguished. Or if the needle is too Q3ish, than it can be a medkit pack like in DukeNukem :).

But I'll be glad to do teamwork on the entire 2D part as well. :)

Great idea :D! I will send you a pm about that.



- Background is a nice change too, a bit disturbing at first ; After we wait for some time in setup menus, the screen turns to light blue in most part of the screen, and so it's a bit difficult to read menu items, but it's quite allright.

It seems to happen in the main menu too. I think the problem lies in the sprite definition, it is scaled down more than actually scaled up, so with time the edges will be more visible.

- for the main menu I can say : OpenArena 3D logo has glitches on its leftmost/rightmost parts, it has always been like that even with previous OA versions, I think it leaves an "unclean" feeling (that's one of the first thing you see when you start OA) ; there is also that horizontal split between logo section and menu section.

First I thought that the rough line artifacts are generated because the textures have bright pixels on the edges (this bug occurs a lot elsewhere). But no. Even if I make a 2px or 4px black margin it's still there so the effect itself is unclean. I didn't investigate much further into that. The horizontal split is due to a too little mask, the effect would go much lower but it is cut down. As a workaround one can make the glow effect behind the logo smaller so it stays in it's boundaries. But there's a plan to switch to the Team Arena scripted menu system, I don't know if these bugs will be fixed in the old menu.

- Having both red and blue as dominant color may be a bit disturbing too, I felt like 2 different themes were melt, which is the case ;) but it's okay.

Yeah, some of the colors are hard coded in the menu, which would need a recompile. I didn't do that, but fromhell has all the proper colors maybe he will make some prettier screenshots. And maybe Sago will release the new colors in the next OAX.


Title: Re: 2D improvement package
Post by: Neon_Knight on September 21, 2009, 06:34:28 AM
I've sent you a PM.


Title: Re: 2D improvement package
Post by: Udi on October 25, 2009, 03:26:25 AM
In the improvement package the skill images (smilies) are drawn with 2d pixel wide lines so they are recognizable, but it's just a workaround. The real problem is, that the r_picmip value applies to them:

(http://img193.imageshack.us/img193/9793/oaskillblur.th.jpg) (http://img193.imageshack.us/i/oaskillblur.jpg/)

So the real solution is, to make a shader with nopicmip. I've tried to add it, but the HUD doesn't seem to bother about it. Q3 has the same bug(?), so I guess the HUD code lacks that, but I don't have the C knowledge to pinpoint that. Could the shader support for the menu/art/skill[1-5].tga included?

Offtopic: why is there a badword filter for picmip = picmip?


Title: Re: 2D improvement package
Post by: Udi on November 01, 2009, 03:21:51 PM
2D improvement pack version 2.0 is released, check the first post for links and screenshots. A lot were changed, thanks for NeonKnight for reviewing them ;)! I believe the package reached the SVN quality, I'll post there too, maybe it could come with the 0.8.5, because the package is only 300kb large.


Title: Re: 2D improvement package
Post by: DaywalkeR on February 02, 2010, 05:22:38 PM
Udi, I respect that you work for openarena and your work is good.

But I am really angry that schlorri's icons, which are imho better than yours (dont take it personally) get completely ignored in the next release.

Here is a link to the topic: http://openarena.ws/board/index.php?topic=3045.0 (http://openarena.ws/board/index.php?topic=3045.0)

Btw: why did you do an armor with 2 colors? i think this dont improve, it just embarrass the players :)


Title: Re: 2D improvement package
Post by: Udi on February 02, 2010, 09:44:00 PM
But I am really angry that schlorri's icons, which are imho better than yours (dont take it personally) get completely ignored in the next release.

Those weren't ignored fully, the armors for example have the same shape. As for the two colors, the red armor model has also two colors, and I have introduced more colors on the medals too, so it seemed a good idea to have consistency. As for Schlorri's other icons (regeneration and medkit) they resemble the original Q3 icons too much, so they cannot be used (copyright also covers the design ideas). And Schlorri was mentioned in the release notes too, so he would be never forgotten.


