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OpenArena => General => Topic started by: Baba Owl on January 22, 2010, 02:11:23 AM



Title: Hello, new here.. :)
Post by: Baba Owl on January 22, 2010, 02:11:23 AM
Well hello, I like the site and the game very much.

I'm not new to FPSs - I'm quite good at but I still enjoy watching demos, which brings me to the next point - where are the demos??

I used to watch lots of Q3 and QL demos but since I'm playing this - looking for some demos..

I noticed some stuff to poke around to learn here as well - tutorials and such.. so I'll give a look into that too. (I just don't like digging too much).

Well, I haven't gone online yet with this game - I still would like to pass through the "Single Player" part, but I'm up to some games (I love the challenge).. so I'm not really sure how to go about it, but if you see me in the game, throw me a holler. :)

Well, l8r and thanks for the game - the community seems great and OA seems to have all the *great* "Quake" elements into it - which is fantastic!!

-Thanks n cyas around. :)


Title: Re: Hello, new here.. :)
Post by: MIOW on January 22, 2010, 04:38:00 AM
Hiya.

Well, I haven't gone online yet with this game - I still would like to pass through the "Single Player" part, but I'm up to some games (I love the challenge).. so I'm not really sure how to go about it, but if you see me in the game, throw me a holler. :)
SP is not really necessary. Not much you can learn playing with bots.

Some locations of demos i know:
http://6r.id-studios.net/demos/
http://superbots.co.cc/modules.php?name=Downloads&cid=5
http://valherus.ucoz.com/load
http://www.arena-servers.de/oac.php?in=files


Title: Re: Hello, new here.. :)
Post by: Cacatoes on January 22, 2010, 04:51:17 AM
Demos or videos (http://oa.thedimi.net/openarena-videos.php) ? Youtube has a few ones too.


Title: Re: Hello, new here.. :)
Post by: RMF on January 22, 2010, 06:33:18 AM
There is no general place for all openarena demo's afaik. OAchallenge (the lastest tournament) has demo's from some nice matches though :) http://oachallenge.webs.com, then somewhere at the new forum post in the sidebar (can't lookup the url and paste here from my phone, sry).

edit: oh i see MIOW already posted the link to where Obama stored the files :)


Title: Re: Hello, new here.. :)
Post by: HITMAN on January 22, 2010, 10:26:09 AM
if you have Facebook, there are two really good videos from Gerbil and Rooster on there. Just search off Openarena and join group.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 22, 2010, 04:20:49 PM
Thanks guys - I actually think the bots are very interesting to play.

They do neat things, play smart, no cheating and even rocket jump.

I'm not sure if it's improved bot code - but they sure are cool to play.

I thought it was some resource somewhere to view demos/ training ..

The game is very fun - had me laughing, it's goofy but it plays good.

I played a lil online this morning 5am Eastern, did not see many people on.. I figured it out later that the bots are the players with 0 ping - but they still showed up after I selected the "only human" server option - hmm.. lol.

I'll play during the day too (see if I catch any of you on) - so far I'm enjoying the new maps n such. :)


Title: Re: Hello, new here.. :)
Post by: MIOW on January 23, 2010, 08:48:49 AM
Thanks guys - I actually think the bots are very interesting to play.

They do neat things, play smart, no cheating and even rocket jump.
Honestly, everything they do can be considered as cheating :D Aimbot, auto-shoot and so on.
j/k


Title: Re: Hello, new here.. :)
Post by: Falkland on January 23, 2010, 11:50:42 AM
Thanks guys - I actually think the bots are very interesting to play.

They do neat things, play smart, no cheating and even rocket jump.

I think you are playing them at level 1 or 2 : try them at nightmare level :-D


Title: Re: Hello, new here.. :)
Post by: Bane on January 23, 2010, 01:10:16 PM

what are they like on nightmare anyway( I got my pratice bots set on hardcore) becuase on some maps like the Fan they just run to the middle and fall in. Also is it just me or do some bots seem really good with the rail gun.


Title: Re: Hello, new here.. :)
Post by: Falkland on January 23, 2010, 03:18:40 PM
... Also is it just me or do some bots seem really good with the rail gun.

