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OpenArena Contributions => Maps => Topic started by: hkn on March 20, 2010, 06:03:39 AM



Title: HOW-TO: Linux x86 GtkRadiant 1.6 Binaries (Thicken returns!)
Post by: hkn on March 20, 2010, 06:03:39 AM
Hello people!

Today i succesfully compiled the GtkRadiant(ZeroRadiant) 1.6 from the development branch, and works very well in my PC.
So i decided upload it for the mappers community.

Download link (FileFront.com): http://www.filefront.com/15882427/GtkRadiant-svn_x86.tar.gz (http://www.filefront.com/15882427/GtkRadiant-svn_x86.tar.gz/)

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- Step One: Extract the file, make sure of the folder tree created by the decompressor, you need to have the path very clear for the next step. (uncompressed is around 650Mb, bz2 FTW!)

- Step Two:
Previously, you're gonna need to make a little modification in the "Quake III Arena and mods.game" file. Located in the "~/GtkRadiant-svn_x86/games".

Like this:
(http://img524.imageshack.us/img524/2554/radiantinstall.png)

For OA: change the "basegame=baseq3" to "basegame=baseoa".

- Step Three (and last, i hope): open a terminal, navigate to your gtkradiant folder and type "./radiant.bin" to execute them.
You also can make a symbolic link to your "/usr/bin" path and works perfectly.

To make it compatible with OA mapping, replace the "shaderlist.txt" or "default_shaderlist.txt" with the OA's ones (mid-skilled/advanced mappers can't have problem making it compatible with OA).
Ending, something important, and only for security reasons: DONT load any .MAP without make a copy, i guess it's perfectly safe, but is better to prevent files from corruptions.

Remember, is a development version.

Enjoy!


Title: Re: HOW-TO: Linux x86 GtkRadiant 1.6 Binaries (Thicken returns!)
Post by: Neon_Knight on March 20, 2010, 07:04:58 AM
Great!!! ^^

This must be added to the wiki.


Title: Re: HOW-TO: Linux x86 GtkRadiant 1.6 Binaries (Thicken returns!)
Post by: hkn on March 20, 2010, 07:47:57 AM
Fortunately, the development team are continued from the 1.4 branch, i never couldn't understand the "why" of many tools missing in the 1.5 (why they removed "Thicken" for god sake!?).

The texture explorer works great, and 3D navigation it's more smooth, but that's all.

It's very frustrating to be working with two separately Radiants to achieve that you can easily get with "traditional" Q3Radiant/GtkRadiant.


Title: Re: HOW-TO: Linux x86 GtkRadiant 1.6 Binaries (Thicken returns!)
Post by: Udi on March 20, 2010, 08:02:24 AM
You could have removed all the .svn folders, it only stores data for the SVN repo. Since it's a kinda release there's no need for those and you would save a LOT:
Code:
rm -rf `find . -type d -name .svn`
After that command only 2528 files remain, 335MB uncompressed.


Title: Re: HOW-TO: Linux x86 GtkRadiant 1.6 Binaries (Thicken returns!)
Post by: hkn on March 20, 2010, 08:12:26 AM
You could have removed all the .svn folders, it only stores data for the SVN repo. Since it's a kinda release there's no need for those and you would save a LOT:
Code:
rm -rf `find . -type d -name .svn`
After that command only 2528 files remain, 335MB uncompressed.

It's already fixed, i uploaded the file again with the half size. Thanks!


Title: Re: HOW-TO: Linux x86 GtkRadiant 1.6 Binaries (Thicken returns!)
Post by: Peter Silie on April 09, 2010, 03:29:08 PM
Doesn't work for me :(
radiant can't find the project file and i don't know nothing about this project files.
also in the downloaded file aren't any shader files wich could be replaced and radiant seems to search in a 1.6.0 folder for some files/tools.
damn, that my windos machine hasn't a display big enough for radiant, because the installation process here was done in 5 minutes without any problems...
(never thought that i would say this once in my life :))