Title: Re: 2D improvement package
Post by: DaywalkeR on February 06, 2010, 06:38:16 PM
Quote
As for the two colors, the red armor model has also two colors

Sorry, but two colors for the armor arent a good idea. Afair, the aim was to improve, and with that it will just confuse ;) one-colored armors would be better visible.

Quote
As for Schlorri's other icons (regeneration and medkit) they resemble the original Q3 icons too much, so they cannot be used (copyright also covers the design ideas)

Are you sure? Cpma uses similar icons too, and the maps you can rebuild too. So why should the icons be copyrighted?


Title: Re: 2D improvement package
Post by: Udi on February 07, 2010, 03:30:34 AM
one-colored armors would be better visible.

Only the red armor is two colored. I've attached a picture with three variants: original, one-colored, one-shaped. Is the one colored good enough, or do the separate shoulder pads also creating confusion?

Are you sure? Cpma uses similar icons too, and the maps you can rebuild too. So why should the icons be copyrighted?

I'm pretty sure, you can read a previous thread about the Q3 medals (http://openarena.ws/board/index.php?topic=3052.0), fromhell gave a definite answer that Q3 like 2D artwork should be avoided. CPMA too have some icons changed, like the quad, enviro, flight, but some have close resemblance like the regen and teleport. But since CPMA is a mod, not a full conversion or standalone game it's acceptable, but OA seeks it's own path. Q3Min also has very Q3 like 2D elements, that's one of the several reasons we don't like that fork.


Title: Re: 2D improvement package
Post by: DaywalkeR on February 07, 2010, 06:54:02 AM
Quote
fromhell gave a definite answer that Q3 like 2D artwork should be avoided.

Because fromhell dont like it. HAHA


Title: Re: 2D improvement package
Post by: Graion Dilach on February 07, 2010, 07:06:32 AM
I don't like the Q3ish icon ideas as well. And the reason is simple: OpenArena doesn't want to be a fork, but instead an alternative. If you want a fork, go for Q3Min.

The separated shoulderpads looks fine, IMO.


Title: Re: 2D improvement package
Post by: DaywalkeR on February 07, 2010, 03:53:32 PM
Quote
The separated shoulderpads looks fine, IMO.

Yes they do, but not with seperated colors.

Quote
OpenArena doesn't want to be a fork, but instead an alternative.

What does it wanna be? A "frag-big-titted-anime-girls-game!" ?

Quote
If you want a fork, go for Q3Min.

You know what Q3min is? Its nothing to compare with q3.
Quote
Only the red armor is two colored. I've attached a picture with three variants: original, one-colored, one-shaped. Is the one colored good enough, or do the separate shoulder pads also creating confusion?

I didnt say the seperated shoulderpads looks bad, but the two colors confuse a bit.

do you play OA? I never see you ingame. Same with fromhell. And because of this, you should try to archieve the suggestions of the community, the people who really play this game.







Title: Re: 2D improvement package
Post by: schlorri on February 07, 2010, 04:41:10 PM
I agree, we ... or better you ... should not remake q3-medals/icons BUT

1. my armor is not a remake, imo armor looks like that
2. Suppose that my armor is a remake, is it no remake anymore when you change the color of the shoulderpads?


I dont think its a great idea to TWO different armor icons. Ok, just preference.
And i dont think twocolored icons are good, they look really bad, unprofessional and not clean. There is reason q3 has only singlecolored icons(it just looks better :D ).
The icons and botskill-gfx dont look like high quality imo.

Now the good things :)

The medals look better imo, thats high quality!
THE LEVEL COMPLETE GRAPHIC LOOKS JUST AWESOME!!! THATS ultra-high quality! Use something like this for botskill too.

