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OpenArena => Multiplayer => Topic started by: fromhell on December 08, 2009, 02:19:36 AM



Title: Map Popularity 2009
Post by: fromhell on December 08, 2009, 02:19:36 AM
What are the most played OA maps online here of this year? I sort of want to survey everyone here.


Title: Re: Map Popularity 2009
Post by: chaoticsoldier on December 08, 2009, 02:23:07 AM
oasago2. Everywhere. Every day.

It's like only one CTF map was ever made.


Edit: ps37ctf is also quite popular for CTF. In FFA, I see oa_rpg3dm2 a fair bit. And I think I see oa_dm3, am_galmevish and aggressor more frequently as well.
It probably depends on which servers I play on though.


Title: Re: Map Popularity 2009
Post by: PopeJo on December 08, 2009, 02:36:16 AM
oasago2. Everywhere. Every day.

It's like only one CTF map was ever made.

1. oasago
2. oasago
3. oasago


Title: Re: Map Popularity 2009
Post by: Mr. D on December 08, 2009, 03:54:32 AM
don't forget Aggressor is the most popular map and the only available in duel! :)


Title: Re: Map Popularity 2009
Post by: Udi on December 08, 2009, 04:31:30 AM
I would like to add some more to the list: pul1ctf, oa_ctf4ish (well it was still popular in spring). And for insta exclusively: oa_ctf2, oa_bases7.


Title: Re: Map Popularity 2009
Post by: Cacatoes on December 08, 2009, 06:32:41 AM
I can only say for CTF maps:

Commonly played: oasago2, oa_ctf4ish, ps37ctf, oa_bases7, pul1ctf, oa_ctf2(old)

Sometimes played: oa_bases3 and 5, hydronex, ctf_gate1, czest2ctf, czest3ctf, delta

Rarely played: ctf_inyard, oa_spirit, ctf_compromise, cbctf1, islandctf

This is approximative ;) I wouldn't be surprised if for instance ctf_inyard and oa_spirit are played more often than czest2/3ctf and delta.

Maybe these popularity stats could be automatized for some next version...


Title: Re: Map Popularity 2009
Post by: Graion Dilach on December 08, 2009, 07:25:43 AM
DM4ish. The original one. That's my personal best.

Also Blitzkrieg (latest one), Mini Arena, and RPG3DM2.


Title: Re: Map Popularity 2009
Post by: Falkland on December 08, 2009, 09:30:09 AM
FFA : aggressor , am_galmevish , dm4ish , oa_shine , oa_rpg3dm2, oa_dm1 , oa_dm6 , oa_dm7 , wrackdm17 , q3dm6ish, slimefac , kaos/kaos2 , oa_koth1 , oa_minia , oa_dm2 , oa_dm4

Duel : aggressor

CTF : oasago2 , ps37ctf , pul1ctf , ps37ctf3 , ps9ctf , jokictf2

3rd part Duel and CTF maps not mentioned.


Title: Re: Map Popularity 2009
Post by: dbX on December 08, 2009, 09:55:48 AM
The maps I played most this year are wrackdm17(instagib deathmatch) and oasago2(ctf).  I played some others more or less, but these two are the ones I played the most.


Title: Re: Map Popularity 2009
Post by: Marble of Doom on December 08, 2009, 08:30:56 PM
bases_7, inyard, oasago2, aggressor, koth1, hydronex


Title: Re: Map Popularity 2009
Post by: chaoticsoldier on December 08, 2009, 11:52:43 PM
Rarely played: ctf_inyard, oa_spirit, ctf_compromise, cbctf1, islandctf

It's a shame ctf_inyard and ctf_compromise are not played more. I think cbctf1 is just too big.


Title: Re: Map Popularity 2009
Post by: Gerbil on December 09, 2009, 02:58:46 PM
for CTF in NA there is a lot of:
oasago2
pul1ctf
ps37ctf3
ps9ctf
oa_ctf2

for duel I have only seen:
aggressor
oa_shine(maybe once or twice)


Sometimes played: oa_bases3 and 5, hydronex, ctf_gate1, czest2ctf, czest3ctf, delta

Rarely played: ctf_inyard, oa_spirit, ctf_compromise, cbctf1, islandctf
I agree it is a shame that inyard and compromise are not played. I also like oa_spirit3 too :(

cbctf1 is downright terrible, it is massive beyond belief, there is very little health(hello crater!), AND there is only one spawn!
i dont like any oa_bases maps. Hydro is okay, it just needs more entry points to flag. Hydro matches never end 90% of the time.