You are fundamentally correct : every bot has ( or at least should have ) its own "personality" and "aim and tactical ability" : these factors are defined in the pseudo-c like files contained in pak6-misc.pk3/botfiles/bots

As a sample just look at the Major's characteristics :

Code:

// major_c.c : these defines are mostly self-explicative :-)
...
skill 5
{
CHARACTERISTIC_NAME "Major"
CHARACTERISTIC_GENDER "female"
CHARACTERISTIC_ATTACK_SKILL 1.0
CHARACTERISTIC_WEAPONWEIGHTS "bots/major_w.c"
CHARACTERISTIC_AIM_SKILL 1.0
CHARACTERISTIC_AIM_ACCURACY 1.0
CHARACTERISTIC_VIEW_FACTOR 1.0
CHARACTERISTIC_VIEW_MAXCHANGE 360
CHARACTERISTIC_REACTIONTIME 0.0

...
CHARACTERISTIC_CROUCHER 0.2
CHARACTERISTIC_JUMPER 1.0
CHARACTERISTIC_WALKER 0.0
CHARACTERISTIC_WEAPONJUMPING 1.0
CHARACTERISTIC_GRAPPLE_USER 1.0

CHARACTERISTIC_ITEMWEIGHTS "bots/major_i.c"
CHARACTERISTIC_AGGRESSION 1.0
CHARACTERISTIC_SELFPRESERVATION 1.0
CHARACTERISTIC_VENGEFULNESS 1.0
CHARACTERISTIC_CAMPER 0.0

CHARACTERISTIC_EASY_FRAGGER 1.0
CHARACTERISTIC_ALERTNESS 1.0

CHARACTERISTIC_AIM_ACCURACY_MACHINEGUN 0.9
CHARACTERISTIC_AIM_ACCURACY_SHOTGUN 1.0
CHARACTERISTIC_AIM_ACCURACY_ROCKETLAUNCHER 1.0
CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER 1.0
CHARACTERISTIC_AIM_ACCURACY_LIGHTNING 1.0
CHARACTERISTIC_AIM_ACCURACY_PLASMAGUN 1.0
CHARACTERISTIC_AIM_ACCURACY_RAILGUN 1.0
CHARACTERISTIC_AIM_ACCURACY_BFG10K 1.0
CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER 1.0
CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER 1.0
CHARACTERISTIC_AIM_SKILL_PLASMAGUN 1.0
CHARACTERISTIC_AIM_SKILL_BFG10K 1.0

CHARACTERISTIC_FIRETHROTTLE 0.5
}


Code:
...

// major_w.c : Major's "preferred weapons" . the major number , the highest tendence to search/get/use the correspondant weapon.

#include "inv.h"
//gauntlet
#define GTW 90
//shotgun
#define SGW 290
//machinegun
#define MGW 130
//grenade launcher
#define GLW 175
//rocket launcher
#define RLW 300
//railgun
#define RGW 500
//bfg10k
#define BFW 200
//lightninggun
#define LGW 190
//plasmagun
#define PGW 200
//grapplinghook
#define GRW 50
//prox-launcher
#define PXW 175
//nailgun
#define NGW 200
//chaingun
#define CGW 260
...

As you can see Major has a high tendence to use RailGun and at skill 5 has an aim factor of 1 and a reaction time of 0.0msec ( insta kill ) : it means that in normal condition ( if you let it easily playing ) it has the tendence to have a 100% of railgun accuracy.

Anyway , the hardest bots to challenge are spiterbots or CPMA bots - they share the same AI code, kinda different by OA/Vanilla Quake3 AI code - which use a different scheme for choosing weapons , have an improved challenge tactics ( they can time items like megahealth and red armor and they are able to predict enemy position while using Rocket Launcher ) and very good movements ( they can do strafe jumps ) and the most important thing , they have 100 difficulty levels .


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 24, 2010, 12:19:40 AM
I play on hardcore as well. :)

Nightmare seems unrealistically hard - maybe if I naturally get good enough to shoot faster than a bot, I'll go for that mode - but I generally don't like to struggle my ass off just to pass a level, lol.