You have to decide: Should this game look funny (like the boticons, medkit, armor) or cool (like the new logo). PLEASE dont throw these two things together, it will just look bad(yes funny can look good).

a_clown :o)


Title: Re: 2D improvement package
Post by: schlorri on February 07, 2010, 04:46:03 PM
what was that? :( sorry wrong button


Title: Re: 2D improvement package
Post by: Udi on February 08, 2010, 03:05:49 AM
Ok, the one colored red armor will be posted in the SVN commits this week.

The problem with the botskill icons was, that they were picmipped too, I think that's the reason they had originally all colors of the rainbow. I just made them more bold and simple to avoid that effect, but I was aware of the problem, I even asked for shaders back then. But now I know how to use shaders, so the problem will be solved, see attached picture below (I can win vs. hurt me plenty icon). Because we can get rid of the blur, the level finished icons will replace the smileys. The chatbubble also needs a nopicmip shader. Any other blurred 2D graphics with high picmips?

The medkit was also changed because it was too similar to Q3. I guess the problem is the same use of two colors, if I make the cross transparent will that be ok?


Title: Re: 2D improvement package
Post by: Graion Dilach on February 08, 2010, 04:23:39 AM
do you play OA? I never see you ingame. Same with fromhell. And because of this, you should try to archieve the suggestions of the community, the people who really play this game.

When did offline playing became obsolete? Because OpenArena is the only game I play regularly. After my Red Alert 2 CD broke down and I realized OpenTTD is too slow-paced, this is the only thing left.

Ah well, I don't care. Even if I have another things to do (forum maintaining, fighting with brother over PC, real life...) And I have no connection to fromhell, I just understand her feelings about this game.

Maybe the two colored version looks good on a picture bud bad ingame.

This means that the smiley botskill icons will remain? I thought they will be replaced as well. They just... I don't know, but I don't think they fit that place.


Title: Re: 2D improvement package
Post by: Udi on February 08, 2010, 04:28:39 AM
This means that the smiley botskill icons will remain? I thought they will be replaced as well. They just... I don't know, but I don't think they fit that place.

No, they will be replaced, the shaders make that possible. I just showed them because I was lazy replacing the images now :).


Title: Re: 2D improvement package
Post by: fromhell on February 08, 2010, 06:05:42 AM
What does it wanna be? A "frag-big-titted-anime-girls-game!" ?

Yes


Title: Re: 2D improvement package
Post by: schlorri on February 08, 2010, 06:10:05 AM
Quote
Maybe the two colored version looks good on a picture bud bad ingame.
In my opinion singlecolored icons look more elegant and clean. You cannot replace some icons with two colors and others not, it will look bad. For example warsow uses multicolored simpleitems, and it looks good because it fits to the other gfx.

Quote
Maybe the two colored version looks good on a picture bud bad ingame.
I hope they will be replaced by this new oa logo :), this will look good.

@Udi: is it possible to make your icons a bit sharper? To make it look like hd-oa?

have a nice day :)

a_clown

Edit: Sorry, i've seen it now :)

Quote
The medkit was also changed because it was too similar to Q3. I guess the problem is the same use of two colors, if I make the cross transparent will that be ok?
No, imo this massive white medkit looks bad. And red is the perfect color for this item.


Title: Re: 2D improvement package
Post by: Udi on February 08, 2010, 08:27:25 AM
@Udi: is it possible to make your icons a bit sharper? To make it look like hd-oa?

Yes, scaling to 200% will help it, and 64kb for each icon is still reasonable I think. I've experimented with indexed PNGs, but because it only handles full transparency it has to be scaled more to look decent (about 1024x1024). The large indexed PNG has tiny filesize compared to the TGAs, but it will scale down worse (like on the weapon bar), and also don't know if 1024x1024 large sprites slow down loading or rendering. Attached a screenshot with 3 variants, the one in the middle will be used. Edit: it's more sharp ingame, the JPG quality of the screenshot is too low for the sharp edges.

No, imo this massive white medkit looks bad. And red is the perfect color for this item.