Title: Re: Map Popularity 2009
Post by: Proti on December 09, 2009, 03:11:12 PM
---PEACEFULLY CENSORED---


Title: Re: Map Popularity 2009
Post by: Neon_Knight on December 10, 2009, 07:47:51 AM
OpenArena needs more competitive maps, and also add some strategical powerups to ctf games. Other maps except those two above are not playable.
DO NOT LINK (http://([b)) h t t p s : / / openarena . wikia . com/wiki/Maps]Without any kind[/url][/u] of feedback or help (http://openarena.ws/board/index.php?board=41.0)[/b], it's pretty difficult.

EDIT: galmevish... lol... that's hilarious. :P


Title: Re: Map Popularity 2009
Post by: Udi on December 10, 2009, 08:04:18 AM
EDIT: galmevish... lol... that's hilarious. :P

No, am_galmevish is really a popular map on FFA servers, I can assure you! A lot of servers has it in their map cycle, and there's always a great fight. I've not seen anybody callvoting nextmap or complaining, just gg-s.


Title: Re: Map Popularity 2009
Post by: Falkland on December 10, 2009, 11:19:32 AM
No, am_galmevish is really a popular map on FFA servers, I can assure you! A lot of servers has it in their map cycle, and there's always a great fight. I've not seen anybody callvoting nextmap or complaining, just gg-s.

I've seen callvoting nextmap indeed ... but only noobs/known campers ... lol

am_galmevish is a well done map imho ... it lacks of armors and health , true but as a paradox is balanced enough to not strictly require them . There's lots of space in both horizontal and vertical dimensions but also corners and pillars where hiding, item are well distribuited, campers don't have easy life : the only locations used to camp and spam rockets are the teleports (quick back and forth while spamming rockets ) , but it's easy to kill them while appearing on one of the gates. Railwhores have no easy life too. They can be killed by many position. And quad possession is noob proof because noobs always use the footbridge , while experts get it while strafing over the footbridge.

It's not a joke , the map is really funny and enjoyable.


Title: Re: Map Popularity 2009
Post by: fromhell on December 10, 2009, 12:36:49 PM
I find it wierd how the most popular maps tend to have the worst sky shader of them all - the color-killing blue night sky that was a quick stand-in for rpg3dm2. :(

That would mean i have to experiment and create new skies for oasago2, rpg3dm2, galmelvish, to find good lighting and color for the maps


Title: Re: Map Popularity 2009
Post by: Neon_Knight on December 10, 2009, 12:41:52 PM
Well... I didn't have any bit of faith on am_galmevish to have that level of acception, specially considering the original maps which I took the inspiration to do it. :D

It seems like I have to roll-back some changes for galmevish2 then, or be condemned (?) to get stuck into the "First Installment Wins" karma. :P

And that sky (skies/nitesky) is awesome overall. What about doing alternate versions for that shader instead? Most of the maps using it are looking very good actually IMHO.


Title: Re: Map Popularity 2009
Post by: Peter Silie on December 10, 2009, 01:50:15 PM
To be honest: the old versions of many maps (inyard, compromis...) weren't good.
It is time to release the .85!


Title: Re: Map Popularity 2009
Post by: fromhell on December 10, 2009, 03:16:49 PM

It is time to release the .85!

Almost. I want to prepare the new flare code first, then deal with the new SVN comments that'll be my last delay... at least until RC2.


Title: Re: Map Popularity 2009
Post by: Gerbil on December 10, 2009, 03:35:22 PM
No, am_galmevish is really a popular map on FFA servers, I can assure you! A lot of servers has it in their map cycle, and there's always a great fight. I've not seen anybody callvoting nextmap or complaining, just gg-s.
it is popular, my only problem with it is the lack of health and armor. If i am not mistaken, there is only a couple 5 health pickups and none of anything else to keep you alive. Basically, if you get hurt, your stuck like that until you die :). I also found that quad is basically useless because pretty much everyone is going to die in one rail anyway. The map itself is enjoyable, just needs health/armor :)


And, Please, ADD cg_ForceEnemyModel FTW !!! Thats the biggest lack of OA.
I agree!