I have to disagree with the bots being hardest in CPMA mode - to me I can beat them easily, or at least by a comfortable margin - like 12 to 8 - thing is once you figure out their patterns. When I first fought them in CPMA Quake 3 - they beat me, but then I quickly caught up. The CPMA bots to me get pretty brainless after a while.

From playing a lot of CPMA Quake 3, I must note that the best are the bots named "rat" and "arQon."

I had an extremely tough time in regular Q3 nightmare bot - I can barely pass the levels - the bot runs (as mentioned above) all the items on the map and just pins you with fire if you get in its way.


Title: Re: Hello, new here.. :)
Post by: HelloKitty! on January 24, 2010, 07:56:07 AM
CPMA bots start getting interesting when you set their skill level above 90.


Title: Re: Hello, new here.. :)
Post by: RMF on January 24, 2010, 12:53:35 PM
Hm i just know that there are 'bots'. How can you enable a spitterbot or CPMA-bot?


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 24, 2010, 01:12:37 PM
@Kitty: O, I didn't know you can edit numbers, I just chose from the menu - the hardest being 4.

@RMF: You can't in this game (at least not that I know of). I was referring to the separate Q3 mod which you can download and play, which installs on top of regular Q3/Q3 Arena or Team Arena.

-Thanks.



Title: Re: Hello, new here.. :)
Post by: HelloKitty! on January 24, 2010, 01:30:44 PM
Spiterbots can be downloaded as an extra (or at least could) and were integrated into the CPMA mod with some changes. Some of them were changed to mimic some famous CPM players, like the aph bot (who moves like the wind) or the rat bot (who is phenomenal with the rocket launcher due to his QW roots).

The cool thing about these bots is that they time items, control powerups, have a sense of strategy, and know how to strafe jump and rocket jump. They will also use weapons intelligently, e.g. weaken you with a rail and finish with the machinegun, or do the CPM LG to RG combo.

There is very little difference from regular bots within the lowest 5 difficulty levels. But these bots go up to 100.


Title: Re: Hello, new here.. :)
Post by: Neon_Knight on January 24, 2010, 02:14:58 PM
You should say that you're talking about bot = A.I. opponent, not bot = cheat device. :P


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 24, 2010, 03:09:53 PM
Yea lol.

I had no idea you can increase the diff. numbers - all this time I been playing the bots on lvl 5 - you can do it in cfg right?

I been playing vs bots in CPMA till I got bored of the maps - only playing vs rat and arQon because they offered most challenge. (Not having edited the difficulty numbers.)

I find the OA bots very fair btw - I lost a couple of games but also getting steadily to winning the matches as I play more. :)


Title: Re: Hello, new here.. :)
Post by: HelloKitty! on January 24, 2010, 03:41:23 PM
/addbot rat 100

...and you'll have all the CPMA practice you need :P


Title: Re: Hello, new here.. :)
Post by: Falkland on January 24, 2010, 07:00:46 PM

I had no idea you can increase the diff. numbers - all this time I been playing the bots on lvl 5 - you can do it in cfg right?

I been playing vs bots in CPMA till I got bored of the maps - only playing vs rat and arQon because they offered most challenge. (Not having edited the difficulty numbers.)


(http://img251.imageshack.us/img251/6176/shot0002m.th.jpg) (http://img251.imageshack.us/i/shot0002m.jpg/)

Once selected the skill level menu option , just add a number ( 85 in that case ) , but try to start with lower levels than 81 or 75 because you will not find so funny a very first challenge with rat at level 100.


Title: Re: Hello, new here.. :)
Post by: RMF on January 24, 2010, 07:16:10 PM
Hm so you can just set dif level of bots at the same way you would with icanwin(1)-nightmare(5)? Like /g_spSkill 85? Or else, where to download and how to use those bots?


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 24, 2010, 07:31:08 PM
OK - haha! Will try that..

I haven't fought an OA bot singlehandedly in DM, maybe I can increase the skill the same way since the two games are so closely related.. ?


Title: Re: Hello, new here.. :)
Post by: Falkland on January 24, 2010, 07:31:58 PM
Hm so you can just set dif level of bots at the same way you would with icanwin(1)-nightmare(5)? Like /g_spSkill 85? Or else, where to download and how to use those bots?