Also attached a screenshot of a new medkit. Cutting out the cross and making the box narrower eliminates the massive feeling, and now it is all red.


Title: Re: 2D improvement package
Post by: pulchr on February 08, 2010, 01:18:50 PM
what does the medkit look like when it's not in 2D?


Title: Re: 2D improvement package
Post by: Udi on February 08, 2010, 02:31:48 PM
what does the medkit look like when it's not in 2D?

It's the same as in Q3: syringe. That's why NeonKnight asked me to replace the 2D and I think he's right.


Title: Re: 2D improvement package
Post by: pulchr on February 08, 2010, 03:47:40 PM
oh, that's true - i tried to remember if there was a medkit to pickup but couldn't think of any. i didn't realize that the syringe was the same :P


Title: Re: 2D improvement package
Post by: Udi on February 09, 2010, 06:04:46 PM
Botskills replaced with the level complete icons and resized to 64x64 pixels (previously 32x32). They look pretty good even on HD.


Title: Re: 2D improvement package
Post by: schlorri on February 09, 2010, 07:44:22 PM
awesome! <3


Title: Re: 2D improvement package
Post by: andrewj on February 09, 2010, 09:17:27 PM
Botskills replaced with the level complete icons
Doesn't look good imho.

The one I liked the most was the word BOT, in different colors or perhaps with a skill digit 1-5 appended.


Title: Re: 2D improvement package
Post by: chaoticsoldier on February 10, 2010, 01:10:21 AM
The one I liked the most was the word BOT, in different colors or perhaps with a skill digit 1-5 appended.
That sounds like a better idea. The level complete icons should probably be used for just that purpose only.


Title: Re: 2D improvement package
Post by: Graion Dilach on February 10, 2010, 01:59:28 AM
I don't know. I still prefer this. (http://openarena.ws/board/index.php?topic=1614.0)


Title: Re: 2D improvement package
Post by: Udi on February 10, 2010, 03:49:24 AM
The one I liked the most was the word BOT, in different colors or perhaps with a skill digit 1-5 appended.

I don't know. I still prefer this. (http://openarena.ws/board/index.php?topic=1614.0)

Do you both mean the icons Joshua posted (http://openarena.ws/board/index.php?topic=1614.msg12068#msg12068)? Pyrarrows images are gone, does anybody have them?


Title: Re: 2D improvement package
Post by: schlorri on February 10, 2010, 06:14:51 AM
Quote
The one I liked the most was the word BOT, in different colors or perhaps with a skill digit 1-5 appended.
Something like this looks bad imo, because oa uses a low quality font(resolution). On my screen (1920x1080) the font looks eyehurting bad.


Title: Re: 2D improvement package
Post by: Udi on February 10, 2010, 06:58:28 AM
Something like this looks bad imo, because oa uses a low quality font(resolution). On my screen (1920x1080) the font looks eyehurting bad.

They wouldn't be written out with the oa fonts, the usual 64x64 pixel large images would be still used and it doesn't looks pixelated on 1920x1080. BUT! Ironically the problems are the small resolutions, where you couldn't recognize the small fonts in the colored bars. Joshuas images could be improved of course, but I think they would still look like a fast made place holder. I think the logos look better.

Edit: plus in tournament mode, some numbers will overlap the botskill icon (if you're playing with bots), which would make the texts in the icon really disturbing.


Title: Re: 2D improvement package
Post by: Marble of Doom on February 10, 2010, 09:42:25 AM
I really like those because of the fact they are so strait forward and to the point.


Title: Re: 2D improvement package
Post by: Udi on February 10, 2010, 10:35:29 AM
What if I remove the small text, move the colored bar under the BOT text and also color the text, so it's not white. It stays straightforward, but it will gain a little style, and it works under all kind of resolutions.