Title: Re: Map Popularity 2009
Post by: ... on December 10, 2009, 05:00:43 PM
These are based of CTF servers since thats what i mostly play. :)

oasago2, ps37ctf, pul1ctf, oa_bases7, oa_ctf2: seem to be the most popular on insta servers.

I notice the North American players that play on the all weapons servers like oasago2, ps37ctf, pul1ctf, oa_ctf2 and lost of custom maps.


Title: Re: Map Popularity 2009
Post by: Peter Silie on December 10, 2009, 05:31:48 PM
Almost. I want to prepare the new flare code first, then deal with the new SVN comments that'll be my last delay... at least until RC2.

Sounds great!
THX for all, devs!!!


Title: Re: Map Popularity 2009
Post by: Cacatoes on December 10, 2009, 07:30:13 PM
I added galmevish on some CTF Allrockets server, 3 CTF maps then that map in TDM. Some like it, some call a vote for next. I think it's quite entertaining for a quick game after all those long CTF matches ;) Simple still effective, I can't say much about weapons layout as I tend to play it in allrockets mode.


Title: Re: Map Popularity 2009
Post by: RMF on December 11, 2009, 04:25:13 AM
oasago2, ps37ctf, pul1ctf, oa_bases7, oa_ctf2: seem to be the most popular on insta servers.
And the last two are always skipped (or at least callvoted), why do they not just leave them out :/


Title: Re: Map Popularity 2009
Post by: Cacatoes on December 11, 2009, 06:53:15 AM
I'm rarely playing insta, but I didn't think these two maps were systematically skipped. Personally I'd skip oa_bases7, and I'd keep oa_ctf2.
If some people are willing to play them, then I think it's good to let them have that opportunity.


Title: Re: Map Popularity 2009
Post by: MIOW on December 23, 2009, 04:58:36 PM
CTF:
oasago2
ps37ctf
pul1ctf

TDM:
oa_koth1
slimefac

Duel:
aggressor

I'm rarely playing insta, but I didn't think these two maps were systematically skipped. Personally I'd skip oa_bases7, and I'd keep oa_ctf2.
oa_ctf2 is rubbish on insta, some players are just camping spawns.


Title: Re: Map Popularity 2009
Post by: Cacatoes on December 23, 2009, 06:25:31 PM
Right, I remember now how it was, especially on servers with many slots, ahum, I administrate one myself but I respect the first admin's will and its "noobfriendliness", so I'm not changing it too much.


Title: Re: Map Popularity 2009
Post by: davidd on December 24, 2009, 07:50:30 AM
I run an CTF server but i never play there, so i will let the other speak for ctf.
my game is DM, fastweap DM with nonstoptotalaction.

aggressor is a map on which many players join
q3dm6ish next.

am_galmevish is really a different style of gaming, without the health, it is the player with most aggression/accuracy that will win. My friend Xnonix leaves my server if am_galmevish comes on. I however like it because i usually score better on this map (my tactics suck :) )

worst maps:
oa_dm1, lots of machinegun fights because of the lack of weapons,
oa_shouse, to difficult lava, players are forced on long straight stretches without anything to hide.
 





Title: Re: Map Popularity 2009
Post by: KILLIE THE GREAT on December 24, 2009, 05:29:03 PM
OA-Sago is  very popular wit ctf peoplez, such as m,self I luv dat map, allmost camper proof and it tests all ur skills. a legendary map , killaz paridise.                                                    ps.this phone makes me struggle >:[


Title: Re: Map Popularity 2009
Post by: kernel panic on December 26, 2009, 05:12:04 AM
This is what I saw, more or less:

1vs1:
aggressor
hubaeroq3
lun3dm4
(yes, some admins offer 3rd party high quality maps on top of the standard OA stock)

FFALL:
dm4ish
oa_dm1
dm6ish
oa_shine
am_galvemish
slime_fac
repulsion
oa_minia
wrackdm17
dm6ish
kaos

CTF:
oasago
pul1ctf
oa_ctf4ish
ps37ctf
ctf_gate1
czest2ctf
oabases7
and also that small map with dark walls and a bunch of square platforms


Title: Re: Map Popularity 2009
Post by: RMF on December 26, 2009, 05:19:26 PM
Quote from: KILLIE
allmost camper proof
Oasago2 camperproof?! O.o Not at all.