No no ... it's a separate mod ... the original site seems to be died , but there are other sites from where download it . Just google for cpma-1.47 for the mod and for cpma-mappack ( or so ) for the map archive.


Title: Re: Hello, new here.. :)
Post by: RMF on January 25, 2010, 06:23:28 AM
Ok, thanks falkland ;)


Title: Re: Hello, new here.. :)
Post by: HelloKitty! on January 25, 2010, 06:46:37 AM
You can also still download the spiterbot mod, but there's nothing it can do that CPMA can't.

You'll probably want to turn on VQ3 physics in CPMA though.


Title: Re: Hello, new here.. :)
Post by: MIOW on January 25, 2010, 04:38:03 PM
You should say that you're talking about bot = A.I. opponent, not bot = cheat device. :P
Quote
<jessicara>   ^7UnnamedPlayer^7: stop cheat noob
<jessicara>   Kill: 0 1 11: ^3z^1oom killed ^7UnnamedPlayer by MOD_LIGHTNING
<jessicara>   lol
<jessicara>   (its a bot)
That was spiterbot iirc.

Anyway , the hardest bots to challenge are spiterbots or CPMA bots - they share the same AI code, kinda different by OA/Vanilla Quake3 AI code - which use a different scheme for choosing weapons , have an improved challenge tactics ( they can time items like megahealth and red armor and they are able to predict enemy position while using Rocket Launcher ) and very good movements ( they can do strafe jumps ) and the most important thing , they have 100 difficulty levels .
There was a discussion about spiterbot while ago on this forum http://openarena.ws/board/index.php?topic=2503.msg19764#msg19764
It seems that the hardest version of spiterbot is 0.5 RC9 or 0.51 RC9 which I'm unable to find.
Anyway, different versions are available to download http://www.angelfire.com/mt2/quake3bot/

No no ... it's a separate mod ... the original site seems to be died , but there are other sites from where download it . Just google for cpma-1.47 for the mod and for cpma-mappack ( or so ) for the map archive.
It's back online http://www.promode.org/ scroll down for 1.47 files.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 26, 2010, 12:57:34 AM
^ Neat.

Hey, I have a silly question, but where is the OA.cfg file - I just wanna back it up after I put in all my owl settings. :)

-Thanks.


Title: Re: Hello, new here.. :)
Post by: Udi on January 26, 2010, 03:12:33 AM
Hey, I have a silly question, but where is the OA.cfg file - I just wanna back it up after I put in all my owl settings. :)

Linux and the like: ~/.openarena/
Mac: ~/Library/Application Support/OpenArena/
Windows: %APPDATA%\OpenArena\ (eg. Documents/<user>/Application Data/OpenArena)

But the q3config.cfg will be overwritten every time you launch the game (commands get in alphabetical order, comments are removed etc.), so you may want to create an autoexec.cfg file, which will be executed on launch and overwrite the commands which you define in it and it is not touched by the game at all.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 26, 2010, 12:07:48 PM
Thanks.

Actually it does retain them, things such as my mouse settings, gamma, volume, keys, fov.. etc; maybe you're talking about something else (?).

Thanks.


Title: Re: Hello, new here.. :)
Post by: HITMAN on January 26, 2010, 12:22:05 PM
It happens though. Many times I make that .cfg READ-ONLY because some mods will override your custom setting and revert it back to original .cfg which can be a pain in the ass. It doesnt happen often though.


Title: Re: Hello, new here.. :)
Post by: Udi on January 26, 2010, 12:53:18 PM
Actually it does retain them, things such as my mouse settings, gamma, volume, keys, fov.. etc; maybe you're talking about something else (?).

Yes, I was talking about the order of the commands, and the comments you may want to make. Here's an example, put this on the top of your q3config.cfg file:

Code:
// this will be my name
seta name "MyName"

After you launch the game you won't find the name command on the top anymore, and your comment is also lost, but of course the setting is there. It's a minor thing, but if you want to put your commands in a logical order, and maybe label them with comments, than autoexec.cfg is your friend. Or as HITMAN said, you can make q3config.cfg read-only, but then your single player tier info will also be locked.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 26, 2010, 02:50:24 PM
Right. But I don't tinker with it too much.

