Title: Duckpond Customs SEATTLE is BACK Post by: sittingduck on September 08, 2009, 02:44:25 PM *Turn auto download ON* Duckpond OA 0.8.1 Customs|17ms|174.36.132.216:27960
Running Battle mod, and quake3 maps! Come check it out. Title: Re: Duckpond Customs SEATTLE is BACK Post by: sittingduck on September 08, 2009, 04:39:12 PM /help
HELPMENU for X-treme Battle v0.50a7 Version accuracy [id] - displays the weapon accurcy. the client-id is optional autorecord - starts demorecording with automatic generated filename ccommands - displays a commandlist for teamcaptains (TEAMGAMES ONLY) chasecam <id> - same as follow clearaccu - clear your accuracy stats (WARMUP ONLY) credits - displays the credit infos of this mod currenttime - displays the current system time drop <item> - rl, rg, pg, sg, gl, lg or bfg for weapons rockets, slugs, cells, shells, grenades, lgammo, bfgammo or bullets for munition all will drop 1 item from all if you have help - displays this little commandlist in your console items - displays the current ON/OFF status of the powerups players - lists infos about the players. ready - sets your status to READY to start a match scores - displays the current scores settings - displays the current gamesettings showips - displays the ips of all connected clients speconly - toggles client's involvement in the 1v1 queue stats - displays the current stats for all playing clients streaks - shows your Hits-In-A-Row stats talk <id> - same as tell timeout/in - calls a timeout\timein during a running match unready - sets your status to UNREADY to start a match (c) 2ooo-2oo5 by ^CHAMPi^ all rights reserved www.xbattle.de My custom battle.cfg: cg_predictItems 0 cg_damageDraw 0 cg_altGrenades 1 cg_altLightning 1 cg_altPlasma 0 cg_deadbodyfilter 1 cg_enableBattleHUD 1 cf_statusbar 22x22 cf_WeaponSwitch 22x22 cf_Scores 10x10 ch_Ranking 0 ch_WarmupInfoHide 4 model sarge cg_enemymodel "" bind [ cg_enemyModel hulk cg_useScreenShotJPEG 1 s_ambient 0 ui_console 0 ch_crosshaircolor red cg_drawCrosshair 5 cg_autoAction 2 Title: Re: Duckpond Customs SEATTLE is BACK Post by: Gerbil on September 10, 2009, 12:03:37 AM heya duck, long time no see :)
Title: Re: Duckpond Customs SEATTLE is BACK Post by: sittingduck on September 10, 2009, 11:25:58 AM wo0t! Come kick my ass at the duckpond sometime! :D
Just hooked up stats, VSP recognizes battle mod, so the stats are pretty good. Weapon accuracy and everything. http://quakefour.net/stats/pub/themes/bismarck/index.php?config=cfg-oa.php Title: Re: Duckpond Customs SEATTLE is BACK Post by: Logan on September 15, 2009, 12:54:43 PM Sounds good Duck. You know I love custom maps, I'll keep an eye out for your server. :)
Title: Re: Duckpond Customs SEATTLE is BACK Post by: Biogenic on January 28, 2010, 11:25:18 PM You got the best server duck. 2 bad not many players play there. Im always trying 2 recruit. Anyways, where have u been huh?
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