Title: Re: Map Popularity 2009
Post by: Bane on December 29, 2009, 04:39:52 PM
What are the most played OA maps online here of this year? I sort of want to survey everyone here.

Since you asked for feedback on the maps I decide to make a detailed list of each map and tell you why I like them, dislike them, and which ones need work in my opinion. These are just my opinion and feedback to some issues I have noticed.

Deathmatch maps

Disliked maps

Sleek Grinder:  This map I don’t really like not because of weapons placement or health but because it seems like I was some how magically transported into stairs picture by M.C. Escher where I am going up the stairs and going down the stairs (sorry about the family guy reference but I just had to ) I seem to have  my bearings in other maps even if I don’t play them that much but this maps seems to me to have no land marks and little to no color to references and It seem to just want to get you lost  because of that very reason. I often seem to just pick up any weapons and go on a wandering trip for 5 or so minutes until I come a pond an enemy or are killed from behind because they saw me from one of the many entrances.

OA POVIMT: To me this map has things that look like jump pads or teleports but are not (i.e. the purple triangles that I always seem to jump on and find out the hard way they do nothing but cause me to take a rocket to the face from an enemy.) other than that this maps seems to just hurt you eyes with the bright purple.

Czest1tourney: Me and this map seem to have a love hate relationship in that fact that I usually get 2nd, 3rd or sometimes 1st on it. Then you are probably asking yourself why I dislike this map and the answer is simple long narrow walkways of death that I find hard to maneuver on the and the rocket launcher and rail gun does not help it in this area because I sometimes get hit with them and defrag by landing into the void that is space or the 2 giant lava pools of death.

 
Maps that Need Work

Suspended: I have not had the chance to play this with other humans but to me this map seems ok and kind of fun. The only suggestion I would make is possibly getting rid of the side platforms and placing the weapons thought the three inner circles.


OADM1: A fun and fast map which has good combat areas. The one main gripe about this one is the fact of the hole in the small rocket launcher room which at times causes an endless spam of grenades from above and when you try to enter to kill the camper you are met with a rocket to the face. And while at times I am lucky enough to have a rocket launcher or grenade launcher myself to hurl some nasty explosive up at the camper I more often than not get killed by them because I’m to busy fighting a person in the room under that and taking the damage they give me plus the campers which equals a very dead me.

OAMINIA: This map seems fun and has a good flow to it the only problem which seems to but me and maybe it is just because I am new is the stair case pillars. These pillars just seem to be a death trap to be and I seem to just get all caught up in them and whine up defragging myself. Although I try and lead my opponent away from these pillars of death at times they just will not follow and I am force to fight them there. Maybe fewer pillars would solve this?

 
WraceDm 17: One of the space maps where there is not a whole lot of defragging going on the guard rails in the corners keep that from happening. Two things about this that seem to be a rare problems is when two people decide the want to cross over to the other side at the same time thus causing them to use the jump platform and smacking into each other and either both falling and getting defrag or only one getting defragged. Another thing is this map seems just and little to long at the bottom level maybe you could make it a little shorter.


OADM6: I am not a really big fan of this map because to me it seems that most people go to the center room to fight. But fighting there at times is all but impossible with the huge teleporter in the way. With I know some look to this as cover to me it just gets in the way. Also the huge pit you fall into does not help because you are often knocked in unwillingly. Also the room above it with the grenade launch is just a bad idea because a camper sets up shop there and spam away. The area with the rocket launcher needs to be a little bit bigger down below the stairs to allow for some maneuvering and possibly a secondary combat zone.


OA_RP3DM1: a fun and fast map and with clear and fast routes to the weapons makes this one a good map. I also like the pit area and the massive amount of kills I can get there. Although the grenade launcher at the top I felt encourages spam and gets kind of annoying if a camper gets it.