I'll deff. make it read-only and back it up (like previous Quakes) if I install mods for it. (And do the other stuff you said.)

What mods do exist for this game anyway? :)


Title: Re: Hello, new here.. :)
Post by: ... on January 26, 2010, 02:58:06 PM
Right. But I don't tinker with it too much.

I'll deff. make it read-only and back it up (like previous Quakes) if I install mods for it. (And do the other stuff you said.)

What mods do exist for this game anyway? :)

There are server's that run defrag, the freezetag mod, corkscrew mod, x-battle mod. Can't remeber any others at the moment.

If i remember correctly. OA will run just about any Quake III mod. Not sure though.


Title: Re: Hello, new here.. :)
Post by: Cacatoes on January 26, 2010, 05:07:24 PM
If i remember correctly. OA will run just about any Quake III mod. Not sure though.

Nearly, but: (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/ModCompat


Title: Re: Hello, new here.. :)
Post by: rabusmar on January 28, 2010, 01:52:08 AM
There are server's that run defrag, the freezetag mod, corkscrew mod, x-battle mod. Can't remeber any others at the moment.

Excessiveplus :D.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 29, 2010, 04:03:51 PM
I have another sem-nub question, hehe..

Before I mess around in config, is the framerate frozen at 90? Because I took some of the detail out - which was maxed out - and it's still the same.

-Thanks.


Title: Re: Hello, new here.. :)
Post by: HITMAN on January 29, 2010, 04:09:17 PM
I have another sem-nub question, hehe..

Before I mess around in config, is the framerate frozen at 90? Because I took some of the detail out - which was maxed out - and it's still the same.

-Thanks.

I believe whatever you set cg_maxfps it will be it..I set mines to 125 and i think 90 is default.
125 is the most optimal setting.


Title: Re: Hello, new here.. :)
Post by: MIOW on January 29, 2010, 10:02:38 PM
Default com_maxfps is 85.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 29, 2010, 10:24:54 PM
Ok - I know I can get more than that - I used to crank up way more on previous Quakes.. :x but QL it was capped at 125.


Title: Re: Hello, new here.. :)
Post by: Cacatoes on January 30, 2010, 06:06:24 AM
(right variable name is com_maxfps)


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 30, 2010, 02:07:25 PM
Right because cg_maxfps doesn't work. :|


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 30, 2010, 02:52:46 PM
Mm.. I think I need some help to up my framerate.

It was pretty low on a big wide-open arena today - dipping in the 50s.

Does anyone know specifically some good settings to make it faster.. [what I turned off in the menus didn't seem to work too much] or is it the same thing from Q3 - should I import my cfg from there?

-Thanks.


Title: Re: Hello, new here.. :)
Post by: MIOW on January 30, 2010, 03:38:42 PM
Take a look at my config http://6r-clan.org/configs/miow.cfg especially pay attention to graphics part.

is it the same thing from Q3 - should I import my cfg from there?
It's almost the same, though some cvars from Q3 don't exist in OA, also some cvars were replaced and some new introduced.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 30, 2010, 07:34:27 PM
Alright - thanks a lot. :)

In Q3 btw I had something like 300 fps.. maybe I can get the same here. That'd be great.. :D

-Baba.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 31, 2010, 04:06:56 AM
Err.. I was playing with Chrome open and Steam running.. when I quit both, I'm getting much more about up to 220 now. Duh!! :)


Title: Re: Hello, new here.. :)
Post by: MIOW on January 31, 2010, 04:30:38 AM
It's not like the more FPS you have the better. The best value for you is 125 http://dash9.ro/q/jumpheightcalculator/



Title: Re: Hello, new here.. :)
Post by: Baba Owl on January 31, 2010, 06:36:56 PM
.. before it was just very choppy and stuff, couldn't aim very well. Now it's more fluid and faster.. :)

That's a very neat utility :D - I'll poke around with it, I never knew such a thing existed lol


Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 06, 2010, 06:32:03 PM
Some more questions n stuff.. hehe.