Title: Re: 2D improvement package
Post by: Graion Dilach on February 10, 2010, 02:24:58 PM
I don't know. I still prefer this. (http://openarena.ws/board/index.php?topic=1614.0)

Do you both mean the icons Joshua posted (http://openarena.ws/board/index.php?topic=1614.msg12068#msg12068)? Pyrarrows images are gone, does anybody have them?

No and yes. Pyararrows's icons are what became part of my general installation. And if you use this idea, then it won't change. Sorry, personal.


Title: Re: 2D improvement package
Post by: andrewj on February 10, 2010, 08:00:44 PM
Udi those icons look great, closest to what I had in mind (better actually).

I think the colors should be the same as in 0.8.1 -- for no other reason than it is what people are used to.

How would it look with the skill digit appended? i.e. BOT5 = Nightmare and BOT1 = I Can Win.


Title: Re: 2D improvement package
Post by: fromhell on February 10, 2010, 08:09:37 PM
after a while i've grown to dislike the 'steel' hud numbers, they're darker, and look bad for 'score plums'.


Title: Re: 2D improvement package
Post by: Udi on February 11, 2010, 09:19:11 AM
Here are all the versions, so all of you can pimp your OA versions however you like:

  • Levelcomplete version: z_botsk-levelcompl.pk3 (http://udionline.hu/fajlok/openarena/z_botsk-levelcompl.pk3) (screenshot (http://udionline.hu/kepek/openarena/botskills/botsk-levelcompl.jpg))
  • BOT text version 1: z_botsk-text_v1.pk3 (http://udionline.hu/fajlok/openarena/z_botsk-text_v1.pk3) (screenshot (http://udionline.hu/kepek/openarena/botskills/botsk-text_v1.jpg))
  • BOT text version 2: z_botsk-text_v2.pk3 (http://udionline.hu/fajlok/openarena/z_botsk-text_v2.pk3) (screenshot (http://udionline.hu/kepek/openarena/botskills/botsk-text_v2.jpg))
  • Pyrarrow's version 1: z_botsk-pyra_v1.pk3 (http://udionline.hu/fajlok/openarena/z_botsk-pyra_v1.pk3) (screenshot (http://udionline.hu/kepek/openarena/botskills/botsk-pyra_v1.jpg))
  • Pyrarrow's version 2: z_botsk-pyra_v2.pk3 (http://udionline.hu/fajlok/openarena/z_botsk-pyra_v2.pk3) (screenshot (http://udionline.hu/kepek/openarena/botskills/botsk-pyra_v2.jpg))

Sources and GPLv2 license included. How should we decide which one goes into the next version: caber tossing or banjo duel :)? Of course there's still space for improvements and ideas, suggestions are welcome.


Title: Re: 2D improvement package
Post by: fromhell on February 11, 2010, 05:00:48 PM
I only like the Levelcomplete version and the Pyrarrows v1 version.


Title: Re: 2D improvement package
Post by: schlorri on February 11, 2010, 05:46:58 PM
Quote
I only like the Levelcomplete version and the Pyrarrows v1 version.

Same here, and to make it consistent you should use the same as levelcomplete imo( you can use the Pyrarrows for that too...lets test it )


Title: Re: 2D improvement package
Post by: chaoticsoldier on February 11, 2010, 11:24:19 PM
Between fromhell's choices, I'd have to go for the levelcomplete version.


Title: Re: 2D improvement package
Post by: Marble of Doom on February 12, 2010, 12:47:07 AM
Between fromhell's choices, I'd have to go for the levelcomplete version.

Agreed, same here.


Title: Re: 2D improvement package
Post by: fromhell on September 19, 2010, 07:47:35 AM
Did I ever mention I don't like the new numbers?


Title: Re: 2D improvement package
Post by: Udi on September 19, 2010, 10:03:22 AM
Did I ever mention I don't like the new numbers?

Yeah. (http://openarena.ws/board/index.php?topic=3187.msg29946#msg29946) Wasn't posted in the commit thread, I kinda forgot it :-[.