OARPG3DN2 ; A fun map with a good lay out the only gripe I have is the grenade launcher at the top usually causes an endless sea of spam and if that is not bad enough the grenades usually hit new spawned plays before they can even move or react.

CEIM7: A fun tribute map to the quake boss but to me it encourages an over powered camper at the top because he has the choice of the rocket launcher or grenade launcher and there are not other weapons around for the other players to access that are as power. Also getting up there to confront the camper can be a real pain because he can spam grenades below causing you to get hit and since there is no other way up there it feels as thou you have to just take the damage. Perhaps an elevator or jump pad at the other end would help you get up also I recommend removing the rocket launcher or grenade launcher.


OASHOUSE: A fun map my main gripe about this one is the rail placement I thing it is a bad idea to have the rail gun there. The reason being is because the person who gets it is usually a camper and picks off people that just spawned over and over again also if they are a good railer no one usually is able to get the rocket launcher or run because there is little to no cover just straight long paths.


Maps I like
Aggressor: This was the very first map I played on with people and has become one of my favorites. This map seems to just flat out be perfect and fast and about aim and control.

Am_Galevisn: This map reminds me of the Roman Coliseum. It is another of my favorite maps because it has 4 rocket launchers’ thus I feel allowing more people to play it and get the rockets launcher without getting fragged 2 or 3 times. I also like the quad damage thing right over the red fog death pit it has helped me get many a frag by targeting the person going for it and them being trapped

KAOS2: I like big maps like this because they are fun to go hunting around on and allow some downtime between attacks for you to get health and armor and then jump right back into the action.

Slimefac: this map has the right amount of hazards. I Also like the places where the defragging areas are because they to me are in all the right places and the upper tiers can really help out when you jump down behind an enemy and frag them.

OADM7: A fun map with an ample supply of weapons health and armor. A map in which water can both provide cover or can cause an early death.

Fan: this map is just fun to play while I hardly get the chance to play it with people. It is a fun little m p with a good lay out and weapons placement. I also like it when the bots or a humans gets trapped on the fan and you get a free frag.

OADM3: I love this maps theme of an old run down base I am also loving the fact that it has 3 mega healths. I also like the computer room and the mini maze of computers makes for some great ambushes and great hiding when you are trying to get away from an enemy. The flow of this map I also like and the primary combat zones are also nice.

CzestiDm: I like this big map because and all the hiding places and placement of the weapons health and armor. I usually don’t say this but I even like the rail gun placement as well because if a camper camps up that you can just kind of blast them out with the rocket launcher that is close by or traps the on the moving platform as the go up and pump them full of rockets until they are gibs.

OADM5: a fun map which has good combat zones. I also like how there is a lot of water fighting on this map.

OADM2: This map to me reminds me of Hellrasier puzzle box. I think this mainly because of the puzzle element and the main room looking so evil and the broken floors and the dark hallways which you are think a wall walker many come down. This map has good flow and I like the traps and hidden areas.

OA-Shine: fun map with a good weapons lay out and nice cover and ambush points.


Title: Re: Map Popularity 2009
Post by: Bane on December 29, 2009, 04:41:12 PM
What are the most played OA maps online here of this year? I sort of want to survey everyone here.

CTF maps

Disliked maps

Delta: for some strange reason this map seems to remind me of platform gaming and that would be find if I liked platform gaming but I don’t. To me this map seems like a campers heaven because all they would have to do is get to the top platform where the flag is at and wait for you to come and either know you off or frag you.

HYDRONEX: This map is hell even for the best strafe jumper on your team if you are luckily enough to have one if not then this map can really pose a problem. First off you have to get past the rail gunner after that there are the mines that liter the entrance or are stacked by the flag or most notably by the sides of the rail gun tower. After this your health has taken a beaten even with the mega health if you where lucky enough to have got it before you left. Then you come to what I like to call the hallway of death because this is usually where you get killed the most because there are usually four or so people there all with rocket launchers ready to send you back home. And even if by some miracle you manage to destroy them with the help of a team mate you hear the awful sound of more mines being laid down and wish there was another way out but there is not so you have to once again face those same troubles you had coming over but just in reverse order and with even less health which for me usually equals death.