How do you spec on servers - what command(s)?

And can you plug in any .bsp maps to play with OA - any additional maps and resources to download? Will Q3 maps work?

-Thanks.


Title: Re: Hello, new here.. :)
Post by: ... on February 06, 2010, 07:02:44 PM

How do you spec on servers - what command(s)?


Press ESC on the keyboard.
Then press START.
Then click SPECTATOR.

:)


And can you plug in any .bsp maps to play with OA - any additional maps and resources to download? Will Q3 maps work?

-Thanks.

Yes Q3 maps will work. They may be missing textures though. There are various servers on OA that have Q3 and other custom maps.


Title: Re: Hello, new here.. :)
Post by: MIOW on February 07, 2010, 12:32:13 AM

How do you spec on servers - what command(s)?
Press ESC on the keyboard.
Then press START.
Then click SPECTATOR.

Otherwise:

Code:
bind <key> "team s"


Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 07, 2010, 01:00:32 AM
Thanks guys - I really appreciate it, you're the best.

I'm also sort of an artist and as a treat of "thank you," here's a drawing I been working on which I'm showing you.. enjoy. :)

(http://www.imgboot.com/images/Paradise/oop5.jpg)




Title: Re: Hello, new here.. :)
Post by: Bane on February 07, 2010, 06:18:21 AM
Nice art looks like it should be in a children"s book :)


Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 07, 2010, 03:35:37 PM
Neat - thanks!

Hopefully, I'll manage to get it published. :)


Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 11, 2010, 12:40:46 PM
Well, I finally finished the SP element of this game - but after "The Fan" level, that is it?!

What happened to one tough final boss to fight?? lol

I enjoyed it a lot, I played on "Hardcore" btw and on some levels it took me a few days of repeatedly playing the same map to catch up with the bots' frags and proceed to the next map.. ;p

But way cool!! :D (took me 3 weeks to finish, playing a few maps every day, the ones I managed to pass.. lol)

Any similar game-story xperiences with you guys? :)


Title: Re: Hello, new here.. :)
Post by: pulchr on February 11, 2010, 01:43:27 PM
"fan" should go out of the game, imo :|


Title: Re: Hello, new here.. :)
Post by: Bane on February 11, 2010, 02:24:01 PM
Well back when I first started with the single player campaign I  learned a couple of important things bots love to defrag themselves, there is always someone behind you and lastly never ever let Major get the rail gun because you will pay for it dearly.


Title: Re: Hello, new here.. :)
Post by: chaoticsoldier on February 11, 2010, 11:09:04 PM
"fan" should go out of the game, imo :|

:'(  Aww. I like fan. Sort of.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 11, 2010, 11:26:41 PM
The level is good - perhaps if it had only Major as last opponent - the game would have had a satisfying concluding finale (least for me anyway).

Lastly, Bane you're very right, I found myself chasing after Major most of the time because she racks up frags very fast. Also after playing the same level for the 20th time in efforts to pass it, I began to learn the traffic routes the bots take and when - so it's just easier to rack up on guns n stuff and rotate your navigation to areas of heavy traffic and just shoot them as they appear there, lol.

Lastly, the Fan level was fun - I'd rather have a map than nothing at all, but I still fell in that fan about 4-5 times lol.

Hey there was a Quad above the fan, and I jumped in the fan expecting the fan-air to push me up to it (of course, I got killed lol) - but to no avail, how do you get that power-up anyway? (just curious)

-Baba. :)


Title: Re: Hello, new here.. :)
Post by: chaoticsoldier on February 11, 2010, 11:49:30 PM
Hey there was a Quad above the fan, and I jumped in the fan expecting the fan-air to push me up to it (of course, I got killed lol) - but to no avail, how do you get that power-up anyway? (just curious)

You need to rocket jump to it. See the demo I provided.

Make sure you have plenty of LG and SG ammo so you can go nuts with those when you land.

It costs a fair bit of health, but in return you get POWER!!!!!! :D


Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 13, 2010, 02:19:06 AM
^ Thanks for the games man!!