 
Maps that Need Work

OACTF 4ish: Although I most of the time take the portal route and the main reason is the smacking into each other when one tries to go across I feel this could be solved with another launch ramp.

PULLCTF: This map is fun fast and opens all of which I like the only real problem with this map to me is the bright color scheme. To me it is unappealing and I this if the texture where either a brick or steel it would look nicer.

CTF Composes: This map to me has good game play and a number of ways to get the flag back to base the only real problem I find is the heavy amount of fog. I believe the maker of this map was going for the fog is cover theme which I think is a good idea and sounds cool but I think that it is too thick right now just a little lightening of the fog would be a good idea. Also I am not sure what you call it but the map needs a metal platform or something so the flag does not look like it was just dropped there.


OABASE7: this map to me would be more fun if it did not have the castle door of death. I know you can rocket jump to that window but by the time I get back I usually am low on health and cannot do this so I am forced to what for the slow as hell door to open while firing and hoping I don’t die. I feel this map can do without the door.

Maps I Like

OASAGOO2: This make has a great flow to it and it what really makes this map fun and fast to place. When I first played this map form the size of it I thought it would be slow but I was wrong and soon realized how fast game play was on here.

OASPIRIT3: This map I feel is a good map but it is underused for some reason by the players. I feel it really helps out newbs know where to go by having the arrows on the floor guide you it is just the right size to.

CTF GATE 1: This map I find to be fun as well it offers great hiding place and a good amount of cover. The funny thing about this map is I have only played it once in CTF mode the rest of the times I played it was in death match mode but still fun.

CTF INYARD: This map I also feel is underused by players It is fun and has good amush points and good defense points

CZEAST3FTF: this map fun and complex but in a good way.

OABASE3; fun map and easy to get in and out of

OABASE7: fun and sneaking thought the water to get this flag instead of using the bridge at times can prove to be useful

OACTF2 fun and fast nice outlay.

CZEST3CTF: Again another underused map. I think this map is fun it has nice routes and the arrows I feel help the newbs out .

CBCTF1: a fun map to play on but I feel could use some texture on the floor because it just get hard to look at after awhile especially with the lights around the guard rail things kind of shining on it.

PS37CTF: a fun but I feel it could use some cover on the level where the rocket launcher is because out there you are just a big target.


Title: Re: Map Popularity 2009
Post by: kit89 on December 30, 2009, 06:06:58 AM
Quote
OAMINIA: This map seems fun and has a good flow to it the only problem which seems to but me and maybe it is just because I am new is the stair case pillars. These pillars just seem to be a death trap to be and I seem to just get all caught up in them and whine up defragging myself. Although I try and lead my opponent away from these pillars of death at times they just will not follow and I am force to fight them there. Maybe fewer pillars would solve thi

You'll be pleased to know that the map has has an entire re-work. Flows much more and the pillars of death have been removed. Check out: http://openarena.ws/board/index.php?topic=2808.50


Title: Re: Map Popularity 2009
Post by: HITMAN on December 31, 2009, 12:27:02 PM
Damn Bane, you must play alot of OA :-)


Title: Re: Map Popularity 2009
Post by: fromhell on December 31, 2009, 12:56:25 PM
The shcoking part is, everyone plays OA more than I do. Heck I don't even play any of my own games regularily, just old DOS games.


Title: Re: Map Popularity 2009
Post by: Bane on December 31, 2009, 01:28:46 PM
Damn Bane, you must play alot of OA :-)


Yeah I guest I do I usually play an hour or two a day. Blowing up people helps me relax sometimes : )


Title: Re: Map Popularity 2009
Post by: Neon_Knight on December 31, 2009, 01:50:06 PM
Did you've downloaded 0.8.5 (http://openarena.ws/board/index.php?topic=3374.0)?


Title: Re: Map Popularity 2009
Post by: RMF on December 31, 2009, 03:01:17 PM
Bane, nothing personal but i actually completely disagree with most maps you find good and which not, especially the DM maps. (and you misspelled half of them)
Hmm or could that be because im an instagibber.
Anyway here is my order of good and bad maps, viewed from instantgib perspective (don't have time to comment each one atm):

Deathmatch
Maps I don't like
Suspended
ce1m7
am_galmevish (really don't like it, also not in allweapons)
kaos2 (far too large)
SlimeFac
Fan (worst map in the list)
oa_dm3

Maps I like
oa_dm1
oa_minia
wrackdm17: The only good space map for instantgib
oa_dm6
oa_rpg3dm2
aggressor
oa_dm7
czest1dm
oa_dm5
oa_dm2 (it's allright but not really good)
oa_shine


CTF
Maps I don't like
delta
oa_bases7 (boring and campfest)
ctf_inyard
oa_ctf2 (uber-campfest)

Maps I like
hydronex (it is huge, but fun sometimes)
ctf4ish (its good for all weapons)
pul1ctf (one of the three most awesome ctf maps)
oasago2 (one of the three most awesome ctf maps, only played FAR too much)
oa_spirit
ctf_gate1
ps37ctf (one of the three most awesome ctf maps)
*which ctf map is the best I can't say. It changes every few weeks which i like most. What I can say is that those three I noted are really awesome.


Title: Re: Map Popularity 2009
Post by: Bane on December 31, 2009, 08:23:56 PM
Bane, nothing personal but i actually completely disagree with most maps you find good and which not, especially the DM maps. (and you misspelled half of them)
Hmm or could that be because im an instagibber.
Anyway here is my order of good and bad maps, viewed from instantgib perspective (don't have time to comment each one atm):

Deathmatch
Maps I don't like
Suspended
ce1m7
am_galmevish (really don't like it, also not in allweapons)
kaos2 (far too large)
SlimeFac
Fan (worst map in the list)
oa_dm3

Maps I like
oa_dm1
oa_minia
wrackdm17: The only good space map for instantgib
oa_dm6
oa_rpg3dm2
aggressor
oa_dm7
czest1dm
oa_dm5
oa_dm2 (it's allright but not really good)
oa_shine


CTF
Maps I don't like
delta
oa_bases7 (boring and campfest)
ctf_inyard
oa_ctf2 (uber-campfest)

Maps I like
hydronex (it is huge, but fun sometimes)
ctf4ish (its good for all weapons)
pul1ctf (one of the three most awesome ctf maps)
oasago2 (one of the three most awesome ctf maps, only played FAR too much)
oa_spirit
ctf_gate1
ps37ctf (one of the three most awesome ctf maps)
*which ctf map is the best I can't say. It changes every few weeks which i like most. What I can say is that those three I noted are really awesome.

Sorry about the misspelling in my post. Also It's cool you disagree whatever it's fine with me.  Also instagib I play sometimes but sometimes at least to me there are hoards of campers there. Now I understand in instagib you die a lot but when I die each time and get killed over and over again 3 or 4 time straight from the same one or two guys just waiting by the spawn point it's just gets flat out annoying.


Title: Re: Map Popularity 2009
Post by: Bane on December 31, 2009, 08:31:59 PM
Did you've downloaded 0.8.5 (http://openarena.ws/board/index.php?topic=3374.0)?


I looked on the files page where it has the current version as 0.8.1 so I am not sure where the version your are talking about is. Also is this version a beta or final release and are there servers with people on them using this version ?


Title: Re: Map Popularity 2009
Post by: Neon_Knight on December 31, 2009, 09:30:55 PM
It's a Release Candidate, mostly for testing, it also has some new maps and changed ones. (Most of the already available are changed, anyways)
Some servers have them, AFAIK evilarena is one of them, I'm not sure about the others.


Title: Re: Map Popularity 2009
Post by: RMF on January 01, 2010, 11:08:59 AM
Quote
in instagib you die a lot
Then you should train more ;)
Quote
when I die each time and get killed over and over again 3 or 4 time straight from the same one or two guys just waiting by the spawn point it's just gets flat out annoying.
If you know where they are you can shoot the campers. Better is kickvote, but as most players are noob they don't even know howto vote. And if they know that they often don't read the chat. And if they also read the chat they don't know what camping is. So just get better and shoot them :)
Btw you can also change server, it are usually the same people camping. And you can also easily look for some friends on dpmaster.