Had a BLAST. :) :) :)

(You're a real HPB warrior). :D


Title: Re: Hello, new here.. :)
Post by: chaoticsoldier on February 13, 2010, 03:59:24 AM
Thanks! :)

(You're a real HPB warrior). :D
Yeah, that server is like 16000km away from me ;D


Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 13, 2010, 01:35:02 PM
You were trading fire with me almost instantly @ 315 ping or something, while I had 110 - where are you playing from anyway? :)

-Baba.


Title: Re: Hello, new here.. :)
Post by: chaoticsoldier on February 13, 2010, 04:37:40 PM
I'm in Australia. The server we played on is in Germany :)

They had g_delagHitscan enabled so the instant-hit weapons were ok, but rockets and plasma and grenades were still delayed.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 13, 2010, 05:44:26 PM
Wow - awesome, meet 1/2 way down the world for a game match, only in the 21st century lol.

Well.. you certainly live up to your name. ;)


Title: Re: Hello, new here.. :)
Post by: RMF on February 13, 2010, 06:23:13 PM
Australia?! U're the first australian i know then ;) As i am in the netherlands that is about the same distance as from baba, relatively seen :P


Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 17, 2010, 05:35:58 PM
Just got the huge map-packs - where do they go for these?

Straight into OA dir or make a 'maps' dir under baseoa..? Sorry :~)


Title: Re: Hello, new here.. :)
Post by: ... on February 17, 2010, 05:43:01 PM
Just got the huge map-packs - where do they go for these?

Straight into OA dir or make a 'maps' dir under baseoa..? Sorry :~)

Depends on which OS you use.

Windows: C:\Users\Usernamehere\AppData\Roaming\OpenArena\baseoa

Linux: ~/.openarena/baseoa/

Mac: ~/Library/Application\ Support/OpenArena/baseoa/

I'm not sure if the linux & mac are the correct directories i got them from the wiki. But i know the windows one is right.




Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 17, 2010, 07:00:59 PM
Yes, I have Windows.

I was just asking because in Q3 I think you had to make a dir called 'maps' where you dump in all the new dl-ed maps.

So you're basically saying it just goes in baseoa ok..

Thanks for ans. all my ?'s guys and sorry for being a pest with asking them hehe lol :)


Title: Re: Hello, new here.. :)
Post by: ... on February 17, 2010, 07:11:29 PM
Yes, I have Windows.

I was just asking because in Q3 I think you had to make a dir called 'maps' where you dump in all the new dl-ed maps.

So you're basically saying it just goes in baseoa ok..

Thanks for ans. all my ?'s guys and sorry for being a pest with asking them hehe lol :)

Yes the maps go in the baseoa folder. That's also where all the auto downloaded maps from online servers will go.

C:\Users\Usernamehere\AppData\Roaming\OpenArena\  < mod folders will be stored in that directory as well.

I'm just glad i could help. :P


Title: Re: Hello, new here.. :)
Post by: Udi on February 18, 2010, 01:58:55 AM
I was just asking because in Q3 I think you had to make a dir called 'maps' where you dump in all the new dl-ed maps.

The pk3 files also have a folder structure (they are just zip files), usually they already have a maps folder, so you have to place them into baseoa. But if you have badly packaged maps or just simple bsp files, then you have to place them into the maps folder.


Title: Re: Hello, new here.. :)
Post by: Baba Owl on February 18, 2010, 04:40:54 AM
They work just fine in baseoa as well but I think another alternate purpose would have been for all the files to be neatly organised lol.. perhaps that's why it also takes it under 'maps' like you said but o well, thanks neways :) - having a ball playing them. :D


Title: Re: Hello, new here.. :)
Post by: Graion Dilach on March 15, 2010, 07:33:52 AM
IMO: There are people around the world who can understand English.

Try to be one, because even Google Translator translates that understandable. I've tested it just for you.

EDIT: Oh, and you can find OpenArena demos in this topic:http://oachallenge.webs.com/apps/forums/topics/show/1600359-demos-and-screenshots-of-all-oac-matches (http://oachallenge.webs.com/apps/forums/topics/show/1600359-demos-and-screenshots-of-all-oac-matches)
That's what it supposed to mean.