Title: Re: Map Popularity 2009
Post by: Bane on January 01, 2010, 03:51:32 PM
Quote
in instagib you die a lot
Then you should train more ;)
Quote
when I die each time and get killed over and over again 3 or 4 time straight from the same one or two guys just waiting by the spawn point it's just gets flat out annoying.
If you know where they are you can shoot the campers. Better is kickvote, but as most players are noob they don't even know howto vote. And if they know that they often don't read the chat. And if they also read the chat they don't know what camping is. So just get better and shoot them :)
Btw you can also change server, it are usually the same people camping. And you can also easily look for some friends on dpmaster.

working on the training thing and getting better with control in just regular death matchs. I just don't think instagib is my thing but if you are good at it my hats goes off to you. Also I guess I am one of those noobs that does not know about kick voting. I know f1 is yes and f2 is no but i don't know how to start a vote.


Title: Re: Map Popularity 2009
Post by: RMF on January 02, 2010, 12:43:45 PM
Write in console: /callvote kick "playername" <enter>
Quotations are not always needed, only when the name contans spaces or odd characters, but i just always use it. Colors don't have to be included.
If someone has a name like asoifosf9ukms*&^$# you can use clientkick. For that you first need to run another command: /serverstatus. That gives you some properties of the server plus info about all players. In front of each name is the clientnumber, that is what you need. After looking it up write this in console: /callvote clientkick #, where # is the clientnr you want to kick. This type of voting always makes less people vote because almost noone wants to go lookup who that clientnumber has (maybe this should be on the todo list of oa: changing clientnumber into the name). So you have to say who it is, why you wanna kick and be a bit lucky that they read it ;)

Good luck voting :P


Title: Re: Map Popularity 2009
Post by: sago007 on January 02, 2010, 12:51:42 PM
For that you first need to run another command: /serverstatus.
Do not use /serverstatus to get client numbers. Use /status to get information relevant to the client. /status will return the clientnumbers that clientkick needs.


Title: Re: Map Popularity 2009
Post by: Falkland on January 02, 2010, 01:11:37 PM
Do not use /serverstatus to get client numbers. Use /status to get information relevant to the client. /status will return the clientnumbers that clientkick needs.

But the /status command works only with the server console , not with the client.

The /status command returns always a " Server is not running. " response unless the server admin has previously accessed to the server with rcon.


Title: Re: Map Popularity 2009
Post by: sago007 on January 02, 2010, 01:23:33 PM
In other words it is not currently possible to print the client numbers?


Title: Re: Map Popularity 2009
Post by: RMF on January 02, 2010, 02:41:26 PM
sago, you can with serverstatus cmd like i said...


Title: Re: Map Popularity 2009
Post by: Cacatoes on January 02, 2010, 05:49:42 PM
/serverstatus and /rcon status give different results ...
I do /rcon kick $clientNumberFromStatus or /callvote clientkick $clientNumberFromServerStatus, but second command sometimes (often) kicks the wrong person...
In fact I rarely clientkick without rcon now.


Title: Re: Map Popularity 2009
Post by: sago007 on January 02, 2010, 06:05:10 PM
I am aware of it. There is no way to get serverstatus to show the correct numbers (the information just isn't there), so I have made it show no numbers at all. I shall add a new commend that normal clients can use to get the numbers.


Title: Re: Map Popularity 2009
Post by: RMF on January 03, 2010, 03:29:37 PM
Uhm what the hell? /serverstatus just puts more or less random numbers for the names?! Insane.


Title: Re: Map Popularity 2009
Post by: Falkland on January 03, 2010, 03:45:53 PM
Uhm what the hell? /serverstatus just puts more or less random numbers for the names?! Insane.

I guess no , because if there would be that case probably also the players' string should show random numbers/strings . Maybe there's some inconsistence between the /serverstatus player's list and the action of clientkick.

/clientkick (maybe) requires the player's slot while players are not listed per slot by the /serverstatus command.


Title: Re: Map Popularity 2009
Post by: KILLIE THE GREAT on January 04, 2010, 01:20:43 PM
Quote from: KILLIE
allmost camper proof
Oasago2 camperproof?! O.o Not at all.
, ok, s0 I'm not 100% correct, no..... I'm 80% wrong.... sry, still a great  killzone though.
l